[Fixed]1.8.5 Incorrect thyme function corrupt scene/config

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[Fixed]1.8.5 Incorrect thyme function corrupt scene/config

Postby Kilinich » Fri Mar 11, 2011 9:15 pm

Edit: (by tatt61880 on 2011.09.11 13:07)
Fixed in v1.9.9.9b. Thanks :clap:
-Tatt
----
Better not type
Code: Select all
scene.my.fail := {"["+1"]"}
in console...

If you save scene with that crap it can't be opened anymore.
Also, it corrupt your config on restart...

That's because of syntax fixer and incorrect interpreter on load.

p.s. and yes, I know it can be easily fixed with scene text editor ;)
Last edited by tatt61880 on Sun Sep 11, 2011 6:08 am, edited 1 time in total.
Reason: Fixed!
Dream of Algodoo as game development engine...
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Kilinich
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Re: 1.8.5 Incorrect thyme function corrupt scene and config

Postby emilk » Wed Aug 24, 2011 11:33 am

That's a good find, and it will be fixed in the next version - thanks!
Emil Ernerfeldt, lead developer
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