[Fixed]1.7.1 Hinges not saving correctly
3 posts • Page 1 of 1
[Fixed]1.7.1 Hinges not saving correctly
Edit: (by tatt61880)
Fixed at v1.7.2
According to changelog, this bug seems to be seen only with v1.7.1 (I haven't researched this bug, yet.
).
-Tatt
----
I seem to have an often occuring problem of hinges attaching them self to other objects when loading a scene or loading phunlets. This causes whatever seen to implode as all hinges pull the items they are meant to be attached to, to other objects. Often happens when a lot of hinges are saved in scene, but does not seem to be a problem on and old save. But If I resave that scene with a different name, restart game and load it in, the hinges are often mangled up.
Seems to happen everytime with onexitsave. But is also occuring with normal saves often.
OS: Windows 7 64bit. 4GB Ram, 3.8GHz Quadcore
Logfile: Doesn't seem to indicate anything
---------------------------------------
Algodoo v1.7.1, Win32
September 14 2010, 20:29:33
---------------------------------------
20:29:33: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
20:29:33: Looking for stored registration info...
20:29:33: Loading language English...
20:29:33: Looking for DCS API...
20:29:33: No tablet found (or Wintab32.dll missing)
20:29:33: Parsing Algodoo/autoexec.cfg...
20:29:33: Parsing Algodoo/config.cfg...
20:29:33: Creating window, size=[1920, 1138], fullscreen=false
20:29:34: 98 resources loaded
20:29:34: Window created.
20:29:34: Initializing thread-pool...
20:29:34: Prefetching resources...
20:29:35: Creating GUI...
20:29:35: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
20:29:35: Loading Algodoo/scenes/_ONEXITSAVE.phz...
20:29:39: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
20:29:39: Running program...
Any ideas on a fix would be nice.
Styx
Edit: Attached picture of me restarting game and then reloading the scene I had saved previously with intact hinges. As you can see from screenshot loading it now has caused this mess. Maybe it cannot save large amounts of hinges correctly? This is extreme amount by the way, has been occuring with a lot less hinges.
Fixed at v1.7.2
According to changelog, this bug seems to be seen only with v1.7.1 (I haven't researched this bug, yet.
-Tatt
----
I seem to have an often occuring problem of hinges attaching them self to other objects when loading a scene or loading phunlets. This causes whatever seen to implode as all hinges pull the items they are meant to be attached to, to other objects. Often happens when a lot of hinges are saved in scene, but does not seem to be a problem on and old save. But If I resave that scene with a different name, restart game and load it in, the hinges are often mangled up.
Seems to happen everytime with onexitsave. But is also occuring with normal saves often.
OS: Windows 7 64bit. 4GB Ram, 3.8GHz Quadcore
Logfile: Doesn't seem to indicate anything
---------------------------------------
Algodoo v1.7.1, Win32
September 14 2010, 20:29:33
---------------------------------------
20:29:33: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
20:29:33: Looking for stored registration info...
20:29:33: Loading language English...
20:29:33: Looking for DCS API...
20:29:33: No tablet found (or Wintab32.dll missing)
20:29:33: Parsing Algodoo/autoexec.cfg...
20:29:33: Parsing Algodoo/config.cfg...
20:29:33: Creating window, size=[1920, 1138], fullscreen=false
20:29:34: 98 resources loaded
20:29:34: Window created.
20:29:34: Initializing thread-pool...
20:29:34: Prefetching resources...
20:29:35: Creating GUI...
20:29:35: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
20:29:35: Loading Algodoo/scenes/_ONEXITSAVE.phz...
20:29:39: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
20:29:39: Running program...
Any ideas on a fix would be nice.
Styx
Edit: Attached picture of me restarting game and then reloading the scene I had saved previously with intact hinges. As you can see from screenshot loading it now has caused this mess. Maybe it cannot save large amounts of hinges correctly? This is extreme amount by the way, has been occuring with a lot less hinges.
- Attachments
-
HingleproblemAlgodoo.jpg- Screenshot of the mess
- (333.84 KiB) Not downloaded yet
Last edited by tatt61880 on Mon Sep 27, 2010 5:25 pm, edited 1 time in total.
Reason: Fixed!
Reason: Fixed!
- Styx
- Posts: 2
- Joined: Tue Sep 14, 2010 9:18 pm
Re: 1.7.1 Hinges not saving correctly
Just installed 1.7.8 beta and doesn't seem to be a problem. I guess it is in the 1.7.1 known issues but I couldn't see it anywhere so must be worded differently.
- Styx
- Posts: 2
- Joined: Tue Sep 14, 2010 9:18 pm
Re: 1.7.1 Hinges not saving correctly
Yes, this is indeed fixed in the beta.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
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