[Fixed]1.7.8 Velocity set bug
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[Fixed]1.7.8 Velocity set bug
This bug was fixed at v1.8!
This bug was seen with v1.6 - v1.7.8.
-Tatt
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1.7.8
Reported before, I've just found simple case:
If you try set speed to -20 m/s it simply turn into 20 m/s without changing angle. So on big scene this part go incorrect way.
[scene]46065[/scene]
This bug was seen with v1.6 - v1.7.8.
-Tatt
----
1.7.8
Reported before, I've just found simple case:
If you try set speed to -20 m/s it simply turn into 20 m/s without changing angle. So on big scene this part go incorrect way.
[scene]46065[/scene]
Last edited by tatt61880 on Sat Sep 25, 2010 12:12 pm, edited 1 time in total.
Reason: Fixed!
Reason: Fixed!
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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- Location: South Russia
Re: 1.7.8 Velocity set bug
The speed of an object is the magnitude of its velocity vector. The slowest speed is 0. Negative speeds are nonsensical. You can set a negative velocity along an axis, but that's still a positive speed.
Edit: I just realized Algodoo is a bit inconsistent here though. I'll fix that.
Edit: I just realized Algodoo is a bit inconsistent here though. I'll fix that.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 1.7.8 Velocity set bug
You get me wrong.
If you try set negative speed for single object - result will be positive speed and -180deg angle.
But for that particular group anngle still 0 so some part of scene will go to the left and some to the right.
If you try set negative speed for single object - result will be positive speed and -180deg angle.
But for that particular group anngle still 0 so some part of scene will go to the left and some to the right.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.7.8 Velocity set bug
Yeah, that's the inconsistent bit. It works differently depending on if the number of geometries glued together as a single body is an even or an odd number.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 1.7.8 Velocity set bug
emilk wrote:Yeah, that's the inconsistent bit. It works differently depending on if the number of geometries glued together as a single body is an even or an odd number.
Does that mean you will fix it ?
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
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