[Fixed]1.7.6 undo destroy script

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[Fixed]1.7.6 undo destroy script

Postby Kilinich » Sat Aug 21, 2010 7:48 pm

This bug was fixed at v1.7.7. :clap:
This bug was seen with Phun v5.25 - Algodoo v1.7.6 (Scene.my.* was implemented at v5.25).

-Tatt
----


Sometimes undo destroy scripts.
Bug was spotted in 1.7.x but I didn't catch it.
Done :D

Play scene.
Undo.
Color script will be lost.

[scene]45461[/scene]

console errors:
Warning: Caught exception: Cannot find identifier "black" in "my", Source\script\Expressions.cpp:190: class SharedPtr<class script::Object> script::CodeBlock::Evaluate(class SharedPtr<class script::Reflected>,const class script::Settings &)
-- Warning: Failed to evaluate: scene.my.black ? [0, 0, 0, 1] : [1, 1, 1, 1], Cannot find identifier "black" in "my"
-- Warning: Caught Exception: Not a list, source\script\Attributes.hpp:169: void script::TAttrib<class math::TVector4<float> >::CalcValueFromObject(void)
-- Warning: Failed to find name of ClassObject
-- Warning: color was bound to bad type. Restoring to last known value.

but scene.my.black is exist and = true.
Last edited by tatt61880 on Sun Sep 26, 2010 3:06 pm, edited 1 time in total.
Reason: Fixed!
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Kilinich
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Re: 1.7.6 undo destroy script

Postby Kilinich » Fri Aug 27, 2010 10:14 pm

umm... how about this? no dice? :roll:
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Re: 1.7.6 undo destroy script

Postby emilk » Mon Aug 30, 2010 9:59 am

Take it easy, I can only look at one bug at the time!
Emil Ernerfeldt, lead developer
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Re: 1.7.6 undo destroy script

Postby emilk » Mon Aug 30, 2010 11:53 am

OK, will be fixed!
Emil Ernerfeldt, lead developer
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