New selecting/deselecting
3 posts • Page 1 of 1
New selecting/deselecting
I'm completely dislike selecting/deselecting methods of 1.7.5, I think classic Phun/Algodoo 1.6 was fine.
Here it is an example:
1) Select all circles by encircling
2) Try to add box to current selection (with Ctrl I suppose)
[scene]45363[/scene]
Here it is an example:
1) Select all circles by encircling
2) Try to add box to current selection (with Ctrl I suppose)
[scene]45363[/scene]
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
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- Location: South Russia
Re: New selecting/deselecting
OMG, that's just too anoying for words.
This really need to be changed, I haven't got this "selecting hell" before but I think it would become really anoying.
This really need to be changed, I haven't got this "selecting hell" before but I think it would become really anoying.
Cave Johnson wrote:Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
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Matten - Posts: 435
- Joined: Mon Apr 05, 2010 2:03 pm
- Location: The Netherlands
Re: New selecting/deselecting
The new rule is:
ctrl to add/remove from selection (xor).
shift to remove from selection.
ctrl+shift to add to selection.
So everything is still possible. And if you prefer the old behavior: "App.GUI.ctrlSelection = false;".
The reason for the change it is easier on beginners (ctrl most often both selects and deselects, see windows explorer file selection, for instance).
ctrl to add/remove from selection (xor).
shift to remove from selection.
ctrl+shift to add to selection.
So everything is still possible. And if you prefer the old behavior: "App.GUI.ctrlSelection = false;".
The reason for the change it is easier on beginners (ctrl most often both selects and deselects, see windows explorer file selection, for instance).
Emil Ernerfeldt, lead developer
- emilk
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