Wrong angle calculation with high speeds

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Wrong angle calculation with high speeds

Postby Matten » Thu Aug 12, 2010 4:57 pm

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The velocities are for the black box between the circles.
After a while (when the car hits ~1300 m/s) you can see it turning, but in the velocities menu it still says angle 0.
Also, when the car goes around 2500 m/s, you can see the box outside the circle, with the fixjoint somewhere in the air.
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Re: Wrong angle calculation with high speeds

Postby Kilinich » Thu Aug 12, 2010 5:28 pm

Matten wrote:Scene:
The velocities are for the black box between the circles.
After a while (when the car hits ~1300 m/s) you can see it turning, but in the velocities menu it still says angle 0.
Also, when the car goes around 2500 m/s, you can see the box outside the circle, with the fixjoint somewhere in the air.

Not a bug. You just fly too far from origin [0,0] I suppose.
It's by design and cannot be fixed till float type be more precisely.
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