Wrong angle calculation with high speeds
2 posts • Page 1 of 1
Wrong angle calculation with high speeds
Scene:
The velocities are for the black box between the circles.
After a while (when the car hits ~1300 m/s) you can see it turning, but in the velocities menu it still says angle 0.
Also, when the car goes around 2500 m/s, you can see the box outside the circle, with the fixjoint somewhere in the air.
The velocities are for the black box between the circles.
After a while (when the car hits ~1300 m/s) you can see it turning, but in the velocities menu it still says angle 0.
Also, when the car goes around 2500 m/s, you can see the box outside the circle, with the fixjoint somewhere in the air.
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algodoo_100812_0000 edit.png- fixjoint in the air
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Matten - Posts: 435
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- Location: The Netherlands
Re: Wrong angle calculation with high speeds
Matten wrote:Scene:
The velocities are for the black box between the circles.
After a while (when the car hits ~1300 m/s) you can see it turning, but in the velocities menu it still says angle 0.
Also, when the car goes around 2500 m/s, you can see the box outside the circle, with the fixjoint somewhere in the air.
Not a bug. You just fly too far from origin [0,0] I suppose.
It's by design and cannot be fixed till float type be more precisely.
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Kilinich - [Best bug reporter 2010]
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