[Fixed]1.7.4 Resource leaking on "geval" use
2 posts • Page 1 of 1
[Fixed]1.7.4 Resource leaking on "geval" use
Edit: (by tatt61880)
Fixed at v1.7.5
This bug was seen only with v1.7.4. ("geval" was implemented at v1.7.4).
-Tatt
----
1.7.4
Run that scene for a minute.
You can see strange freezes.
[scene]44480[/scene]
Here I've try to use "geval" function for correctly apply dynamic density to circles.
Code is:
Fixed at v1.7.5
This bug was seen only with v1.7.4. ("geval" was implemented at v1.7.4).
-Tatt
----
1.7.4
Run that scene for a minute.
You can see strange freezes.
[scene]44480[/scene]
Here I've try to use "geval" function for correctly apply dynamic density to circles.
Code is:
- Code: Select all
Scene.my.addSmoke := (sPos, sSize, sColor, sTime)=>{geval("scene.addCircle({pos := " + sPos + "; radius := .1; color := [0,0,0,0.1]; drawCake := false; collideSet := 0; drawBorder := false; density := {sim.time > " + sim.time + "+" + sTime + " ? 0 : 0.005}})")};
Last edited by tatt61880 on Mon Sep 27, 2010 3:51 pm, edited 1 time in total.
Reason: Fixed!
Reason: Fixed!
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.7.4 Resource leaking on "geval" use
Same memory leak bug, will be fixed in 1.7.5
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
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