[Fixed][1.7.3] Font cutoff issue
3 posts • Page 1 of 1
[Fixed][1.7.3] Font cutoff issue
Edit by tatt61880
This bug was fixed with v1.7.5.
This bug was seen only with v1.7.2 - v1.7.4.
-Tatt
----
Algodoo Full 1.7.3
O/S: Windows XP x64
In 1.7.3 there seems to be an issue using some characters in italics, these characters are cut off in the wrong place. The issue is sometimes present in some symbols out of italics, though are a result of scaling (and thus, changing the scale of text can make the cutoff better or worse).
This bug is present with most characters, even those such as "a" contained in the standard character set, though correct themselves when the scene is loaded, the erroneous behavior of these characters can be reproduced by cloning the box with the symbol on it, then in the text box of the cloned object, replace the symbol with the letter "a" - this results in a similar behavior being observed on the new object.
---
The character "f" also suffers from the issue, though not to such a visible extent.
---
The difference between after the scene has been reloaded can be seen below.
Prior to loading (scene thumbnail)
After reloading saved scene
---
EDIT: It seems this can be somewhat seen in Notepad, though the issue is not present, a bit of insight into why it happens may be gained.
You can see the text bar (the position marker) overlaps the symbol a bit - I'm not sure, this is similar in the "f" character.
This bug was fixed with v1.7.5.
This bug was seen only with v1.7.2 - v1.7.4.
-Tatt
----
Algodoo Full 1.7.3
O/S: Windows XP x64
In 1.7.3 there seems to be an issue using some characters in italics, these characters are cut off in the wrong place. The issue is sometimes present in some symbols out of italics, though are a result of scaling (and thus, changing the scale of text can make the cutoff better or worse).
This bug is present with most characters, even those such as "a" contained in the standard character set, though correct themselves when the scene is loaded, the erroneous behavior of these characters can be reproduced by cloning the box with the symbol on it, then in the text box of the cloned object, replace the symbol with the letter "a" - this results in a similar behavior being observed on the new object.
---
The character "f" also suffers from the issue, though not to such a visible extent.
---
The difference between after the scene has been reloaded can be seen below.
Prior to loading (scene thumbnail)
After reloading saved scene
---
EDIT: It seems this can be somewhat seen in Notepad, though the issue is not present, a bit of insight into why it happens may be gained.
You can see the text bar (the position marker) overlaps the symbol a bit - I'm not sure, this is similar in the "f" character.
Last edited by tatt61880 on Mon Sep 27, 2010 2:26 pm, edited 1 time in total.
Reason: Fixed!
Reason: Fixed!
- gradyfitz
- Posts: 174
- Joined: Tue Sep 01, 2009 8:33 am
- Location: Victoria, Australia
Re: [1.7.3] Font cutoff issue
In your scene, the text-box is drawn not using the selected font - Verdana - but by the fallback font "MS PGothic" (see the console), this because the "☤" character cannot be rendered using Verdana.
So all italic a:s in "MS PGothic" suffers this problem. Not sure what the solution is, but I'll have a quick look (not a major bug, after all, but still quite irritating).
Paste this to reproduce:
So all italic a:s in "MS PGothic" suffers this problem. Not sure what the solution is, but I'll have a quick look (not a major bug, after all, but still quite irritating).
Paste this to reproduce:
- Code: Select all
// FileVersion 9
// Phunlet created by Algodoo v1.7.3
FileInfo -> {
title = "New scene";
author = "emilk";
version = 9
};
Scene.addBox {
color := [0, 0, 1, 1.0];
text := "<markup><i>a</i></markup>";
textFont := "MS PGothic";
textFontSize := 256.0;
textScale := 2.1;
entityID := 62;
zDepth := 4.0;
geomID := 64;
pos := [0.0, 0.0];
angle := 0.0;
size := [2.0, 2.0]
}
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
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