Kilinich wrote:I've check scenes in 1.7.0 - no problem, so this bug introduced in 1.7.1 only.
Do you read me, Emil?! It's a major one
Have you read emilk, Kilinich?
Re: Collided object shakes a lotemilk wrote:Kilinich wrote:Very annoying behavior of collided objects (from algodoo 1.6.0, was fine in phun 5.28).
If you apply some force on collided object it's starts shake very unrealistic way.
You can see effect in that scene (on wheels)
http://www.algodoo.com/algobox/details/33059
Help me boil down this to a very simple case and I'll make an effort to fix it soon. Else, it will have to wait.
This goes for most bugs, ladies and gentlemen. The first thing I do when debugging stuff like this is to try replicating the behavior with the fewest possible objects, ideally a scene with just two objects. If you help me with this I can fix the bugs far faster!
I've tried to reduce objects (It took several hours).
The scene below has only 6 geoms and 1 hinges. I could not reduce any more. ( i.e. The bug cannot be seen when I reduce more.)
However, I could not detect the cause for reproducing bug.
This bug doesn't happened when I change geomID and geom0 from 18 to 1. Pretty strange.
I want to check out the source code for researching the cause of this bug.
[scene]40292[/scene]