1.7 beta bugs/feedback!
Re: 1.7 beta bugs/feedback!
Showing Siminfo ([File]- [Show sim-info]) always puts the warning about duplicated widget, except the first time.
Logfile.txt wrote:01:11:29: -- Warning: Tried to add duplicated widget SimInfo
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.7 beta bugs/feedback!
The suggestions below are what I suggested for Phun Edition.
I believe that they are good suggestions (because they have got positive comments ), and not so difficult to be implemented.
Show the tool size with cursor.
The scale indicator drop shadow
Escape key: Cancel selecting object
I believe that they are good suggestions (because they have got positive comments ), and not so difficult to be implemented.
Show the tool size with cursor.
The scale indicator drop shadow
Escape key: Cancel selecting object
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: Hinge picture
Kilinich wrote:I'm always think hinge symbol is a bearing (since it rotates at half speed), but with new 1.6.3 graphics ball in bearing are transparent and it's quite confused
I think so too.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.7 beta bugs/feedback!
The widths of chars should have the same value for 0,1,2,3,4,5,6,7,8,9, + and -.
By the way, I feel the red colored chars are very difficult to read.
How do you feel? Is it easy to read the words below Energy: -7.7895 J ?
By the way, I feel the red colored chars are very difficult to read.
How do you feel? Is it easy to read the words below Energy: -7.7895 J ?
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-
tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.7 beta bugs/feedback!
Edit: Fixed already (with v1.6.6)! thanks emilk. =)
A bug with sketch tool. This bug occurs only with v1.6.5.
The way to reproduce this bug.
(1) Select sketch-tool.
(2) Make plane and do NOT release mouse-button till the rotate-circle appears.
(3) This bug occurs. The rotate-circle does not disappear and you cannot make other geometries except planes.
A bug with sketch tool. This bug occurs only with v1.6.5.
The way to reproduce this bug.
(1) Select sketch-tool.
(2) Make plane and do NOT release mouse-button till the rotate-circle appears.
(3) This bug occurs. The rotate-circle does not disappear and you cannot make other geometries except planes.
Last edited by tatt61880 on Sun Jun 13, 2010 4:26 pm, edited 2 times in total.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-
tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.7 beta bugs/feedback!
tatt61880 wrote:A bug with sketch tool. This bug occurs only with v1.6.5.
The way to reproduce this bug.
(1) Select sketch-tool.
(2) Make plane and do NOT release mouse-button till the rotate-circle appears.
(3) This bug occurs. The rotate-circle does not disappear and you cannot make other geometries except planes.
I noticed that too.
I like crashes alot!
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Mr. crash - Posts: 266
- Joined: Fri Sep 18, 2009 9:56 pm
- Location: Joensuu, Finland
Re: 1.7 beta bugs/feedback!
when binding keys to activate hinges/lasers, using the shift, ctrl, and alt keys reverts back to the old behavior(like left_shift) and uses the new behavior at the same time(shift). if you use multiple activation keys using them(example: right_shift shift 1), you need to release both of them at the same time, or it still keeps the hinge/laser activated.
also, when moving the hue color slider past the limit loop, there's a small zone on which it shows it going back to the other side. it's so small you might need to move single pixels to see it.
also, when moving the hue color slider past the limit loop, there's a small zone on which it shows it going back to the other side. it's so small you might need to move single pixels to see it.
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: 1.7 beta bugs/feedback!
1.6.5
viewtopic.php?f=11&t=1702&p=18485#p18485 - not fixed
viewtopic.php?f=11&t=1702&p=18875#p18875 - not fixed
viewtopic.php?f=11&t=1702&p=18485#p18485 - not fixed
viewtopic.php?f=11&t=1702&p=18875#p18875 - not fixed
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.7 beta bugs/feedback!
Another thing, i've noticed that each object's code includes every value now, I think it should be reverted to only include values that are not default, like color, pos, and size.
if you select an object, do a ctrl c and then paste into word, all the values are printed. Only the non default values should be included, seems like it would be more efficent.
Hope you understand what i mean.
if you select an object, do a ctrl c and then paste into word, all the values are printed. Only the non default values should be included, seems like it would be more efficent.
Hope you understand what i mean.
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Versieon - Posts: 375
- Joined: Tue Sep 01, 2009 4:45 pm
Re: 1.7 beta bugs/feedback!
I know exactly what you mean dude. Also, wouldn't it be easier and make fir smaller files if they included only non default values?
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
- Joined: Sat Sep 12, 2009 4:36 pm
Re: Collided object shakes a lot
Kilinich wrote:Very annoying behavior of collided objects (from algodoo 1.6.0, was fine in phun 5.28).
If you apply some force on collided object it's starts shake very unrealistic way.
You can see effect in that scene (on wheels) http://www.algodoo.com/algobox/details/33059
Help me boil down this to a very simple case and I'll make an effort to fix it soon. Else, it will have to wait.
This goes for most bugs, ladies and gentlemen. The first thing I do when debugging stuff like this is to try replicating the behavior with the fewest possible objects, ideally a scene with just two objects. If you help me with this I can fix the bugs far faster!
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 1.7 beta bugs/feedback!
Emil's right. It's a debugging nightmare to sift through thousands of lines of code to find what's broken.
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
- Joined: Sat Sep 12, 2009 4:36 pm
Re: 1.7 beta bugs/feedback!
I can't open algodoo because norton's going crazy and deletes it
make sure to check out my work.
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: 1.7 beta bugs/feedback!
I hate when I copy (or more presicely move) things, and want them to be in the same place as the original object, the VERY annoying Menu pops up instead of copying things
How To reproduce:
1. Make a geometry(or pretty much anything else)
2. Select it.
3. Hold CTRL
4. Keep holding, and hold down left mouse button(without moving it).
5. Does it copy? NO!!!! It opens tre friggin MENU!!!
srry fo' bad english....
(srry for capital letters and way too many exclamation marks, it's just that i'm a bit ANNOYED!!!!)
How To reproduce:
1. Make a geometry(or pretty much anything else)
2. Select it.
3. Hold CTRL
4. Keep holding, and hold down left mouse button(without moving it).
5. Does it copy? NO!!!! It opens tre friggin MENU!!!
srry fo' bad english....
(srry for capital letters and way too many exclamation marks, it's just that i'm a bit ANNOYED!!!!)
Hey, if you want me to make a sig for you, just PM me.
TOTALLY FREE SERVICE!!
I can make gameplay sigs too!
My site (please enter)
TOTALLY FREE SERVICE!!
I can make gameplay sigs too!
My site (please enter)
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Jallaboy - Posts: 30
- Joined: Tue Sep 01, 2009 5:01 pm
Re: 1.7 beta bugs/feedback!
Rideg wrote:I can't open algodoo because norton's going crazy and deletes it
that's because norton is like a hyperactive kid but the difference is it's no kid but a software
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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: Collided object shakes a lot
emilk wrote:Help me boil down this to a very simple case and I'll make an effort to fix it soon. Else, it will have to wait.
[scene]39170[/scene]
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.7 beta bugs/feedback!
1.6.5
1) Did anyone notice "hide windows" spoil positions and visibility on restart?
2) Script menu sometimes appears under "plot" button and other menus instead of foreground.
1) Did anyone notice "hide windows" spoil positions and visibility on restart?
2) Script menu sometimes appears under "plot" button and other menus instead of foreground.
Dream of Algodoo as game development engine...
-
Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.7 beta bugs/feedback!
1.6.5 is a bit slower than 1.6.0
For example I have 100% realtime in my IL-76 scene using 1.6.0 and lags (~60%-80% realtime) in 1.6.5
For example I have 100% realtime in my IL-76 scene using 1.6.0 and lags (~60%-80% realtime) in 1.6.5
Dream of Algodoo as game development engine...
-
Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.7 beta bugs/feedback!
When you bring up the spring menu, all it says for the "spring constant" is NaN.
How to replicate: Select a spring, go to the spring menu, drag the spring menu, change the spring constant, then undo the slider change.
How to replicate: Select a spring, go to the spring menu, drag the spring menu, change the spring constant, then undo the slider change.
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: 1.7 beta bugs/feedback!
Kilinich wrote:1.6.5 is a bit slower than 1.6.0
For example I have 100% realtime in my IL-76 scene using 1.6.0 and lags (~60%-80% realtime) in 1.6.5
I noticed this also. I liked how Algodoo had decreased lag over phun and I hate to see it go the other way. I could do without what ever features are slowing it down in 1.6.5 rather than increased lag, the new features are not all that big of a deal to me.
My scenes: http://www.algodoo.com/algobox/search.p ... ction=DESC
My Phun youtube clips: http://www.youtube.com/user/yukinfahoo
My Phun youtube clips: http://www.youtube.com/user/yukinfahoo
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Wild Bill - Posts: 129
- Joined: Mon Aug 31, 2009 5:50 pm
Re: 1.7 beta bugs/feedback!
Althoug lag is bad, i would rather have the new features, and wait for multi-core support or the like to fix any lag added by the features. I would really like to use the other 75% proccesing power of my computer!!
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Versieon - Posts: 375
- Joined: Tue Sep 01, 2009 4:45 pm
Re: 1.7 beta bugs/feedback!
I've updated the Japanese translation.
8bitNihon_for_algodoo_1_6_5.phi
8bitNihon_for_algodoo_1_6_5.phi
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-
tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.7 beta bugs/feedback!
I would rather less lag over more features any day less lag actually enables us to do more then any new feature could ever do.
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: 1.7 beta bugs/feedback!
Some feedback on your feedback:
Bugs in the physics engine (bad attraction, friction, collisions, ...) will not we fixed for 1.7.0 but instead for a later update. Same goes for various optimizations. This release is all about the user interface. Kilinich: that includes your "Annoying shakes bug" (which, btw, is a very old bug). Thanks for boiling it down to something so simple though, I will start working on it as soon as 1.7.0 is released.
Tatt: the bug with the star will be fixed, as will the issue with the entity information.
RA2lover: the input keys for laser activation etc will be fixed so that "left shift" means "left shift", and nothing else.
Kilinich (and others): yes a nice slider for the script menu would be good, and I will add a scroll pane one day, but right now it will take more work than it's worth (the people using the script menu is still a very small part of the Algodoo user base) - instead I will be making the window throwable upwards too, so you can scroll through the variables that way.
Versieon: I serialize everything for easier backwards compatibility in the future (so it won't matter if defaults change). Yes, it takes up more space, but hard drive space is cheap, and the performance impact is minimal.
Thats it for now, expect 1.6.6 later today
Bugs in the physics engine (bad attraction, friction, collisions, ...) will not we fixed for 1.7.0 but instead for a later update. Same goes for various optimizations. This release is all about the user interface. Kilinich: that includes your "Annoying shakes bug" (which, btw, is a very old bug). Thanks for boiling it down to something so simple though, I will start working on it as soon as 1.7.0 is released.
Tatt: the bug with the star will be fixed, as will the issue with the entity information.
RA2lover: the input keys for laser activation etc will be fixed so that "left shift" means "left shift", and nothing else.
Kilinich (and others): yes a nice slider for the script menu would be good, and I will add a scroll pane one day, but right now it will take more work than it's worth (the people using the script menu is still a very small part of the Algodoo user base) - instead I will be making the window throwable upwards too, so you can scroll through the variables that way.
Versieon: I serialize everything for easier backwards compatibility in the future (so it won't matter if defaults change). Yes, it takes up more space, but hard drive space is cheap, and the performance impact is minimal.
- Yes, sorry about that, this will definitely be fixed in 1.6.6Jallaboy wrote:I hate when I copy (or more precisely move) things, and want them to be in the same place as the original object, the VERY annoying Menu pops up instead of copying things
Thats it for now, expect 1.6.6 later today
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
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