[Fixed]Force Visualization crash
5 posts • Page 1 of 1
[Fixed]Force Visualization crash
Edit: (by tatt61880 on 2010.12.28 00:59)
Fixed at v1.6.3. Thanks!
-Tatt
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When I tried to visualize the forces in a ball spawn engine, the game crashed, although it was a scene from phun beta 5.
Maybe check, all my other b5 scenes worked fine, so I think it has to do with overlapping geometries??
note: (this happened while using the demo)
Fixed at v1.6.3. Thanks!
-Tatt
----
When I tried to visualize the forces in a ball spawn engine, the game crashed, although it was a scene from phun beta 5.
Maybe check, all my other b5 scenes worked fine, so I think it has to do with overlapping geometries??
note: (this happened while using the demo)
Last edited by tatt61880 on Mon Dec 27, 2010 5:59 pm, edited 1 time in total.
Reason: Fixed!
Reason: Fixed!
- Java
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- Joined: Wed Sep 02, 2009 12:48 am
Re: Force Visualization crash
Could you send the scene as an attachment, or link to the scene?
Algodoo developer
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silok - Posts: 25
- Joined: Mon Aug 31, 2009 11:04 am
Re: Force Visualization crash
loading it in the full version, and turning on forces, i got this after about 5 seconds
also, the forces were really freaking huge (in size, i mean)
- Code: Select all
Code assertion failed: "body" in function bool __thiscall physics::Simulation::HasBody(class util::SharedPtr<class physics::AbstractBody>) in "C:\emilk\phun\trunk\Source\physics\Simulation.cpp":385
also, the forces were really freaking huge (in size, i mean)
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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- Location: Californania
Re: Force Visualization crash
Thanks for the info, I have added this to our bug tracker.
Algodoo developer
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silok - Posts: 25
- Joined: Mon Aug 31, 2009 11:04 am
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