[Fixed]About strange value in moment of inertia
7 posts • Page 1 of 1
[Fixed]About strange value in moment of inertia
Edit: (by tatt61880 on 2010.12.26 15:28)
Fixed at v1.6.3
-Tatt
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When we make a polygon by CSG, the moment of inertia becomes strange value.
In the case of the polygon made by subtraction small circle from the big one, the mass becomes a little bit less. But the moment of inertia of it becomes too less against our expectations.
Fixed at v1.6.3
-Tatt
----
When we make a polygon by CSG, the moment of inertia becomes strange value.
In the case of the polygon made by subtraction small circle from the big one, the mass becomes a little bit less. But the moment of inertia of it becomes too less against our expectations.
Last edited by tatt61880 on Sun Dec 26, 2010 8:30 am, edited 1 time in total.
Reason: Fixed!
Reason: Fixed!
- yokkun831
- Posts: 2
- Joined: Fri Dec 25, 2009 1:07 am
Re: About strange value in moment of inertia
Here's an example of the same thing, but with a circle and a polygon of nearly identical size.
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Paradigm 29 - Posts: 284
- Joined: Tue Sep 01, 2009 12:06 am
- Location: Houston, Tx
Re: About strange value in moment of inertia
Hhhhmmmmmmmmmmm interesting bug... I wander why?
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niffirg1 - Posts: 376
- Joined: Mon Aug 31, 2009 10:31 pm
- Location: The Great American South!
Re: About strange value in moment of inertia
I'm sorry to say that all polygons will have strange value of its moment of inertia.
- yokkun831
- Posts: 2
- Joined: Fri Dec 25, 2009 1:07 am
Re: About strange value in moment of inertia
That's really serious bug. I can confirm that moments of inertia for circle and square have proper values, so it seems that algorithm for polygons is really messed up.
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: About strange value in moment of inertia
When you get under the surface, lots of stuff with polygons is screwed up. Better than it used to be, but still bad. Try making gears, stars, or rings with high air friction, then clone and rotate so they're technically at different angles but present the same profile, and watch how the seemingly identical shapes fall at different speeds.
The collisions for polygons aren't that good either. Ever try to use a ring as a wheel?
The collisions for polygons aren't that good either. Ever try to use a ring as a wheel?
Made some cool stuff a long time ago
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Frank - [Best Tutorial Maker 2010]
- Posts: 193
- Joined: Mon Aug 31, 2009 6:37 pm
- Location: the dark side of the moon
Re: About strange value in moment of inertia
Frank wrote:When you get under the surface, lots of stuff with polygons is screwed up. Better than it used to be, but still bad. Try making gears, stars, or rings with high air friction, then clone and rotate so they're technically at different angles but present the same profile, and watch how the seemingly identical shapes fall at different speeds.
The collisions for polygons aren't that good either. Ever try to use a ring as a wheel?
Sure have. Made the car really heavy, it kind of turned into a hover craft.
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kilebantick - Posts: 1267
- Joined: Tue Sep 01, 2009 9:50 am
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