Strange velocity bug.
Posted: Sat Jun 05, 2021 8:21 am
If the velocity values [x,y] are manually entered into ANY object which is glued to the background, then ALL other objects which are glued to the background will receive that entered value! Also, any non-glued object will propel off any glued object with a velocity that equals the entered velocity value!
See my example scene: Strange Velocity Bug
See my example scene: Strange Velocity Bug