Hi, another example of a collision bug?

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Hi, another example of a collision bug?

Postby decepticon » Thu Jun 22, 2017 9:13 am

Here's the download link: https://www.mediafire.com/?82i7d7mdv97bd4i

So anyway, whenever I put axles on one block, and then I fixate blocks to another, they do not collide at all, ignoring their assigned collision layers. IS this something intentionally put into algodoo, or is it a bug? i'm trying to make these ragdolls from pokemon for my friend. thanks :(
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Re: Hi, another example of a collision bug?

Postby MrLucasManSwe » Fri Jun 23, 2017 10:52 am

Just put the hinges to legacymode 0 in the script menu. But when they collide like this, the block with axels just shakes around unless you put a break limit to the axles.
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