Help! Algodoo Crashes on Startup on Windows

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Help! Algodoo Crashes on Startup on Windows

Postby organik05 » Mon Mar 27, 2017 9:58 pm

:( For some reason recently the program after the latest update, just crashes on startup. I am running windows 10, GTX 970M, i7 Black edition 16GB Ram, 1TB SSD. It's not a computer issue and it was working a few days ago. My son loves playing with this tool and now he can't because it isn't working. Can't anyone tell me why this is happening? I have installed this program 2-3 times after uninstalling and its still not working.
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Re: Help! Algodoo Crashes on Startup on Windows

Postby Kilinich » Tue Mar 28, 2017 11:00 am

Reset config, if still crash - look into log file - what was wrong.
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Re: Help! Algodoo Crashes on Startup on Windows

Postby Kilinich » Tue Mar 28, 2017 11:00 am

Reset config, if still crash - look into log file - what was wrong.
Dream of Algodoo as game development engine...
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Re: Help! Algodoo Crashes on Startup on Windows

Postby organik05 » Thu Mar 30, 2017 11:08 pm

Kilinich wrote:Reset config, if still crash - look into log file - what was wrong.



What do you mean by "RESET CONFIG" and what log file?! :?:
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Re: Help! Algodoo Crashes on Startup on Windows

Postby organik05 » Thu Mar 30, 2017 11:17 pm

This is the log:

---------------------------------------
Algodoo v2.1.0, Win32
March 30 2017, 17:15:38
---------------------------------------
110 ms: Timer type: rdtsc
110 ms: Timer overhead: 6.88 ns
110 ms: Process attached to CPU 6
110 ms: CalcWorkDir
110 ms: GetExecutablePath
110 ms: Looking for DCS API...
110 ms: Failed to find DcsSdkDll.dll
110 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already existed.
110 ms: Permanently erasing file "Algodoo/Logfile_previous.txt"...
110 ms: No joysticks detected
110 ms: Subsystem initialized
111 ms: ------------------------------------------------------
111 ms: CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz
111 ms: 8 cores at 2594 MHz
111 ms: CPU features:
111 ms: MMX - yes
111 ms: SSE - yes
111 ms: SSE2 - yes
111 ms: SSE3 - yes
111 ms:
111 ms: Windows 6.2
111 ms: ------------------------------------------------------
111 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
111 ms: Failed to open registry key: The system cannot find the file specified. (error code 00000002)
111 ms: Threadpool...
111 ms: Resources...
114 ms: Initializing Pango...
120 ms: Pango initialized
121 ms: Skin::OnSkinChange...
121 ms: Borders::Reload...
142 ms: Skin::RemakeTextDrawers...
142 ms: Looking for usable font...
147 ms: Simulation...
147 ms: SPH...
147 ms: Scene...
147 ms: Input...
148 ms: Classmate...
148 ms: GUI...
148 ms: Adding console...
148 ms: Adding Reflection...
148 ms: Adding Language...
148 ms: Adding Tools...
148 ms: Adding EntityModifier...
148 ms: Starting application...
148 ms: Loading chains...
148 ms: Loading Algodoo/chains/chain.phn...
149 ms: Deserializing code...
152 ms: Code deserialized
152 ms: Imported phunlet Algodoo/chains/chain.phn
154 ms: Loading Algodoo/chains/rope.phn...
154 ms: Deserializing code...
156 ms: Code deserialized
156 ms: Imported phunlet Algodoo/chains/rope.phn
158 ms: Initializing thread-pool...
158 ms: Application created
158 ms: Parsing Algodoo/thyme.cfg...
159 ms: Done parsing Algodoo/thyme.cfg.
159 ms: Parsing Algodoo/autoexec.cfg...
199 ms: Done parsing Algodoo/autoexec.cfg.
199 ms: First time running or new config - setting default window size
199 ms: Subsystem::CreateTheWindow
199 ms: Creating window...
277 ms: * SCOPE BEGIN: QResizeEvent
277 ms: QEvent::Resize from [-1, -1] to [1920, 1080]
277 ms: * SCOPE END: QResizeEvent
277 ms: * SCOPE BEGIN: QTWindow::resizeEvent
277 ms: * SCOPE END: QTWindow::resizeEvent
277 ms: GLWidget::showEvent
277 ms: Failed to connect to the SBSDK
279 ms: Init GLEW...
282 ms: Unloading GL resources...
282 ms: Done Unloading GL resources
282 ms: OSImpl::OnWindowCreated, hwnd = 000A0604
282 ms: LoadTouchAPI
282 ms: Touch API loaded.
282 ms: Orientation locked to landscape
282 ms: Looking for accelerometer...
291 ms: Unable to find any sensors on the computer.
291 ms: Window created.
291 ms: Setting root container size to [1916, 1076] (scale = 1)
291 ms: Looking for tablet...
292 ms: No tablet found (or Wintab32.dll missing)
292 ms: First time running Algodoo
292 ms: Loading default skin...
292 ms: Loading skin "default"...
292 ms: ShowLoading: "Loading skin..."
296 ms: Reloading textures...
296 ms: ShowLoading: "Reloading textures..."
296 ms: Reloading all images...
296 ms: ShowLoading: "Loading images..."
307 ms: Reloading class rendering::Texture
315 ms: Resource loading done.
315 ms: Reloading textures... DONE
315 ms: AppGUI::CreateGUI(recreate=true)...
315 ms: Skin::OnSkinChange...
315 ms: Borders::Reload...
318 ms: Skin::RemakeTextDrawers...
318 ms: Looking for usable font...
319 ms: Creating menu bar...
326 ms: Naming widgets...
326 ms: AppGUI::CreateGUI done.
326 ms: Skin loaded
326 ms: Web...
327 ms: Prefetching resources...
327 ms: Prefetching textures...
472 ms: Prefetching shaders...
474 ms: - WARNING - -- Compilation results for vertex shader: line
474 ms: WARNING: 0:6: '' : #version directive missing--
474 ms: - WARNING - -- Compilation results for fragment shader: line
474 ms: WARNING: 0:6: '' : #version directive missing--
476 ms: - WARNING - -- Compilation results for vertex shader: particle
476 ms: WARNING: 0:6: '' : #version directive missing--
477 ms: - WARNING - -- Compilation results for fragment shader: particle
477 ms: WARNING: 0:6: '' : #version directive missing--
478 ms: - WARNING - -- Compilation results for vertex shader: particleFast
478 ms: WARNING: 0:6: '' : #version directive missing--
478 ms: - WARNING - -- Compilation results for fragment shader: particleFast
478 ms: WARNING: 0:6: '' : #version directive missing--
479 ms: - WARNING - -- Compilation results for vertex shader: plane
479 ms: WARNING: 0:6: '' : #version directive missing--
480 ms: - WARNING - -- Compilation results for fragment shader: plane
480 ms: WARNING: 0:10: '' : #version directive missing--
482 ms: - WARNING - -- Compilation results for vertex shader: planeTextured
482 ms: WARNING: 0:6: '' : #version directive missing--
482 ms: - WARNING - -- Compilation results for fragment shader: planeTextured
482 ms: WARNING: 0:6: '' : #version directive missing--
484 ms: - WARNING - -- Compilation results for vertex shader: polygonBlack
484 ms: WARNING: 0:6: '' : #version directive missing--
484 ms: - WARNING - -- Compilation results for fragment shader: polygonBlack
484 ms: WARNING: 0:6: '' : #version directive missing--
486 ms: - WARNING - -- Compilation results for vertex shader: water
486 ms: WARNING: 0:6: '' : #version directive missing--
486 ms: - WARNING - -- Compilation results for fragment shader: water
486 ms: WARNING: 0:6: '' : #version directive missing--
488 ms: Prefetching done.
488 ms: Creating GUI...
488 ms: AppGUI::CreateGUI(recreate=true)...
488 ms: Skin::OnSkinChange...
488 ms: Borders::Reload...
488 ms: Skin::RemakeTextDrawers...
488 ms: Looking for usable font...
489 ms: Serializing widgets...
489 ms: Removing widgets...
489 ms: Restoring widgets...
489 ms: Naming widgets...
489 ms: AppGUI::CreateGUI done.
489 ms: App::CreateGUI done
489 ms: AppGUI::OnFirstTimeRunning
509 ms: Loading scene...
509 ms: AppGUI::LoadScene "_AUTOSAVE.phn", automatic = true
510 ms: ShowLoading: "Loading scene..."
510 ms: Loading Algodoo/scenes/_AUTOSAVE.phn...
511 ms: Deserializing code...
574 ms: ShowLoading: "Loading code..."
1517 ms: Code deserialized
1517 ms: Loaded scene Algodoo/scenes/_AUTOSAVE.phn
1517 ms: Running program...
1517 ms: Multi-texturing is supported
1517 ms: OS language: 0409
1517 ms: MakeWelcomeScreen()
1520 ms: ------------------------------------------------------
1520 ms: OpenGL vendor: Intel
1520 ms: OpenGL renderer: Intel(R) HD Graphics 4600
1520 ms: OpenGL version: 4.3.0 - Build 20.19.15.4549
1520 ms: OpenGL shading language version: 4.30 - Build 20.19.15.4549
1520 ms: OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters
1520 ms: GLU version: 1.2.2.0 Microsoft Corporation
1520 ms: GLU extensions: GL_EXT_bgra
1520 ms: ------------------------------------------------------
1520 ms: ------------- START OF GAME LOOP -------------
1533 ms: Testing FBO support...
1533 ms: Non-PoT FBO:s supported
1533 ms: Pre-buffering scene...
1533 ms: Allocating new texture atlas (nr 1)
1548 ms: Pre-buffering done.
1548 ms: TEX_ATLAS_Distmap: 4 MiB
1548 ms: TEX_Icon: 3.6 MiB
1548 ms: TEX_Border: 2.2 MiB
1548 ms: Total VRAM allocated: 10 MiB
organik05
 
Posts: 5
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Re: Help! Algodoo Crashes on Startup on Windows

Postby Kilinich » Wed Apr 05, 2017 4:51 pm

I guess problem is here: Intel(R) HD Graphics 4600
You need a good video card with hardware opengl and shaders support.
Try to update drivers from intel site.
Dream of Algodoo as game development engine...
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Kilinich
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Re: Help! Algodoo Crashes on Startup on Windows

Postby organik05 » Wed May 17, 2017 6:30 pm

I have a GTX 960M in my laptop, so that is the card that comes up. its not the reason why its crashing dude come on. You're supposed to be support... And you cannot even help.

Kilinich wrote:I guess problem is here: Intel(R) HD Graphics 4600
You need a good video card with hardware opengl and shaders support.
Try to update drivers from intel site.
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Posts: 5
Joined: Mon Mar 27, 2017 9:56 pm


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