Angular velocity limit?
2 posts • Page 1 of 1
Angular velocity limit?
I have been working alot lately on a car powered by collsion engine. All have been going well so far.
I am currently building my gearbox , but i have come across a problem. Wheels doesn't seem to achieve any higher rpm than the sim-frequency * 15 (in my case 1800rpm for 120 Hz), when the propulsion is made by friction from another rotating wheel. This limits my top speed alot to about 240 km/h, and kinda ruins my build.
Is there anyway around this issue? Other than increasing the frequency?
I am currently building my gearbox , but i have come across a problem. Wheels doesn't seem to achieve any higher rpm than the sim-frequency * 15 (in my case 1800rpm for 120 Hz), when the propulsion is made by friction from another rotating wheel. This limits my top speed alot to about 240 km/h, and kinda ruins my build.
Is there anyway around this issue? Other than increasing the frequency?
- sPetersen
- Posts: 10
- Joined: Sun Apr 10, 2016 6:09 am
Re: Angular velocity limit?
I should do my research more thoroughly.
sim.limitangvel = +inf seems to do the job
sim.limitangvel = +inf seems to do the job
- sPetersen
- Posts: 10
- Joined: Sun Apr 10, 2016 6:09 am
2 posts • Page 1 of 1
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