Angular velocity limit?

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Angular velocity limit?

Postby sPetersen » Sat Apr 23, 2016 2:11 pm

I have been working alot lately on a car powered by collsion engine. All have been going well so far.

I am currently building my gearbox , but i have come across a problem. Wheels doesn't seem to achieve any higher rpm than the sim-frequency * 15 (in my case 1800rpm for 120 Hz), when the propulsion is made by friction from another rotating wheel. This limits my top speed alot to about 240 km/h, and kinda ruins my build.

Is there anyway around this issue? Other than increasing the frequency?
sPetersen
 
Posts: 10
Joined: Sun Apr 10, 2016 6:09 am

Re: Angular velocity limit?

Postby sPetersen » Sat Apr 23, 2016 5:25 pm

I should do my research more thoroughly.

sim.limitangvel = +inf seems to do the job
sPetersen
 
Posts: 10
Joined: Sun Apr 10, 2016 6:09 am


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