Object pass through oder objects
4 posts • Page 1 of 1
Object pass through oder objects
When an object collides with other object at high speed it doesn't collide with it, it simply pass through it
- bemz96
- Posts: 1
- Joined: Mon Feb 08, 2016 1:05 pm
Re: Object pass through oder objects
Yep, that's how sim works. You could increase sim.frequency or reduce speed.
Dream of Algodoo as game development engine...
-
Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Object pass through oder objects
may i ask, what does simulation frequency means?
- decepticon
- Posts: 21
- Joined: Sat Dec 17, 2016 12:20 pm
Re: Object pass through oder objects
how often the simulator runs a check, higher frequency = more checks per second for better accuracy, however requires the CPU to do more work.
object traveling at 300 meters/s
at 1hz, the object would move 300 coords in a single step,
at 60hz, the object would move 300 coords in 60 steps, meaning that if there is an object in the way, you're more likely to actually evaluate the step in which a collision occurs.
object traveling at 300 meters/s
at 1hz, the object would move 300 coords in a single step,
at 60hz, the object would move 300 coords in 60 steps, meaning that if there is an object in the way, you're more likely to actually evaluate the step in which a collision occurs.
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
4 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 10 guests