Static/kinetic friction
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Static/kinetic friction
A few questions:
It seems you can only give an object a general coefficient of friction, and not a kinetic and static friction coefficient, is this true? Also, say the coefficient of friction between 2 objects should be 0.7. Should I then enter 0.7 for both objects? What if the coefficients of friction for the 2 objects were different, would the coefficient of friction between them be the average of the two?
Thanks
It seems you can only give an object a general coefficient of friction, and not a kinetic and static friction coefficient, is this true? Also, say the coefficient of friction between 2 objects should be 0.7. Should I then enter 0.7 for both objects? What if the coefficients of friction for the 2 objects were different, would the coefficient of friction between them be the average of the two?
Thanks
- davidr
- Posts: 1
- Joined: Mon Nov 23, 2015 8:20 am
Re: Static/kinetic friction
As much as I know, friction works by multiplying both values with each other, so for 0.7 one of them should have 0.7, the other 1, or both have the square root of 0.7
- FRA32
- Posts: 229
- Joined: Wed Dec 03, 2014 9:51 pm
Re: Static/kinetic friction
There is no static friction in algodoo
Dream of Algodoo as game development engine...
-
Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Static/kinetic friction
You could use scripting to say that if math.vec.len(vel) <= 0.1, then friction = your value into the shapes, but a real static friction does not exist.
- FRA32
- Posts: 229
- Joined: Wed Dec 03, 2014 9:51 pm
Re: Static/kinetic friction
Q: What if the coefficients of friction for the 2 objects were different?
A: u = (u1 * u2)^0.5
A: u = (u1 * u2)^0.5
- s_noonan
- Posts: 61
- Joined: Tue Mar 30, 2010 2:25 am
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