This is an outrage.
10 posts • Page 1 of 1
This is an outrage.
I have just spent 3 straight hours building an engine on algodoo, saving every couple of minutes along the way. After testing it, I try to save again and it says "out of memory, restart algodoo". I close algodoo down and reopen it, and the scene is gone. No trace of the file in my folder anywhere. Is there any way to recover it? Because if not and if the game just deleted all my work because it couldn't save it that one time, that's a horrible bug that needs fixing ._.
- Thatjackguy
- Posts: 1
- Joined: Sat Jan 10, 2015 1:03 am
Re: This is an outrage.
Yep. That's confirmed memory leak. As you may know - scripts is experimental and unsupported feature of Algodoo. So just save your works from time to time)
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: This is an outrage.
I haven't had any luck building anything in Algodoo, it has either crashed or started bugging
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MrLucasManSwe - Posts: 76
- Joined: Sat Nov 26, 2011 5:59 pm
- Location: Västra götaland, Sweden
Re: This is an outrage.
There is no so critical bugs in Algodoo now, it's more stable than any other prev versions.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: This is an outrage.
I know, when I made a scene, I lost that scene and I had to start all over again!!!
departures up to space for 1 vietnamese đong
but for those living in the us it is 0.0000444012 USD so go now!
it's a bargain
but for those living in the us it is 0.0000444012 USD so go now!
it's a bargain
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VietCreator - Posts: 34
- Joined: Mon Jan 12, 2015 4:44 am
- Location: can you be more pacific?
Re: This is an outrage.
VietCreator wrote:I know, when I made a scene, I lost that scene and I had to start all over again!!!
Check autosave, save manually every big step
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: This is an outrage.
also, when you hit the low memory warning, try saving the scene as a .phn by appending that to the filename.
.phz is a zip, which requires more RAM to save, while a .phn is just a textile, usually when you can't save, using .phn will work.
.phz is a zip, which requires more RAM to save, while a .phn is just a textile, usually when you can't save, using .phn will work.
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: This is an outrage.
I try that but It doesn't work!
departures up to space for 1 vietnamese đong
but for those living in the us it is 0.0000444012 USD so go now!
it's a bargain
but for those living in the us it is 0.0000444012 USD so go now!
it's a bargain
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VietCreator - Posts: 34
- Joined: Mon Jan 12, 2015 4:44 am
- Location: can you be more pacific?
Re: This is an outrage.
Then just make sure you save periodically and have a rolling number at the end of the file name so you don't overwrite your last save.
Make sure you follow good practice and are clearing items from the scene using the correct functions and stuff like that (as opposed to the old density = 0) in order to minimise memory leaks, however you're still working with experimental features, thyme is handy and cool but it's still unsupported and not as tested as the other parts of Algodoo
Make sure you follow good practice and are clearing items from the scene using the correct functions and stuff like that (as opposed to the old density = 0) in order to minimise memory leaks, however you're still working with experimental features, thyme is handy and cool but it's still unsupported and not as tested as the other parts of Algodoo
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
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