This is an outrage.

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This is an outrage.

Postby Thatjackguy » Sat Jan 10, 2015 1:08 am

I have just spent 3 straight hours building an engine on algodoo, saving every couple of minutes along the way. After testing it, I try to save again and it says "out of memory, restart algodoo". I close algodoo down and reopen it, and the scene is gone. No trace of the file in my folder anywhere. Is there any way to recover it? Because if not and if the game just deleted all my work because it couldn't save it that one time, that's a horrible bug that needs fixing ._.
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Re: This is an outrage.

Postby Kilinich » Sat Jan 10, 2015 10:52 am

Yep. That's confirmed memory leak. As you may know - scripts is experimental and unsupported feature of Algodoo. So just save your works from time to time)
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Re: This is an outrage.

Postby pnvv » Sat Jan 10, 2015 9:23 pm

Dang! This has happened to me too. It makes me so pissed!
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Re: This is an outrage.

Postby MrLucasManSwe » Sun Jan 11, 2015 4:49 pm

I haven't had any luck building anything in Algodoo, it has either crashed or started bugging
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Re: This is an outrage.

Postby Kilinich » Mon Jan 12, 2015 11:56 am

There is no so critical bugs in Algodoo now, it's more stable than any other prev versions. :thumbup:
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Re: This is an outrage.

Postby VietCreator » Mon Feb 16, 2015 8:39 pm

I know, when I made a scene, I lost that scene and I had to start all over again!!! :evil:
departures up to space for 1 vietnamese đong

but for those living in the us it is 0.0000444012 USD so go now!
it's a bargain
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Re: This is an outrage.

Postby Kilinich » Tue Feb 17, 2015 5:58 pm

VietCreator wrote:I know, when I made a scene, I lost that scene and I had to start all over again!!! :evil:

Check autosave, save manually every big step
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Re: This is an outrage.

Postby electronicboy » Thu Feb 19, 2015 3:01 pm

also, when you hit the low memory warning, try saving the scene as a .phn by appending that to the filename.
.phz is a zip, which requires more RAM to save, while a .phn is just a textile, usually when you can't save, using .phn will work.
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Re: This is an outrage.

Postby VietCreator » Fri Feb 20, 2015 4:16 am

I try that but It doesn't work!
departures up to space for 1 vietnamese đong

but for those living in the us it is 0.0000444012 USD so go now!
it's a bargain
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Re: This is an outrage.

Postby electronicboy » Fri Feb 20, 2015 6:06 pm

Then just make sure you save periodically and have a rolling number at the end of the file name so you don't overwrite your last save.
Make sure you follow good practice and are clearing items from the scene using the correct functions and stuff like that (as opposed to the old density = 0) in order to minimise memory leaks, however you're still working with experimental features, thyme is handy and cool but it's still unsupported and not as tested as the other parts of Algodoo
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