Strange camera rotation for rotating station

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Strange camera rotation for rotating station

Postby guveqnuv » Mon Nov 17, 2014 3:37 pm

To whoever it concern,

I first want to thank the team that made Algodoo, it is one of the most interesting program I ever came across.

I have a request/question.

I am constructing a stanford torus (rotating station) that use centrifugal acceleration to simulate gravity. It works like a charm! (I can join the scene if it is of interest to anyone)

There is only one major problem I came across: when I make the camera follow an object on the rim of the rotating station. (follow rotation) the screen makes a very peculiar rotational motion around the targeted object, where I would expect/want to keep that object at a particular position on the screen.

Is there something I can tweak to have that type of camera keeping the object at a fix point on the screen as it rotates?

I wouls really appreciate any help regarding this!
guveqnuv
 
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Re: Strange camera rotation for rotating station

Postby Kilinich » Fri Nov 21, 2014 4:49 pm

You could add invisible low mass object at point you want always be at screen center, glue it to your item and link camera with rotation to it.
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Kilinich
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