Can someone explain why is this happening?
4 posts • Page 1 of 1
Can someone explain why is this happening?
Hy guys!
I'm new to Algodoo, but after some building, i still don't know why, some high speed opject (like a bullet) fly through blocks or the wall of the barrel. I realized, changing the density works, but sometimes i have to change it to like 100000. Is it the mass, that matters? or the difference in density?
I'm new to Algodoo, but after some building, i still don't know why, some high speed opject (like a bullet) fly through blocks or the wall of the barrel. I realized, changing the density works, but sometimes i have to change it to like 100000. Is it the mass, that matters? or the difference in density?
- Wanish
- Posts: 4
- Joined: Wed Jul 30, 2014 6:48 pm
Re: Can someone explain why is this happening?
That's because of high speed and low sim frequency.
Try to increase sim freq in config menu or decrease bullet speed. Density not affect that.
Try to increase sim freq in config menu or decrease bullet speed. Density not affect that.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Can someone explain why is this happening?
Ah, i see. But i heard that Algodoo calculates more accurately on objects higher in mass. And if i increase sim frequency, it requires more resources from my computer, right?
- Wanish
- Posts: 4
- Joined: Wed Jul 30, 2014 6:48 pm
Re: Can someone explain why is this happening?
Wanish wrote:Ah, i see. But i heard that Algodoo calculates more accurately on objects higher in mass. And if i increase sim frequency, it requires more resources from my computer, right?
Yes, you right. So if your scene has many objects or complex scripts 100Hz is a good balance.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
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