[Bug]Laser Phunlet saving issues

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[Bug]Laser Phunlet saving issues

Postby RA2lover » Thu Nov 12, 2009 6:28 pm

If you change the laser's maxrays variable, then save it as a phunlet, when you load that phunlet, the laser's MaxRays variable resets to 1000.
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Re: [Bug]Laser Phunlet saving issues

Postby Chronos » Thu Nov 12, 2009 6:33 pm

This is a common issue with most variables. It isn't just for phunlets, it also happens when you load the scene or undo something. It's being worked on, I think.
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Re: [Bug]Laser Phunlet saving issues

Postby electronicboy » Thu Nov 12, 2009 8:59 pm

wasn't that bug suppose to get fixed in phun?
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Re: [Bug]Laser Phunlet saving issues

Postby RA2lover » Thu Nov 12, 2009 11:49 pm

lasers are algodoo-only. :lol:

also, MaxRays is not a custom variable - it's a variable for all lasers, which sets the max number of lines the laser can draw before it disappears.

a +inf value could cause recursive crashes while using mirrors, for instance.
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TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
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Re: [Bug]Laser Phunlet saving issues

Postby Joel » Fri Nov 13, 2009 10:59 am

I am not able to replicate this bug. I have done the following:

- Create a box
- Attach a laser to the box
- Change, through the script menu, maxRays to 5000
- Select the box and laser
- Save them as a phunlet through "Save selected.."
- Load the phunlet

The laser still has maxRays equal to 5000.

Does this cause maxRays to be reset for you?
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Re: [Bug]Laser Phunlet saving issues

Postby standardtoaster » Fri Nov 13, 2009 4:37 pm

Did you try it with a custom variable?
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