Is it possible to import vector? Or create phsycal type?
4 posts • Page 1 of 1
Is it possible to import vector? Or create phsycal type?
Hi There,
I was just wondering if it is possible to import a vector object into a scene?
Or if not, is it possible to create type which reacts with an object? (rather then just bieng in a textbox)
Failing all of those, is it possilble to import an image into the background so that I can trace over it?
Thanks
I was just wondering if it is possible to import a vector object into a scene?
Or if not, is it possible to create type which reacts with an object? (rather then just bieng in a textbox)
Failing all of those, is it possilble to import an image into the background so that I can trace over it?
Thanks
- wall01
- Posts: 2
- Joined: Fri Sep 06, 2013 8:27 pm
Re: Is it possible to import vector? Or create phsycal type?
you can apply a texture to an object within the scene, and trace over it, or if you're feeling daring, after you've applied the texture have Algodoo generate geometry from the texture. Algodoo's geometry generation algorithm seems to use the alpha layer to cut out the shape, and, in the absence of any alpha, uses majority border RGB color to cut out the shape
- jon_joy_1999
- Posts: 233
- Joined: Fri Dec 09, 2011 12:51 am
Re: Is it possible to import vector? Or create phsycal type?
Oh wow, that sounds perfect to me!?
Would you by any chance be able to explain how it is done? Or point me in the direction of a tutorial for such tasks?
Thank you very much for your help!
Would you by any chance be able to explain how it is done? Or point me in the direction of a tutorial for such tasks?
Thank you very much for your help!
- wall01
- Posts: 2
- Joined: Fri Sep 06, 2013 8:27 pm
Re: Is it possible to import vector? Or create phsycal type?
it's all under the Appearance menu. you have to have a texture applied before you can generate geometry from the texture (for obvious reasons), and the option to do so will not be available until you have a texture, but after that it should be fairly explanatory. it's easier than I explained, just the options to make it are hidden until the texture is applied
- jon_joy_1999
- Posts: 233
- Joined: Fri Dec 09, 2011 12:51 am
4 posts • Page 1 of 1
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