Algodoo stopped running - liquify

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Algodoo stopped running - liquify

Postby omega88 » Mon Sep 02, 2013 10:06 pm

Hi my first time using Algodoo and first problem :crazy:

Syste- Vista, 3gb RAM,
Problem started when using quick crouse. When I have to make an object and make it liquify program crashes. Standard crash info Algodoo.exe stopped etc close program etc etc.

Debug
Algodoo v2.1.0, Win32
September 02 2013, 20:58:51
---------------------------------------
435 ms: Timer type: rdtsc
435 ms: Timer overhead: 20.5 ns
435 ms: Process attached to CPU 1
435 ms: CalcWorkDir
435 ms: GetExecutablePath
435 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already existed.
435 ms: Permanently erasing file "Algodoo/Logfile_previous.txt"...
436 ms: No joysticks detected
436 ms: Subsystem initialized
452 ms: ------------------------------------------------------
452 ms: CPU: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz
452 ms: 2 cores at 2000 MHz
452 ms: CPU features:
452 ms: MMX - yes
452 ms: SSE - yes
452 ms: SSE2 - yes
452 ms: SSE3 - yes
452 ms:
452 ms: Windows 6.0
452 ms: ------------------------------------------------------
452 ms: argv[0] == "C:\Program Files\Algodoo\Algodoo.exe"
453 ms: Failed to open registry key: The system cannot find the file specified. (error code 00000002)
454 ms: Threadpool...
454 ms: Resources...
457 ms: Looking for DCS API...
458 ms: Failed to find DcsSdkDll.dll
461 ms: Initializing Pango...
477 ms: Pango initialized
477 ms: Skin::OnSkinChange...
477 ms: Borders::Reload...
621 ms: Skin::RemakeTextDrawers...
622 ms: Looking for usable font...
634 ms: Simulation...
634 ms: SPH...
634 ms: Scene...
634 ms: Input...
635 ms: Classmate...
635 ms: GUI...
635 ms: Adding console...
635 ms: Adding Reflection...
635 ms: Adding Language...
635 ms: Adding Tools...
635 ms: Adding EntityModifier...
635 ms: Starting application...
635 ms: Loading chains...
638 ms: Loading Algodoo/chains/chain.phn...
638 ms: Deserializing code...
646 ms: Code deserialized
646 ms: Imported phunlet Algodoo/chains/chain.phn
656 ms: Loading Algodoo/chains/rope.phn...
656 ms: Deserializing code...
666 ms: Code deserialized
666 ms: Imported phunlet Algodoo/chains/rope.phn
674 ms: Initializing thread-pool...
674 ms: Application created
675 ms: Parsing Algodoo/thyme.cfg...
680 ms: Done parsing Algodoo/thyme.cfg.
681 ms: Parsing Algodoo/autoexec.cfg...
814 ms: Done parsing Algodoo/autoexec.cfg.
815 ms: Parsing Algodoo/config.cfg...
968 ms: - WARNING - Failed to find path to skinned texture: "SKINNED/gui/spongify"
969 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
1178 ms: Done parsing Algodoo/config.cfg.
1179 ms: Subsystem::CreateTheWindow
1179 ms: Creating window...
1258 ms: * SCOPE BEGIN: QResizeEvent
1258 ms: QEvent::Resize from [-1, -1] to [1366, 768]
1258 ms: * SCOPE END: QResizeEvent
1258 ms: * SCOPE BEGIN: QTWindow::resizeEvent
1258 ms: * SCOPE END: QTWindow::resizeEvent
1258 ms: GLWidget::showEvent
1258 ms: Failed to connect to the SBSDK
1260 ms: Init GLEW...
1261 ms: Unloading GL resources...
1262 ms: Done Unloading GL resources
1262 ms: OSImpl::OnWindowCreated, hwnd = 000D058A
1262 ms: LoadTouchAPI
1262 ms: - WARNING - Failed to find function My_RegisterTouchWindow
1262 ms: SetDisplayAutoRotationPreferences not found (pre Win8)
1262 ms: Looking for accelerometer...
1263 ms: - WARNING - Unable to CoCreateInstance() the SensorManager.
1263 ms: Window created.
1263 ms: Setting root container size to [1364, 766] (scale = 1)
1263 ms: Looking for tablet...
1264 ms: No tablet found (or Wintab32.dll missing)
1264 ms: Web...
1266 ms: Prefetching resources...
1266 ms: Prefetching textures...
1727 ms: Prefetching shaders...
1788 ms: Prefetching done.
1788 ms: Creating GUI...
1788 ms: AppGUI::CreateGUI(recreate=true)...
1788 ms: Skin::OnSkinChange...
1789 ms: Borders::Reload...
2011 ms: Skin::RemakeTextDrawers...
2011 ms: Looking for usable font...
2032 ms: Serializing widgets...
2035 ms: Removing widgets...
2043 ms: Restoring widgets...
2586 ms: Naming widgets...
2586 ms: AppGUI::CreateGUI done.
2586 ms: App::CreateGUI done
2586 ms: Loading scene...
2587 ms: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
2588 ms: Loading Algodoo/scenes/_ONEXITSAVE.phz...
2591 ms: Deserializing code...
2629 ms: Code deserialized
2629 ms: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
2629 ms: Running program...
2629 ms: Multi-texturing is supported
2630 ms: OS language: 0809
2630 ms: MakeWelcomeScreen()
2638 ms: ------------------------------------------------------
2638 ms: OpenGL vendor: Intel
2638 ms: OpenGL renderer: Intel Cantiga
2638 ms: OpenGL version: 2.0.0 - Build 7.15.10.1576
2638 ms: OpenGL shading language version: 1.10 - Intel Build 7.15.10.1576
2638 ms: OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object
2638 ms: GLU version: 1.2.2.0 Microsoft Corporation
2638 ms: GLU extensions: GL_EXT_bgra
2639 ms: ------------------------------------------------------
2639 ms: ------------- START OF GAME LOOP -------------
2673 ms: Successfully checked for updates
2673 ms: Testing FBO support...
2674 ms: Non-PoT FBO:s supported
2674 ms: Pre-buffering scene...
2675 ms: Pre-buffering done.
2675 ms: TEX_Icon: 4.9 MiB
2675 ms: TEX_Border: 2.2 MiB
2675 ms: Total VRAM allocated: 7.4 MiB

2676 ms: Background::Init...
2676 ms: Loading images...
2790 ms: Background::Init done
2983 ms: Setting root container size to [1364, 766] (scale = 1)
2983 ms: * SCOPE BEGIN: QResizeEvent
2983 ms: QEvent::Resize from [1174, 576] to [1366, 768]
2983 ms: * SCOPE END: QResizeEvent
9252 ms: Allocating new texture atlas (nr 1)

Sorry didn't know which lines exactly to post. So yes, always crashes when I try to liquify and object.
omega88
 
Posts: 1
Joined: Mon Sep 02, 2013 9:55 pm

Re: Algodoo stopped running - liquify

Postby Xray » Tue Sep 03, 2013 12:41 am

Hi omega88 -
Another Admin (electronicboy) asked me to post his reply for him because he is having network issues right now that prevent him from logging in to Algodoo:

'Unsupported openGL version!

Algodoo requires a minimum of openGL 2.1 to provide all functions, and your card only reports having openGL 2.0, my suggestion is to go to intels website, and check for any updates for your GPU, as it may provide a driver update for openGL 2.1.

/electronicboy
-Currently having network issues'


Best regards,
Xray
User avatar
Xray
 
Posts: 500
Joined: Sun Jun 17, 2012 6:12 am
Location: USA


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