1.7 beta bugs/feedback!

If you have problems installing or running Algodoo, have found a bug or need in-game help - this is it!

Re: 1.7 beta bugs/feedback!

Postby Kilinich » Wed Mar 17, 2010 11:58 am

emilk wrote:Thats it for now, expect 1.6.6 later today

Thanks, and I'll update russian translation till friday 19.
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Re: 1.7 beta bugs/feedback!

Postby emilk » Wed Mar 17, 2010 2:16 pm

1.6.6 is out (Windows and Mac):

Changelog 1.6.5 => 1.6.6:

* Removed shader linking spam
* Smoother auto-apply of palette
* Fixed a problem with Key.bind (F12 should now work again for screenshots)
* Reverted the "delete geometries both glued and fixated" fix from before since it caused more bugs that it solved
* Added cvar App.killerPlanes to easily add and remove the default killer planes
* Fixed a problem with drawing self-intersecting polygons (like pentagrams).
* Added slider for chain size (no longer zoom dependent)
* Fonts now have equal width for characters +-0123456789
* Slight redesign of entity information
* Button input chooser (for stuff like laser activation) now uses left/right shift/alt/ctrl/meta buttons explicitly instead of the commons (e.g. "left shift" instead of just "shift")
* Clicking and holding to open context menu now only occurs if no modifiers (CTRL, SHIFT, ...) are down.
* Being slow in using drag, move and rotate tools should now never open the context menu
* Script menu now comes in just one long list, but you can throw the window to "scroll" down.
* Fixed an issue with widgets disappearing when closing Algodoo with hidden windows.
* Scale tool now resizes single objects immediately even when ALT is not pressed.
* Added "Select by encircling" options to Sketch, cut, box and polygon tool options (all linked to App.GUI.allowDrawSelect)
* Added serialization of tool options (so that brush size etc are now saved between sessions).
* Added Swedish translation.
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Re: 1.7 beta bugs/feedback!

Postby Chronos » Wed Mar 17, 2010 3:37 pm

You know, it really is great to have a company actually listen to their users and try to make things better for them, instead of just ignoring them like most other companies do. You guys and this program are great (though there are still bugs to be fixed, of course ;)).
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Re: 1.7 beta bugs/feedback!

Postby Sonic » Wed Mar 17, 2010 4:46 pm

Where do we download 1.6.6?
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Re: 1.7 beta bugs/feedback!

Postby tatt61880 » Wed Mar 17, 2010 4:58 pm

Chronos wrote:You guys and this program are great (though there are still bugs to be fixed, of course ;)).

Yes.
I believe that the more we help, the more bugs will be fixed. :thumbup:
What we have to do is to consider what we can do to help developing Algodoo.
Bug report should be simple. Sentences should be proper length and easy to understand. ;)

Sonic wrote:Where do we download 1.6.6?

Here -> 1.7 beta
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Re: 1.7 beta bugs/feedback!

Postby emilk » Wed Mar 17, 2010 5:20 pm

1.6.6 available for Linux64 too.
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Re: 1.7 beta bugs/feedback!

Postby Dakta » Wed Mar 17, 2010 6:49 pm

emilk wrote:1.6.6 is out (Windows and Mac):
* Added slider for chain size (no longer zoom dependent)
* Being slow in using drag, move and rotate tools should now never open the context menu


This^^ Thank you Emil!


And yes, it is great to see software developers that actually listen to their users. The guys over at Unity Technologies (formerly OTEE, developers of Unity3d engine, which with the next release will be able to build for all platforms (Mac, Windows, Webplayer (Mac/Win), Wii, iPhone/iTouch, XBox360, and PS3) with a single click, which is an amazingly awesome feat) are also really good about listening to users. I hear the guys over at Luxology (makers of Modo modeling package) are also really awesome about listening to their users.

Anyhow, you guys rock!
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Re: 1.7 beta bugs/feedback!

Postby Sonic » Thu Mar 18, 2010 1:28 am

Bug

OS: Windows
Resolution: 1280X800

Full Screen still doesn't work. It doesn't let you see the top of the screen and taskbar is still visible
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Re: 1.7 beta bugs/feedback!

Postby tatt61880 » Thu Mar 18, 2010 10:38 am

I've updated the Japanese translation for v1.6.6.

algodoo_Japanese_1_6_6.phi
NOTE: I'm not an Algoryx member.
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 11:19 am

1.6.6
fontGenerator.Gen(...) not generates font if file exist (and no errors neither)
gui.skin.font = "..." not working at all (always return errors "Failed to find font...") and it's unclear where it search fonts first - in user directory or in program.
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 11:22 am

1.6.6
Still no unicode chars support. Emil, what prevents you from make possible to put non-latin chars into Text property of box (and console too) ?
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 11:31 am

1.6.6
Also I vote for separate GUI font and box.text font to prevent skins affect scene.
To do so just add properties in language.cfg file (like Meta_ForcedBoxFont)
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Re: 1.7 beta bugs/feedback!

Postby emilk » Thu Mar 18, 2010 12:46 pm

Sonic wrote:Full Screen still doesn't work. It doesn't let you see the top of the screen and taskbar is still visible


I get that too, but only sometimes. If you press ctrl-F twice again, does that fix the problem? How about clicking the taskbar, then Algodoo?
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Re: 1.7 beta bugs/feedback!

Postby emilk » Thu Mar 18, 2010 1:00 pm

Kilinich wrote:1.6.6
fontGenerator.Gen(...) not generates font if file exist (and no errors neither)
gui.skin.font = "..." not working at all (always return errors "Failed to find font...") and it's unclear where it search fonts first - in user directory or in program.


A) I'll make sure existing files (in home dir) is over-written.
B) GUI.Skin.font = "Arial" should work but not GUI.Skin.font = "Arial iso-8859-1" (FontGenerator.Gen gives the wrong advice on this one)
C) Almost everything, including fonts, and looked for first in the users home directory, and then, if not found, in the install directory, which means almost any data file can be overridden by placing something named the same in the corresponding path of your home directory.

Kilinich wrote:1.6.6
Still no unicode chars support. Emil, what prevents you from make possible to put non-latin chars into Text property of box (and console too) ?


Full Unicode support will require quite a lot of work. It won't come for 1.7.

Kilinich wrote:1.6.6
Also I vote for separate GUI font and box.text font to prevent skins affect scene.
To do so just add properties in language.cfg file (like Meta_ForcedBoxFont)


I'll add this at a later date (I'm too close to release at the moment). In the meantime I will make all box text in arial_black for backwards compatibility.
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 2:48 pm

Removed object's script disappear after undo
Postby Kilinich » 06 Mar 2010 01:03
1.6.4
Draw box
Set color to {[sin(sim.time),1,1,1]}
Set onCollide to (e) => {density = 0}
Drop box on plane (it will disappear)
Undo
Color script will be replaced with value :(


1.6.6
Not fixed.
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 4:07 pm

1.6.6
Killer planes reappears in scene without it after restart and load from auto-save-on-exit.
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 4:22 pm

1.6.6
Liquefying large amount (for ex. 1024 circles 0.1m radius) of objects partially fails, only some "first" liquefied, no warning in console.
UPD: not important, I've just remember it's for anti-lag
Last edited by Kilinich on Thu Mar 18, 2010 10:50 pm, edited 1 time in total.
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 4:40 pm

1.6.x
1) not-very-good behavior of texture tool - mouse wheel scale texture on non-selected object (you can accidentally spoil texture while zooming).
2) Texture tool can't change scale ratio vertical/horizontal of texture - it can be very handy.
3) Suggested before: annoying scale tools frame and circles appear on non-selected objects (especially bad looks in game-scene on sim running).

1.6.6
1) Undo of texture scaling can be accumulated in one step (no need to press ctrl-z 10 times after texture scale with mouse wheel)
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Re: 1.7 beta bugs/feedback!

Postby Sonic » Thu Mar 18, 2010 8:09 pm

emilk wrote:
Sonic wrote:Full Screen still doesn't work. It doesn't let you see the top of the screen and taskbar is still visible


I get that too, but only sometimes. If you press ctrl-F twice again, does that fix the problem? How about clicking the taskbar, then Algodoo?

I'll try it and report back.
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 8:48 pm

1.6.6
On language change first "Loading! Please wait..." displaying incorrectly (text from new language, encoding or font from old one).
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 9:06 pm

1.6.6
Cut tool works improperly if you make X figure cut:
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 9:14 pm

1.6.6
Fullscreen switch not working correctly.
1) On switching from maximized to fullscreen taskbar and window caption still visible - if you quit and run it will run in correct fullscreen way.
2) On switching from fullscreen back (to maximized) it do "Loading! Please wait..." twice - to normal window and to maximized (and do it very slow :( )
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 9:23 pm

1.6.6
Camera window:
1) Algoodoo just dies then camera window opened. Everything became very very laggy.
2) Caption of camera window can be changed (like property value) by clicking and typing (why?)
3) Looks like you forget to make icons for mirror buttons
22:15:19: -- Warning: Failed to find image "mirror_vertical"
22:15:19: -- Warning: Failed to find image "mirror_horizontal"
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 9:31 pm

1.6.6
I've just check - any caption of any window (like settings) is editable.
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Re: 1.7 beta bugs/feedback!

Postby Kilinich » Thu Mar 18, 2010 9:38 pm

1.6.6
Incorrect loading from _ONEXITSAVE.phz - objects moved up and left.
How to reproduce:
1) New scene
2) scene.addbox({}) (will draw box in the center oif screen)
3) Quit
4) Run (will draw box in the left top corner)
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