1.7 beta bugs/feedback!
Re: 1.7 beta bugs/feedback!
emilk wrote:Thats it for now, expect 1.6.6 later today
Thanks, and I'll update russian translation till friday 19.
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Kilinich - [Best bug reporter 2010]
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- Location: South Russia
Re: 1.7 beta bugs/feedback!
1.6.6 is out (Windows and Mac):
Changelog 1.6.5 => 1.6.6:
* Removed shader linking spam
* Smoother auto-apply of palette
* Fixed a problem with Key.bind (F12 should now work again for screenshots)
* Reverted the "delete geometries both glued and fixated" fix from before since it caused more bugs that it solved
* Added cvar App.killerPlanes to easily add and remove the default killer planes
* Fixed a problem with drawing self-intersecting polygons (like pentagrams).
* Added slider for chain size (no longer zoom dependent)
* Fonts now have equal width for characters +-0123456789
* Slight redesign of entity information
* Button input chooser (for stuff like laser activation) now uses left/right shift/alt/ctrl/meta buttons explicitly instead of the commons (e.g. "left shift" instead of just "shift")
* Clicking and holding to open context menu now only occurs if no modifiers (CTRL, SHIFT, ...) are down.
* Being slow in using drag, move and rotate tools should now never open the context menu
* Script menu now comes in just one long list, but you can throw the window to "scroll" down.
* Fixed an issue with widgets disappearing when closing Algodoo with hidden windows.
* Scale tool now resizes single objects immediately even when ALT is not pressed.
* Added "Select by encircling" options to Sketch, cut, box and polygon tool options (all linked to App.GUI.allowDrawSelect)
* Added serialization of tool options (so that brush size etc are now saved between sessions).
* Added Swedish translation.
Changelog 1.6.5 => 1.6.6:
* Removed shader linking spam
* Smoother auto-apply of palette
* Fixed a problem with Key.bind (F12 should now work again for screenshots)
* Reverted the "delete geometries both glued and fixated" fix from before since it caused more bugs that it solved
* Added cvar App.killerPlanes to easily add and remove the default killer planes
* Fixed a problem with drawing self-intersecting polygons (like pentagrams).
* Added slider for chain size (no longer zoom dependent)
* Fonts now have equal width for characters +-0123456789
* Slight redesign of entity information
* Button input chooser (for stuff like laser activation) now uses left/right shift/alt/ctrl/meta buttons explicitly instead of the commons (e.g. "left shift" instead of just "shift")
* Clicking and holding to open context menu now only occurs if no modifiers (CTRL, SHIFT, ...) are down.
* Being slow in using drag, move and rotate tools should now never open the context menu
* Script menu now comes in just one long list, but you can throw the window to "scroll" down.
* Fixed an issue with widgets disappearing when closing Algodoo with hidden windows.
* Scale tool now resizes single objects immediately even when ALT is not pressed.
* Added "Select by encircling" options to Sketch, cut, box and polygon tool options (all linked to App.GUI.allowDrawSelect)
* Added serialization of tool options (so that brush size etc are now saved between sessions).
* Added Swedish translation.
Emil Ernerfeldt, lead developer
- emilk
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Re: 1.7 beta bugs/feedback!
You know, it really is great to have a company actually listen to their users and try to make things better for them, instead of just ignoring them like most other companies do. You guys and this program are great (though there are still bugs to be fixed, of course
).
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: 1.7 beta bugs/feedback!
Where do we download 1.6.6?
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Sonic - Posts: 1467
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- Location: America!!!
Re: 1.7 beta bugs/feedback!
Chronos wrote:You guys and this program are great (though there are still bugs to be fixed, of course).
Yes.
I believe that the more we help, the more bugs will be fixed.
What we have to do is to consider what we can do to help developing Algodoo.
Bug report should be simple. Sentences should be proper length and easy to understand.
Sonic wrote:Where do we download 1.6.6?
Here -> 1.7 beta
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
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- Location: Tokyo, Japan
Re: 1.7 beta bugs/feedback!
emilk wrote:1.6.6 is out (Windows and Mac):
* Added slider for chain size (no longer zoom dependent)
* Being slow in using drag, move and rotate tools should now never open the context menu
This^^ Thank you Emil!
And yes, it is great to see software developers that actually listen to their users. The guys over at Unity Technologies (formerly OTEE, developers of Unity3d engine, which with the next release will be able to build for all platforms (Mac, Windows, Webplayer (Mac/Win), Wii, iPhone/iTouch, XBox360, and PS3) with a single click, which is an amazingly awesome feat) are also really good about listening to users. I hear the guys over at Luxology (makers of Modo modeling package) are also really awesome about listening to their users.
Anyhow, you guys rock!
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.

a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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Re: 1.7 beta bugs/feedback!
Bug
OS: Windows
Resolution: 1280X800
Full Screen still doesn't work. It doesn't let you see the top of the screen and taskbar is still visible
OS: Windows
Resolution: 1280X800
Full Screen still doesn't work. It doesn't let you see the top of the screen and taskbar is still visible
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: 1.7 beta bugs/feedback!
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
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Re: 1.7 beta bugs/feedback!
1.6.6
fontGenerator.Gen(...) not generates font if file exist (and no errors neither)
gui.skin.font = "..." not working at all (always return errors "Failed to find font...") and it's unclear where it search fonts first - in user directory or in program.
fontGenerator.Gen(...) not generates font if file exist (and no errors neither)
gui.skin.font = "..." not working at all (always return errors "Failed to find font...") and it's unclear where it search fonts first - in user directory or in program.
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Kilinich - [Best bug reporter 2010]
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Re: 1.7 beta bugs/feedback!
1.6.6
Still no unicode chars support. Emil, what prevents you from make possible to put non-latin chars into Text property of box (and console too) ?
Still no unicode chars support. Emil, what prevents you from make possible to put non-latin chars into Text property of box (and console too) ?
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Kilinich - [Best bug reporter 2010]
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Re: 1.7 beta bugs/feedback!
1.6.6
Also I vote for separate GUI font and box.text font to prevent skins affect scene.
To do so just add properties in language.cfg file (like Meta_ForcedBoxFont)
Also I vote for separate GUI font and box.text font to prevent skins affect scene.
To do so just add properties in language.cfg file (like Meta_ForcedBoxFont)
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Kilinich - [Best bug reporter 2010]
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Re: 1.7 beta bugs/feedback!
Sonic wrote:Full Screen still doesn't work. It doesn't let you see the top of the screen and taskbar is still visible
I get that too, but only sometimes. If you press ctrl-F twice again, does that fix the problem? How about clicking the taskbar, then Algodoo?
Emil Ernerfeldt, lead developer
- emilk
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Re: 1.7 beta bugs/feedback!
Kilinich wrote:1.6.6
fontGenerator.Gen(...) not generates font if file exist (and no errors neither)
gui.skin.font = "..." not working at all (always return errors "Failed to find font...") and it's unclear where it search fonts first - in user directory or in program.
A) I'll make sure existing files (in home dir) is over-written.
B) GUI.Skin.font = "Arial" should work but not GUI.Skin.font = "Arial iso-8859-1" (FontGenerator.Gen gives the wrong advice on this one)
C) Almost everything, including fonts, and looked for first in the users home directory, and then, if not found, in the install directory, which means almost any data file can be overridden by placing something named the same in the corresponding path of your home directory.
Kilinich wrote:1.6.6
Still no unicode chars support. Emil, what prevents you from make possible to put non-latin chars into Text property of box (and console too) ?
Full Unicode support will require quite a lot of work. It won't come for 1.7.
Kilinich wrote:1.6.6
Also I vote for separate GUI font and box.text font to prevent skins affect scene.
To do so just add properties in language.cfg file (like Meta_ForcedBoxFont)
I'll add this at a later date (I'm too close to release at the moment). In the meantime I will make all box text in arial_black for backwards compatibility.
Emil Ernerfeldt, lead developer
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Re: 1.7 beta bugs/feedback!
Removed object's script disappear after undo
Postby Kilinich » 06 Mar 2010 01:03
1.6.4
Draw box
Set color to {[sin(sim.time),1,1,1]}
Set onCollide to (e) => {density = 0}
Drop box on plane (it will disappear)
Undo
Color script will be replaced with value
1.6.6
Not fixed.
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Kilinich - [Best bug reporter 2010]
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Re: 1.7 beta bugs/feedback!
1.6.6
Killer planes reappears in scene without it after restart and load from auto-save-on-exit.
Killer planes reappears in scene without it after restart and load from auto-save-on-exit.
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Kilinich - [Best bug reporter 2010]
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Re: 1.7 beta bugs/feedback!
1.6.6
Liquefying large amount (for ex. 1024 circles 0.1m radius) of objects partially fails, only some "first" liquefied, no warning in console.
UPD: not important, I've just remember it's for anti-lag
Liquefying large amount (for ex. 1024 circles 0.1m radius) of objects partially fails, only some "first" liquefied, no warning in console.
UPD: not important, I've just remember it's for anti-lag
Last edited by Kilinich on Thu Mar 18, 2010 10:50 pm, edited 1 time in total.
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Kilinich - [Best bug reporter 2010]
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Re: 1.7 beta bugs/feedback!
1.6.x
1) not-very-good behavior of texture tool - mouse wheel scale texture on non-selected object (you can accidentally spoil texture while zooming).
2) Texture tool can't change scale ratio vertical/horizontal of texture - it can be very handy.
3) Suggested before: annoying scale tools frame and circles appear on non-selected objects (especially bad looks in game-scene on sim running).
1.6.6
1) Undo of texture scaling can be accumulated in one step (no need to press ctrl-z 10 times after texture scale with mouse wheel)
1) not-very-good behavior of texture tool - mouse wheel scale texture on non-selected object (you can accidentally spoil texture while zooming).
2) Texture tool can't change scale ratio vertical/horizontal of texture - it can be very handy.
3) Suggested before: annoying scale tools frame and circles appear on non-selected objects (especially bad looks in game-scene on sim running).
1.6.6
1) Undo of texture scaling can be accumulated in one step (no need to press ctrl-z 10 times after texture scale with mouse wheel)
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Kilinich - [Best bug reporter 2010]
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Re: 1.7 beta bugs/feedback!
emilk wrote:Sonic wrote:Full Screen still doesn't work. It doesn't let you see the top of the screen and taskbar is still visible
I get that too, but only sometimes. If you press ctrl-F twice again, does that fix the problem? How about clicking the taskbar, then Algodoo?
I'll try it and report back.
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Sonic - Posts: 1467
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Re: 1.7 beta bugs/feedback!
1.6.6
On language change first "Loading! Please wait..." displaying incorrectly (text from new language, encoding or font from old one).
On language change first "Loading! Please wait..." displaying incorrectly (text from new language, encoding or font from old one).
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Kilinich - [Best bug reporter 2010]
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Re: 1.7 beta bugs/feedback!
1.6.6
Cut tool works improperly if you make X figure cut:

Cut tool works improperly if you make X figure cut:

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Kilinich - [Best bug reporter 2010]
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Re: 1.7 beta bugs/feedback!
1.6.6
Fullscreen switch not working correctly.
1) On switching from maximized to fullscreen taskbar and window caption still visible - if you quit and run it will run in correct fullscreen way.
2) On switching from fullscreen back (to maximized) it do "Loading! Please wait..." twice - to normal window and to maximized (and do it very slow
)
Fullscreen switch not working correctly.
1) On switching from maximized to fullscreen taskbar and window caption still visible - if you quit and run it will run in correct fullscreen way.
2) On switching from fullscreen back (to maximized) it do "Loading! Please wait..." twice - to normal window and to maximized (and do it very slow
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: 1.7 beta bugs/feedback!
1.6.6
Camera window:
1) Algoodoo just dies then camera window opened. Everything became very very laggy.
2) Caption of camera window can be changed (like property value) by clicking and typing (why?)
3) Looks like you forget to make icons for mirror buttons
22:15:19: -- Warning: Failed to find image "mirror_vertical"
22:15:19: -- Warning: Failed to find image "mirror_horizontal"
Camera window:
1) Algoodoo just dies then camera window opened. Everything became very very laggy.
2) Caption of camera window can be changed (like property value) by clicking and typing (why?)
3) Looks like you forget to make icons for mirror buttons
22:15:19: -- Warning: Failed to find image "mirror_vertical"
22:15:19: -- Warning: Failed to find image "mirror_horizontal"
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: 1.7 beta bugs/feedback!
1.6.6
I've just check - any caption of any window (like settings) is editable.
I've just check - any caption of any window (like settings) is editable.
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Kilinich - [Best bug reporter 2010]
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Re: 1.7 beta bugs/feedback!
1.6.6
Incorrect loading from _ONEXITSAVE.phz - objects moved up and left.
How to reproduce:
1) New scene
2) scene.addbox({}) (will draw box in the center oif screen)
3) Quit
4) Run (will draw box in the left top corner)
Incorrect loading from _ONEXITSAVE.phz - objects moved up and left.
How to reproduce:
1) New scene
2) scene.addbox({}) (will draw box in the center oif screen)
3) Quit
4) Run (will draw box in the left top corner)
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Kilinich - [Best bug reporter 2010]
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