Object pointers do not work after reloading scene

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Object pointers do not work after reloading scene

Postby standardtoaster » Mon Oct 05, 2009 11:48 pm

== Bug report ==
Version of Algodoo: v. 1.6.0
Operating system: Mac OS 10.5.8
Frequency:AFAIK it will always occur

A detailed description of the problem: Using an object pointer, ie. setting a slider to adjust a variable's value, will not work when you reload the scene.

The other:
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Make sure that the box's friction is set to:
Code: Select all
{scene.my.friction}


Make sure that the spring's constant is set to:
Code: Select all
{scene.my.friction = dampingFactor; 1}

==============
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Re: Object pointers do not work after reloading scene

Postby Chronos » Tue Oct 06, 2009 11:54 am

this is a well known bug that (hopefully) is being fixed
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Re: Object pointers do not work after reloading scene

Postby standardtoaster » Tue Oct 06, 2009 3:17 pm

Really? I haven't seen anybody else report this.
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Re: Object pointers do not work after reloading scene

Postby Chronos » Tue Oct 06, 2009 3:29 pm

oh, wait, i misunderstood this :oops: carry on, then
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Re: Object pointers do not work after reloading scene

Postby standardtoaster » Tue Oct 06, 2009 3:36 pm

Okay. Has anybody else tested this to see if this works all the time and on different OS's?
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Re: Object pointers do not work after reloading scene

Postby Sonic » Tue Oct 06, 2009 5:55 pm

Wait you use Linux right? I use windows so I'll test it out when I get home.
I do stuff and break things. You know how it is.
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Re: Object pointers do not work after reloading scene

Postby standardtoaster » Tue Oct 06, 2009 7:45 pm

Sonic wrote:Wait you use Linux right? I use windows so I'll test it out when I get home.

Read the first post. -.-
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