1.9.5 collision fail
5 posts • Page 1 of 1
1.9.5 collision fail
i have some problems with the collisions, the objects are just going through each other, while they have the same collision group!?
I attached a scene, where the blue hinge slightly pushes the big red one, but then move through it, until it repeats itself again.
is this intentional, this behavior?
I attached a scene, where the blue hinge slightly pushes the big red one, but then move through it, until it repeats itself again.
is this intentional, this behavior?
- Attachments
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Weird Car.phz- (20.63 KiB) Downloaded 17 times
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
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monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
Re: 1.9.5 collision fail
its a known bug in the colision system...
Hevy objects will try to drop through others
Fast traveling objects will travel through Others (sim.frequency related?)
Hevy objects will try to drop through others
Fast traveling objects will travel through Others (sim.frequency related?)
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: 1.9.5 collision fail
The gears are all just 2.0kg/m2, so i don't get it, no heavy object, or abnormal simfrequency 
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
-

monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
Re: 1.9.5 collision fail
it can also be affected by size.
Small size geometrys are easially penetrated.
And gears are made using polygons which dont always have an accurate collision map...
An alternative to gears is c-gears. They are more reliable and efficiant.
Try the c-gear generator by kilinich (gears are by condrummer)
Small size geometrys are easially penetrated.
And gears are made using polygons which dont always have an accurate collision map...
An alternative to gears is c-gears. They are more reliable and efficiant.
Try the c-gear generator by kilinich (gears are by condrummer)
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: 1.9.5 collision fail
Thank you for that scene, i never knew how it was possible to create those 
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
-

monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
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