Cloud bug
2 posts • Page 1 of 1
Cloud bug
Yeah so..
I was busy making a rectangle travel at the speed of light, but it lagged terribly, SO... I pressed undo a few times until the rectangle was gone, and got this cool glitch:

Anyway, as I was writing this Algodoo crashed. But never mind. It was a fun experience.
Any ideas why it happened?
-Julfo
I was busy making a rectangle travel at the speed of light, but it lagged terribly, SO... I pressed undo a few times until the rectangle was gone, and got this cool glitch:
Anyway, as I was writing this Algodoo crashed. But never mind. It was a fun experience.
Any ideas why it happened?
-Julfo
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- Julfo
- Posts: 50
- Joined: Mon Aug 31, 2009 5:57 pm
Re: Cloud bug
Yeah I know what happened. Because of the extreme speeds you got extremely high position values on the X axis.
The values in phun are stored in "float" type variables, which are similar to scientific notation.
A float variable consists of a certain amount of digits, and an exponent exponent.
So when the values got high, the precision got lower because of the limited amount of digits.
So what happened is that the clouds' positions got inaccurate, and so the smallest difference in position was that huge step you see in between the columns.
The values in phun are stored in "float" type variables, which are similar to scientific notation.
A float variable consists of a certain amount of digits, and an exponent exponent.
So when the values got high, the precision got lower because of the limited amount of digits.
So what happened is that the clouds' positions got inaccurate, and so the smallest difference in position was that huge step you see in between the columns.
-

guyboy - Posts: 80
- Joined: Mon Aug 31, 2009 6:19 pm
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