1.7.5 Undo skip steps

If you have problems installing or running Algodoo, have found a bug or need in-game help - this is it!

1.7.5 Undo skip steps

Postby Kilinich » Tue Aug 17, 2010 12:34 pm

1.7.5
I've notice skips in many cases, but i think it's simplest one.
How to reproduce:

Draw 2 boxes
Move (with move tool) box #1
Move (with move tool) box #2
Undo

both boxes will return to prev pos
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: 1.7.5 Undo skip steps

Postby tatt61880 » Tue Aug 17, 2010 3:07 pm

It's intentional behavior.
Changed behavior:
* Undo:
** Several subsequent drags, moves and slider modifications are now combined into one undo

Quoted this sentences from Changelog (v1.6.3)

There is a limit for undoing frequency (App.maxUndo).
New behavior let us undo more earlier step.
Last edited by tatt61880 on Tue Aug 17, 2010 3:51 pm, edited 3 times in total.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
User avatar
tatt61880
[Most Helpful Person 2010]
 
Posts: 1150
Joined: Mon Aug 31, 2009 5:45 pm
Location: Tokyo, Japan

Re: 1.7.5 Undo skip steps

Postby Kilinich » Tue Aug 17, 2010 3:23 pm

tatt61880 wrote:Intentional.
Read the changelog v1.6.3
(I'll rewrite this post. I'm in a train now.)


Huh? Why did that?
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: 1.7.5 Undo skip steps

Postby Kilinich » Tue Aug 17, 2010 3:52 pm

tatt61880 wrote:It's intentional behavior.
Changelog (v1.6.3) wrote:Changed behavior:
* Undo:
** Several subsequent drags, moves and slider modifications are now combined into one undo


There is a limit for undoing frequency (App.maxUndo).
New behavior let us undo more earlier step.


gg
That isn't good way to make deeper undo :mrgreen:
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: 1.7.5 Undo skip steps

Postby Matten » Tue Aug 17, 2010 4:56 pm

It should be better if Ctrl-Z does one undo, and Ctrl-Shift-Z does the current thing, so some moves/drags are combined.
Cave Johnson wrote:Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
User avatar
Matten
 
Posts: 435
Joined: Mon Apr 05, 2010 2:03 pm
Location: The Netherlands

Re: 1.7.5 Undo skip steps

Postby Kilinich » Tue Aug 17, 2010 6:00 pm

My suggestion is combine same type of changes only with same object(s).
For example if I move box few times undo will move it back to first pos, but if I move few different boxes undo only last one.
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia


Return to Help / Bug reports

Who is online

Users browsing this forum: No registered users and 5 guests