Vertical synchronization in Phun?
4 posts • Page 1 of 1
Vertical synchronization in Phun?
Hi. I'm phun user from Poland. Sorry for my bad english. I have a question. Did in phun exist Vsync? If yes, can I turn it off? Because I have only stable 60 FPS and when I add a lot of objects and water then FPS are decreasing.
- patem100
- Posts: 2
- Joined: Sat Oct 13, 2012 10:52 pm
Re: Vertical synchronization in Phun?
Open the console (F11 on your keyboard), and type:
That will tell you if vSync is enabled or disabled.
type:
- Code: Select all
System.vSync
That will tell you if vSync is enabled or disabled.
type:
- Code: Select all
System.vSync = false
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: Vertical synchronization in Phun?
When I press F11 in Algodoo then fullscreen mode turn on. So I press F10 and the console appeared. But when I typed "System.vSync" in the console then I saw this:
Later I typed "System.vSync = false" but nothing happen. Still is 60 FPS.
108686 ms: - WARNING - Failed to evaluate: System.vSync, Cannot find identifier "vSync" in "System"
Later I typed "System.vSync = false" but nothing happen. Still is 60 FPS.
- patem100
- Posts: 2
- Joined: Sat Oct 13, 2012 10:52 pm
Re: Vertical synchronization in Phun?
Open the config file in notepad, you will see a entry for vSync (I suggest using control-f to locate it).
Oh, I forgot to mention, that as you add more objects, the simulation speed and FPS can drop, especially with water that takes a lot more CPU cycles.
I Am just assuming that you knew this and was attributing a worser effect by your graphics system.
Oh, I forgot to mention, that as you add more objects, the simulation speed and FPS can drop, especially with water that takes a lot more CPU cycles.
I Am just assuming that you knew this and was attributing a worser effect by your graphics system.
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
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