[SOLVED] Stuck to a maximum angular velocity of 157 rad/s
12 posts • Page 1 of 1
[SOLVED] Stuck to a maximum angular velocity of 157 rad/s
If I have a spring engine that used to run at 300 rad/s now it runs at maximum 157 rad/s. If I create a circle adding a center axle and setting it to 3000 rpm it spins at maximum 157 rad/s. Why is it happening ? I'm using algodoo 2.0.0 (yes, I set legacy mode = 0)
Last edited by PhunWars on Sat Mar 24, 2012 3:13 pm, edited 1 time in total.
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PhunWars - Posts: 78
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Re: Stuck to a maximum angular velocity of 157 rad/s
You can increase frequency and/or set allowDirectSolve = false for all connected objects.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: Stuck to a maximum angular velocity of 157 rad/s
Thanks a lot, problem solved
Little off topic: what is resistivity ?

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PhunWars - Posts: 78
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Re: Stuck to a maximum angular velocity of 157 rad/s
it will be used then algodoo gets electricity.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: Stuck to a maximum angular velocity of 157 rad/s
Did you mean to say what you just said? Electricity, coooool.
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Nxdt - Posts: 1019
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Re: Stuck to a maximum angular velocity of 157 rad/s
probably not in the near future, the last moment when i heard of it was before algodoo2 i think, after that i didn't hear anything about it. Maybe it was too cpu intensive and was it left to die.
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monstertje3 - Posts: 343
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Re: Stuck to a maximum angular velocity of 157 rad/s
Hmm seems to be another problem: I made a V8 spring engine, max angular speed: 200 rad/s, BUT in fourth and fifth gear guess what ? Its angular speed is limited to 105 rad/s because gearbox's angular velocity is stuck to 157.080 rad/s. EVERY hinge has the allowdirectsolve value set to FALSE, and it still doesn't work...any solution ?

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PhunWars - Posts: 78
- Joined: Wed Dec 30, 2009 11:01 pm
Re: Stuck to a maximum angular velocity of 157 rad/s
Bring down the console (F10) and type in:
Sim.frequency = 200
And voila, twice the angular velocity!
Sim.frequency = 200
And voila, twice the angular velocity!
Emil Ernerfeldt, lead developer
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Re: Stuck to a maximum angular velocity of 157 rad/s
Haha well yes but I do all my scenes (except one) at 100 hz because some user may have a slow pc...

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PhunWars - Posts: 78
- Joined: Wed Dec 30, 2009 11:01 pm
Re: Stuck to a maximum angular velocity of 157 rad/s
See Sim.limitAngVel
This is due to limits with the solver, as has been discussed elsewhere. Increasing Sim.limitAngVel may lead to instabilities.
This is due to limits with the solver, as has been discussed elsewhere. Increasing Sim.limitAngVel may lead to instabilities.
Emil Ernerfeldt, lead developer
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- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
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