[1.9.8] Send into orbit bug

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[1.9.8] Send into orbit bug

Postby PhunWars » Sun Jul 31, 2011 3:41 pm

Simply the orbit of the object that I want to send in orbit in zero gravity is wrong. The magnetic object is a circle (the sun) and I want to send in otbit a planet, but when I click on send into orbit the planet "goes away" to the killer planes. This not happens everytime by the way and it happens (I think) with all the versions of algodoo...is there a solution ?
Last edited by PhunWars on Tue Aug 02, 2011 5:01 am, edited 1 time in total.
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Re: Send into orbit bug

Postby emilk » Mon Aug 01, 2011 2:37 pm

A sample scene would be nice!
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Re: Send into orbit bug

Postby PhunWars » Mon Aug 01, 2011 3:47 pm

Rating: rated 5
Filesize: 1.23 MB
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Ratings: 1
download


Press send into orbit and the object will fly away (It's not a planet, but it doesn't work even with this geom)
Last edited by PhunWars on Tue Aug 02, 2011 2:41 am, edited 1 time in total.
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Re: Send into orbit bug

Postby emilk » Mon Aug 01, 2011 4:54 pm

Ah - the objects are not attracting each other since they do not share a collision layer - but send-into-orbit misses this fact. I'll fix that in the next beta.
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Re: Send into orbit bug

Postby PhunWars » Mon Aug 01, 2011 10:16 pm

Well they both have collision layer A
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Re: Send into orbit bug

Postby Someone Else » Mon Aug 01, 2011 11:02 pm

They do in fact collide with each other- if you don't send into orbit, it will fall into the blue thing.

Sure enough, this is a bug to be reported. And it's not because it's a polygon, either. A circle will fly away as well.

I think it has to do with very low attraction. Or maybe not...
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Re: Send into orbit bug

Postby PhunWars » Tue Aug 02, 2011 2:38 am

Well I tried to send into orbit a circle and a square and it didn't work (I tried it because I thought the geom I placed in the scene was too complex)...by the way it works at like 85% of times, because in the scene I have there are planets in orbit and when I sent them into orbit well it worked. Well let's say the bug shows depending on the mood of the author :D
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Re: [1.9.8] Send into orbit bug

Postby emilk » Tue Aug 02, 2011 9:02 am

Ah yes; I misunderstood the situtation slightly, but the cause is the same bug: instead of going into orbit around something that acctually attracted it (having the same collision layer), it tried to go into orbit around something that didn't attract it. Anyway, it's fixed.
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Re: [1.9.8] Send into orbit bug

Postby PhunWars » Tue Aug 02, 2011 9:11 am

Nice :) Will we find the working send into orbit in the new beta ?
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Re: [1.9.8] Send into orbit bug

Postby emilk » Tue Aug 02, 2011 11:24 am

Yes, in beta 1.9.9
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Re: [1.9.8] Send into orbit bug

Postby Mystery » Tue Aug 02, 2011 11:34 am

1.9.9? I think we are running short on numbers before Algodoo V2 :D
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Re: [1.9.8] Send into orbit bug

Postby PhunWars » Tue Aug 02, 2011 3:25 pm

Hahaha it will be V1.9.9.1 maybe :D Problem solved by the way, you can close if you want and thanks for help :)
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