1.9.8 Threading.numThreads = 2 and 100 geoms crashes Algodoo

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1.9.8 Threading.numThreads = 2 and 100 geoms crashes Algodoo

Postby tatt61880 » Sat Jun 18, 2011 8:05 am

Since v1.9.4

== Computer info ==
ThinkPad X200s (Laptop PC)
OS: Windows 7 Professional (32-bit)
CPU: Intel(R) Core(TM)2 Duo CPU L9600 @ 2.13GHz
RAM: 4.00 GB (2.96GB 32-bit)
Graphic: No Graphics card, Intel(R) 4 Series Express Chipset
Resolution: 1440 x 900
Computer age :2009
(shaders/anti-aliasing: OFF)

== How to reproduce bug ==
(1) Set Threading.numThreads = 2
(2) Add more than 99 geometries (circles, boxes, polygons). Number of planes seems to nothing to do with this bug.
(3) Start simulation. Then, Algodoo crashes.

[scene]55498[/scene]
NOTE: I'm not an Algoryx member.
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Re: 1.9.5 Threading.numThreads = 2 and 100 geoms crashes Algodoo

Postby monstertje3 » Sat Jun 18, 2011 1:19 pm

Chrashes with me too, i tested with the value on 6. Hoping for compatibility :(.
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Re: 1.9.5 Threading.numThreads = 2 and 100 geoms crashes Algodoo

Postby tatt61880 » Fri Jul 22, 2011 10:54 pm

Not yet fixed with v1.9.8b
(I've renamed topic title)
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: 1.9.8 Threading.numThreads = 2 and 100 geoms crashes Algodoo

Postby emilk » Mon Jul 25, 2011 9:41 am

Threading.numThreads is not really supported at the moment. It never did give much of a speed boost anyway.
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