1.9.8 Threading.numThreads = 2 and 100 geoms crashes Algodoo
4 posts • Page 1 of 1
1.9.8 Threading.numThreads = 2 and 100 geoms crashes Algodoo
Since v1.9.4
== Computer info ==
ThinkPad X200s (Laptop PC)
OS: Windows 7 Professional (32-bit)
CPU: Intel(R) Core(TM)2 Duo CPU L9600 @ 2.13GHz
RAM: 4.00 GB (2.96GB 32-bit)
Graphic: No Graphics card, Intel(R) 4 Series Express Chipset
Resolution: 1440 x 900
Computer age :2009
(shaders/anti-aliasing: OFF)
== How to reproduce bug ==
(1) Set Threading.numThreads = 2
(2) Add more than 99 geometries (circles, boxes, polygons). Number of planes seems to nothing to do with this bug.
(3) Start simulation. Then, Algodoo crashes.
[scene]55498[/scene]
== Computer info ==
ThinkPad X200s (Laptop PC)
OS: Windows 7 Professional (32-bit)
CPU: Intel(R) Core(TM)2 Duo CPU L9600 @ 2.13GHz
RAM: 4.00 GB (2.96GB 32-bit)
Graphic: No Graphics card, Intel(R) 4 Series Express Chipset
Resolution: 1440 x 900
Computer age :2009
(shaders/anti-aliasing: OFF)
== How to reproduce bug ==
(1) Set Threading.numThreads = 2
(2) Add more than 99 geometries (circles, boxes, polygons). Number of planes seems to nothing to do with this bug.
(3) Start simulation. Then, Algodoo crashes.
[scene]55498[/scene]
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.9.5 Threading.numThreads = 2 and 100 geoms crashes Algodoo
Chrashes with me too, i tested with the value on 6. Hoping for compatibility
.
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
-

monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
Re: 1.9.5 Threading.numThreads = 2 and 100 geoms crashes Algodoo
Not yet fixed with v1.9.8b
(I've renamed topic title)
(I've renamed topic title)
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.9.8 Threading.numThreads = 2 and 100 geoms crashes Algodoo
Threading.numThreads is not really supported at the moment. It never did give much of a speed boost anyway.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
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