1.9.8 stretched hinges goes mad
3 posts • Page 1 of 1
1.9.8 stretched hinges goes mad
Especially on low-density objects...
[scene]56390[/scene]
[scene]56390[/scene]
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.9.8 stretched hinges goes mad
Basically this is a problem of precision - two forces who's difference should be zero, but due to rounding errors become something substantial, only because of the sheer magnitude of the original error.
There are several ways to solve this, pick one:
A) Use heavier objects.
B) Use weaker hinges.
C) Use double precision like 1.9.7 (speed penalty).
D) Use an imprecise solver (like 1.8.5).
E) Don't build scenes lacking a well-defined solution.
There are several ways to solve this, pick one:
A) Use heavier objects.
B) Use weaker hinges.
C) Use double precision like 1.9.7 (speed penalty).
D) Use an imprecise solver (like 1.8.5).
E) Don't build scenes lacking a well-defined solution.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 1.9.8 stretched hinges goes mad
So another words - you don't plan to fix it 
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
3 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 2 guests



