1.9.7 thrusters and ropes

If you have problems installing or running Algodoo, have found a bug or need in-game help - this is it!

1.9.7 thrusters and ropes

Postby Kilinich » Wed Jun 29, 2011 3:09 pm

:crazy:
what can I say... physics engine it's not as good as it was...

[scene]55796[/scene]
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: 1.9.7 thrusters and ropes

Postby Kilinich » Wed Jun 29, 2011 3:45 pm

Looks like it's all about high-forced ropes. So my suggestion is to make "springConstant" of rope group editable from GUI.
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: 1.9.7 thrusters and ropes

Postby Emanuel » Thu Jun 30, 2011 10:03 am

Kilinich wrote:Looks like it's all about high-forced ropes. So my suggestion is to make "springConstant" of rope group editable from GUI.

The reason the springConstant was not put in the GUI is because a low value would make some unrealistic behavior. A rope with a low springConstant will behave kind of like a rubber band, but objects can fall between the links. We need to find a way to remove this behavior before we can put the springConstant in the GUI.

/ Emanuel
Algodoo Developer
Emanuel
 
Posts: 300
Joined: Tue Feb 01, 2011 10:46 am
Location: Umeå, Sweden

Re: 1.9.7 thrusters and ropes

Postby Kilinich » Thu Jun 30, 2011 10:25 am

The reason the springConstant was not put in the GUI is because a low value would make some unrealistic behavior. A rope with a low springConstant will behave kind of like a rubber band, but objects can fall between the links. We need to find a way to remove this behavior before we can put the springConstant in the GUI.


Before 1.9.x all ropes was stretchy and that wasn't a problem so why it is now? ;)
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: 1.9.7 thrusters and ropes

Postby Emanuel » Thu Jun 30, 2011 11:47 am

Kilinich wrote:Before 1.9.x all ropes was stretchy and that wasn't a problem so why it is now? ;)

They leaked back then also, but if we put it in as a feature (rubber band that is), people expect it to work like a rubber band, i.e. it should not have holes in it when stretched.
Algodoo Developer
Emanuel
 
Posts: 300
Joined: Tue Feb 01, 2011 10:46 am
Location: Umeå, Sweden

Re: 1.9.7 thrusters and ropes

Postby Kilinich » Thu Jun 30, 2011 12:03 pm

I mean lower values can solve problem with unrealistic behave of rope like in my scene, idk about stretch.
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: 1.9.7 thrusters and ropes

Postby emilk » Tue Jul 05, 2011 3:09 pm

I agree that doesn't look very good - I'll look into it later
Emil Ernerfeldt, lead developer
emilk
 
Posts: 616
Joined: Mon Aug 31, 2009 11:01 am
Location: Umeå, Sweden


Return to Help / Bug reports

Who is online

Users browsing this forum: No registered users and 2 guests