1.9.7 caps_lock compatibility issue

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1.9.7 caps_lock compatibility issue

Postby Kilinich » Mon Jun 27, 2011 11:28 am

Some problems with old scenes winch use caps_lock as controlled acceleration
1) 1.9.7 silently (nothing in console) remove geoms with "incorrect" controller keys binding (for examle I've use word_0 virtual keys to not affect real keys). So my advice is leave geoms or at least put warning in console.
2) Behavior of state keys is changed so no Caps_lock work just like the other keys, I think better is left how it was - work like trigger keys.
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Kilinich
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