1.9.4 MaterialVelocity fail
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1.9.4 MaterialVelocity fail
When I try to use a scene using materialVelocity like these:
it simply does not work. It behaves exactly as if all materialVelocity was zero.
Note that Raydeg's gradient flag thing also does not work on the second one.
it simply does not work. It behaves exactly as if all materialVelocity was zero.
Note that Raydeg's gradient flag thing also does not work on the second one.
Matthias Wandel is epic, in my humble opinion.
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Thymechanic/Phundamentalist
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Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
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Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: 1.9.4 MaterialVelocity fail
Material velocity has disappeared with the new solver, and I'm not sure if that was intentional.
Emil knows the most about the new solver, so this will have to wait until he returns.
/ Emanuel
Emil knows the most about the new solver, so this will have to wait until he returns.
/ Emanuel
Algodoo Developer
- Emanuel
- Posts: 300
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- Location: Umeå, Sweden
Re: 1.9.4 MaterialVelocity fail
Glad to know that somebody is listening to the bug reports...
I really hope it's not intentional. If it is, then would it be possible to tell Algodoo to use the old solver on geoms where materialVelocity != 0?
I've found that using the old solver really helps on hinges some of the time. Occasionally, I have a hinged linkage and it will completely fail when I run it (like in a bug report I did a while ago), but then I select the hinges and set legacyMode = 0 and it works a lot better.
Man, I hope Sabre is evolving continuously....
I really hope it's not intentional. If it is, then would it be possible to tell Algodoo to use the old solver on geoms where materialVelocity != 0?
I've found that using the old solver really helps on hinges some of the time. Occasionally, I have a hinged linkage and it will completely fail when I run it (like in a bug report I did a while ago), but then I select the hinges and set legacyMode = 0 and it works a lot better.
Man, I hope Sabre is evolving continuously....
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
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Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: 1.9.4 MaterialVelocity fail
As far as I know, materialVelocity is not perfectly supported. 
README.txt wrote:* Added the ability to create conveyor belts through the script variable "materialVelocity" (experimental feautre)
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
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