1.9.4 Scenelet bug
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1.9.4 Scenelet bug
If you try to import an old phunlet that was saved from a previous version of Algodoo it will open it up as a new scene.
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Sonic - Posts: 1467
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Re: 1.9.4 Scenelet bug
Saving is also a bit ---,
1. how to properly name it staying in algodoo??
2. how to save it in a folder other then the phunlets folder? (for organizing loads of phunlets, kinda hard to recognize them as dropped_00xx, etc.)

1. how to properly name it staying in algodoo??
2. how to save it in a folder other then the phunlets folder? (for organizing loads of phunlets, kinda hard to recognize them as dropped_00xx, etc.)
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monstertje3 - Posts: 343
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Re: 1.9.4 Scenelet bug
Yes, I noticed that too. I ended up saving it in a scene, so I can later open that scene and copy-paste the phunlet.
It works, but it is also just about the worst method possible, aside from what there already is.
When you drop something onto the Scenelet button, it should open up the Save Scene menu, with the directory by default already set to Phunlets. Or whatever the default Scenelet directory is.
It works, but it is also just about the worst method possible, aside from what there already is.
When you drop something onto the Scenelet button, it should open up the Save Scene menu, with the directory by default already set to Phunlets. Or whatever the default Scenelet directory is.
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Someone Else - Posts: 1147
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Re: 1.9.4 Scenelet bug
Oddly enough, the directory is called phunlets, when the name (inside algodoo) has been changed to scenelets...?
I think.
I think.
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TC42 - Posts: 984
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Re: 1.9.4 Scenelet bug
I think they have kept the old folder name to stop the "HELP, ALL MY PHUNLETS ARE MISSING" topics...
although it would be good if setup renamed the phunlets folder to scenelets or if algodoo would just read from the phunlets folder.
although it would be good if setup renamed the phunlets folder to scenelets or if algodoo would just read from the phunlets folder.
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- electronicboy
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Re: 1.9.4 Scenelet bug
monstertje3 wrote:Saving is also a bit ---,
1. how to properly name it staying in algodoo??
2. how to save it in a folder other then the phunlets folder? (for organizing loads of phunlets, kinda hard to recognize them as dropped_00xx, etc.)
We have planned to add a rename and a delete button to both the scene browser and the scenelet browser.
A create folder and delete folder button might also be useful, I'll look into it.
Someone Else wrote:When you drop something onto the Scenelet button, it should open up the Save Scene menu, with the directory by default already set to Phunlets. Or whatever the default Scenelet directory is.
This might be difficult to do, but I'll look into that as well.
Edit:
Oh I understood you wrong Someone Else, we though about putting a "Select name of scenelet"-dialog when dropping a scenelet in the scenelet browser, but we want it to be quick to work with scenelets, so that you can go in and change the name of the scenelet later, but the image alone will often be enough.
Scenelets can even be dropped on the scenelet browser button, but the browser will be opened, and the question is if that is the wanted behavior.
/ Emanuel
Algodoo Developer
- Emanuel
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Re: 1.9.4 Scenelet bug
maybe include an installer to allow thumbnail views in explorer (link posted a tutorial on how to do it...(if ask , or get tatt, to ask the author for permit to include a modified installer))
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Re: 1.9.4 Scenelet bug
Emanuel wrote:Someone Else wrote:When you drop something onto the Scenelet button, it should open up the Save Scene menu, with the directory by default already set to Phunlets. Or whatever the default Scenelet directory is.
This might be difficult to do, but I'll look into that as well.
Edit:
Oh I understood you wrong Someone Else, we though about putting a "Select name of scenelet"-dialog when dropping a scenelet in the scenelet browser, but we want it to be quick to work with scenelets, so that you can go in and change the name of the scenelet later, but the image alone will often be enough.
Scenelets can even be dropped on the scenelet browser button, but the browser will be opened, and the question is if that is the wanted behavior.
/ Emanuel
I'm not sure if you understand me correctly. I want the Save Phunlet dialog box from previous versions of Algodoo to come up when you drop something into the Scenelet button. This way, you can give your scenelet a name, author, and description.
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Someone Else - Posts: 1147
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Re: 1.9.4 Scenelet bug
Someone Else wrote:I'm not sure if you understand me correctly. I want the Save Phunlet dialog box from previous versions of Algodoo to come up when you drop something into the Scenelet button. This way, you can give your scenelet a name, author, and description.
We thought about bringing up a dialog box when dropping a scenelet, but decided that working with scenelets should be fast.
The idea was that the name of the scenelet could be set after, if needed, but the image is most often enough.
Renaming scenes and scenelets are however not yet implemented, but we have planned to do it before the release.
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Re: 1.9.4 Scenelet bug
There should be an option as to whether you want scenelets to be fast or precice.
The default can be fast, but I want there to be a way to make it always ask me what I want to call the scenelet, who made the scenelet, the description of the scenelet...
And I want hinges to be called hinges.
The default can be fast, but I want there to be a way to make it always ask me what I want to call the scenelet, who made the scenelet, the description of the scenelet...
And I want hinges to be called hinges.
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I love my brain...
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Thymechanic/Phundamentalist
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Someone Else - Posts: 1147
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Re: 1.9.4 Scenelet bug
Someone Else wrote:And I want hinges to be called hinges.
That's easy to do. I'll do it for you.
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Sonic - Posts: 1467
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Re: 1.9.4 Scenelet bug
Sonic wrote:Someone Else wrote:And I want hinges to be called hinges.
That's easy to do. I'll do it for you.
How? a HingeFix Translation?
Matthias Wandel is epic, in my humble opinion.
I love my brain...
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Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
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I love my brain...
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Thymechanic/Phundamentalist
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Someone Else - Posts: 1147
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Re: 1.9.4 Scenelet bug
I actually thought about it myself, but never managed to bother to do it.
But I can't wait until it's done.
And I hope we can persuade Algoryx to implement it.
But I can't wait until it's done.
And I hope we can persuade Algoryx to implement it.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
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I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
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Thymechanic/Phundamentalist
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Someone Else - Posts: 1147
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Sonic - Posts: 1467
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Re: 1.9.4 Scenelet bug
Yay! Thank you!
However, I will now upload that same exact file- hingefix.cfg- in a ZIP file for a hopefully smaller download. Still, 73 kilobytes in sot that big. Hmm... I will also include the texture for a hinge, so the translation will actually have an icon.
I also fixed a few other things.
However, I will now upload that same exact file- hingefix.cfg- in a ZIP file for a hopefully smaller download. Still, 73 kilobytes in sot that big. Hmm... I will also include the texture for a hinge, so the translation will actually have an icon.
I also fixed a few other things.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
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Someone Else - Posts: 1147
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