[Solved]1.7.6 Default inertiaMultipler for old scenes

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[Solved]1.7.6 Default inertiaMultipler for old scenes

Postby Kilinich » Sat Aug 21, 2010 10:48 pm

1.7.6
If scenes made in earlier Algodoo (1.6.0) after open in 1.7.6 innertiaMultipler set to 0.6666667 by default :wtf:

upd: only for polygons. boxes/circles are fine.
Last edited by tatt61880 on Mon Sep 27, 2010 4:29 pm, edited 1 time in total.
Reason: Solved!
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Kilinich
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Re: 1.7.6 Default inertiaMultipler for old scenes

Postby tatt61880 » Sat Aug 21, 2010 11:45 pm

This is not bug.

Bug fixes:
...(snip)...
* Fixed a bug with incorrect inertia calculations for polygons

(I've quoted the sentence above from Chengelog(v1.6.3))

In actual, inertiaMultiplier was made for solving backward compatibility issue for About strange value in moment of inertia

If inertiaMultiplier was 1.0 for earlier scenes (v1.6.0 or earlier), the scene won't work same as the author's thought.
Of course, inertiaMultiplier = 1.0 is physically correct than 0.6666667, though. :s
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: 1.7.6 Default inertiaMultipler for old scenes

Postby Kilinich » Sun Aug 22, 2010 9:58 am

oh now I C
ok
Dream of Algodoo as game development engine...
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