Known issues and TODO

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Known issues and TODO

Postby Kilinich » Thu Aug 05, 2010 2:45 pm

I've see it in "Known issues and TODO" topic:
"Separation of graviational mass an inert mass (as in AgX) for scripting purposes, and for hydrodynamic modeling."

You've successfully implement inertiaMultipler property but it's not inert mass - it's momentum.
How about real inert mass and how about examples of hydrodynamic modeling (can't imagine that).
Thanks!
Dream of Algodoo as game development engine...
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Kilinich
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