1.7.4 hang

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1.7.4 hang

Postby Kilinich » Fri Jul 16, 2010 9:07 pm

I think it's time to grow up and split interface into separate thread so huge mass of water or particles can't hang Algodoo...

Related problem is if I want quit or make new scene but previous loaded was horrible laggy with large amount of geoms. It can take half of minute to wait while Algodoo save that into "onexitsave".

It will be nice to make Algodoo more "idiot proof" and/or optimize that processes. Even progress bar for saving/loading can partially solve that - player see that Algodoo doing something.
Dream of Algodoo as game development engine...
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Re: 1.7.4 hang

Postby Sonic » Sat Jul 17, 2010 5:46 am

I like the progress bar idea.
I do stuff and break things. You know how it is.
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