Camera jumps when moving followed objects, very annoying

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Camera jumps when moving followed objects, very annoying

Postby Frank » Fri Sep 04, 2009 1:31 am

This is a really annoying behavior that I expected to be changed in Algodoo. When I move an object that the camera is set to follow, the camera jumps. I understand that it is moving to the same position relative to the object that it was at before the move was completed, but if I move an object several screens' worth of distance, my camera ends up in the middle of nowhere and it can sometimes be hard to find the scene afterward.
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Re: Camera jumps when moving followed objects, very annoying

Postby Paradigm 29 » Fri Sep 04, 2009 1:40 am

zoom to scene
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Re: Camera jumps when moving followed objects, very annoying

Postby standardtoaster » Fri Sep 04, 2009 2:58 am

Paradigm 29 wrote:zoom to scene

That's a way to get around this bug.


Still needs to be fixed though.
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Re: Camera jumps when moving followed objects, very annoying

Postby Torn » Fri Sep 04, 2009 10:51 am

This problem has really annoyed me for quite a while too - and zoom to scene doesn't always work if you have multiple things in a scene.
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Re: Camera jumps when moving followed objects, very annoying

Postby gradyfitz » Fri Sep 04, 2009 1:38 pm

Torn wrote:This problem has really annoyed me for quite a while too - and zoom to scene doesn't always work if you have multiple things in a scene.

Go into a menu, and click the eye, if I remember rightly, this will centre on the objects you have selected (or the entities the widget is for), if you are moving an object, surely it should be selected :D .

I sure hope that it never starts to move in realtime though (+inf distance is a bit far :D ).

I've just looked at it, and I think that the be behavior is correct (the screen has already moved that far by user interference, people might call the "fixed" behavior "broken"), though, perhaps it should be an option :D .
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Re: Camera jumps when moving followed objects, very annoying

Postby Torpedo » Sat Sep 05, 2009 10:16 pm

I've always found this useful personally actually, if you import a phunlet thats in the wrong place for example. follow that instead and drag in the direction you need to go, then you end up moving with it ready to drag again.

mind you, now that copy and paste works its not as neccesary as it once was.
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