scripting woes
2 posts • Page 1 of 1
scripting woes
there are 2 bugs and 1 design flaw? (dont know how its ment to work really) i keep running into that are really annoying and have prevented me from realizing many ideas.
1. onLaserHit scripts dont execute when u first load the phunlet into a scene (or copy the phunlet)
2. object attributes lose scripted values randomly whenever you undo anything like if i have {2; scene.my.density} as a density of a box 9 times out of 10 its gone after you undo anything
3. it would be extremely useful if we could freely access geomID of objects, ive found out that if you enter a random geomID as a custom variable into an object and hit undo it retrieves the real geomID of the object and after that its usable as a regular object variable, however once again if you reload the scene/import phunlet/clone it stops working
algodoo 1.6.0/windows 7
1. onLaserHit scripts dont execute when u first load the phunlet into a scene (or copy the phunlet)
2. object attributes lose scripted values randomly whenever you undo anything like if i have {2; scene.my.density} as a density of a box 9 times out of 10 its gone after you undo anything
3. it would be extremely useful if we could freely access geomID of objects, ive found out that if you enter a random geomID as a custom variable into an object and hit undo it retrieves the real geomID of the object and after that its usable as a regular object variable, however once again if you reload the scene/import phunlet/clone it stops working
algodoo 1.6.0/windows 7
- Mr_Stabby
- Posts: 155
- Joined: Wed Dec 16, 2009 12:16 am
Re: scripting woes
The bugs are well-known and being worked on.
As for the suggestion, that's up to Algoryx.
As for the suggestion, that's up to Algoryx.
TheWinkits wrote:They both looks of cuking amazing
-

Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
2 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 2 guests



