high fps but low sim speed?
10 posts • Page 1 of 1
high fps but low sim speed?
alot of the scenes now i find on my pc run smoothly but really slow, mainly roman's chase scenes but but it not his scenes... i was able to run lethalsquirle's anti air gun thing with fast sim speed and good fps and now its really slow
all my drivers are up to date and my pc specs are
win 7 64x home premium
intel core 2 quad 2.83ghz
4gb ddr2 ram
nvidia 9800gt
my 500 gb harddrive isn working and i have 8.69gb left of my 149gb with a 10gb page size
my second question is to roman and your pc specs?
all my drivers are up to date and my pc specs are
win 7 64x home premium
intel core 2 quad 2.83ghz
4gb ddr2 ram
nvidia 9800gt
my 500 gb harddrive isn working and i have 8.69gb left of my 149gb with a 10gb page size
my second question is to roman and your pc specs?
- HybridSanwitch
- Posts: 5
- Joined: Fri Oct 30, 2009 3:33 am
Re: high fps but low sim speed?
In the options menu, is the simulation speed set to 1.0?
TheWinkits wrote:They both looks of cuking amazing
-

Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
Re: high fps but low sim speed?
send the content inside config.cfg, under code tags
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
-

RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: high fps but low sim speed?
Chronos wrote:In the options menu, is the simulation speed set to 1.0?
my sim spead is 1.00x and 10.00x is no faster and no fps drop, slowing the sim spead down to 0.10x, the fps goes up a bit and the sim spead is still the same
- HybridSanwitch
- Posts: 5
- Joined: Fri Oct 30, 2009 3:33 am
Re: high fps but low sim speed?
RA2lover wrote:send the content inside config.cfg, under code tags
// Default config.cfg shipped with Algodoo 5.47
Resources.shaders = false;
Scene.addWidget {
minimized = false;
pos = [0.0, 31.0];
widgetID = "Toolbar";
};
Scene.addWidget {
minimized = false;
pos = [0.0, 70.0];
widgetID = "SimControl";
};
Scene.addWidget {
minimized = false;
pos = [0.0, 117.0];
title = "Settings";
widgetID = "EntityOptions"
};
Scene -> {
Camera -> {
smoothPan = true;
smoothZoom = true;
};
};
- HybridSanwitch
- Posts: 5
- Joined: Fri Oct 30, 2009 3:33 am
Re: high fps but low sim speed?
Are you zoomed out as far as possible?
If you are, that can cause it.
If you are, that can cause it.

-

ioncann0ns - Posts: 220
- Joined: Tue Sep 01, 2009 12:58 am
Re: high fps but low sim speed?
HybridSanwitch wrote:RA2lover wrote:send the content inside config.cfg, under code tags
// Default config.cfg shipped with Algodoo 5.47
Resources.shaders = false;
Scene.addWidget {
minimized = false;
pos = [0.0, 31.0];
widgetID = "Toolbar";
};
Scene.addWidget {
minimized = false;
pos = [0.0, 70.0];
widgetID = "SimControl";
};
Scene.addWidget {
minimized = false;
pos = [0.0, 117.0];
title = "Settings";
widgetID = "EntityOptions"
};
Scene -> {
Camera -> {
smoothPan = true;
smoothZoom = true;
};
};
This config.cfg file is from the Program Files Algodoo folder, this version is rarely modified (as you can see by the version number not being changed since Algodoo left closed beta), the modified version is usually kept in the Algodoo My Documents folder (<Drive Letter>:\Documents and Settings\<User>\My Documents\Algodoo\config.cfg (on Windows XP)), this config.cfg file is most likely to show any problems
Hopefully this helps
- gradyfitz
- Posts: 174
- Joined: Tue Sep 01, 2009 8:33 am
- Location: Victoria, Australia
Re: high fps but low sim speed?
RA2lover wrote:send the content inside config.cfg, under code tags
// Generated by Algodoo v1.6.0
inclusive_range = (min, max)=>{min > max ? [] : {[min] ++ inclusive_range(min + 1, max)}};
SPH -> {
kernelMultiplier = 0.635;
incompressible = true;
influence = 2.7;
viscMultiplier = 1.0;
solveT = 0.01;
unilateral = true;
lowMassCollisionRadiusFactor = 0.4;
friction = 0.01;
jitter = 0.0;
sort = false;
restitution = 0.0;
maxNeighbors = 64;
geomFieldOffset = 0.5;
spikyKernel = true;
geomFriction = 0.001;
surfaceTension = 0.0;
radius = 0.05;
density = 1.0;
solveIters = 1;
minMassFactor = 3.0;
nonPenetration = true;
vaporizeTime = +inf;
pressMultiplier = 1.0;
specialPressure = true;
solveConst = 1e+006;
bucketSize = 2.0;
geomMassMultiplier = 2.0;
kernelNormalize = false;
viscosity = 0.0;
soundSpeed = 20.0;
velocitySmoothing = false;
geometryFields = true
};
math -> {
max = (a, b)=>{a > b ? a : b};
min = (a, b)=>{a < b ? a : b}
};
Sim -> {
airFrictionQuadratic = 0.0;
blockedContactSolver4N = false;
skipDistance = 0.15;
solvePreSortConstraints = true;
blockedContactSolver3N = true;
solver = "gs";
blockedContactSolver2N = true;
solveRegularizationFactor = 1.0;
adHocSolver = false;
cableMaxMassRation = 2.0;
gravityStrength = 9.8;
airSwitch = true;
cableAdaptiveSlack = false;
gravitySwitch = true;
frequency = 1000;
blockedContactSolver2NF = false;
cableMiliatryConstraint = false;
solveConstant = 1e+008;
useSkipLists = true;
timeFactor = 1.0;
mutipleContactEventPerPair = false;
maxSpringStrength = 10.0;
cables = true;
cableDistanceConstraint = true;
gravityAngleOffset = 0.0;
solveConstCables = 1e+008;
solverSOR = [1.0, 1.0, 1.0];
solveIter = 30;
solveTcontacts = 0.05;
solveStiffIter = 0;
solveDistFactor = 1.0;
solveRandomizeConstraints = true;
bruteColliderCutoff = 0;
solveTCables = 0.05;
sortBroadPhasePairs = false;
blockedContactSolver = false;
cableLineSmartChoice = true;
solveTconstraints = 0.05;
solveVelFactor = 1.0;
defaultBodyDensity = 2.0;
cableJacobianScale = 1.0;
airFrictionLinear = 0.01;
maxPositionCorrection = +inf;
warmStart = true;
cableMaxSlack = 0.1;
running = true;
optimizeContactSet = true;
airFrictionMultiplier = 1.0;
targetPenetration = 0.0001;
solveReverseConstraints = false;
polygonMeshSize = [128, 128];
cableMaxImpFactor = +inf;
defaultBodyFriction = 0.5;
fastPolyAABB = true;
nyquistFactor = 4.0;
cableLineConstraint = true;
springForce = 1000.0;
warmStartFactor = 0.5;
airDensity = 0.01;
largeOverlapTest = true;
solvePenetrationDamping = false;
rotFrictionLinear = 0.00314;
defaultBodyRestitution = 0.5;
solveAccFactor = 1.0;
cableSafetyDistance = 0;
cableLineInternalize = false;
forceContactCalculations = false
};
sin = {math.sin};
WebCam -> {
flipVert = false;
flipHoriz = false
};
Defaults -> {
glueToWorld = false;
borders = true
};
spawnPyramid = (n)=>{for(n, (i)=>{spawnBoxRow([(n - i) * 0.5, n - i], i)})};
exit = {System.exit};
App -> {
fadeColor = [0.0, 0.0, 0.0];
updateInterval = 1;
alwaysCalcContacts = false;
laserResolution = 10.0;
waterMaxElongation = 2.0;
maxBorderArea = 0.2;
borderWidth = 0.1;
waterColor = [0.1, 0.1, 1.0, 0.7];
waterRefractiveIndex = 1.33;
sceneFadeInTime = 1.0;
polytoolPreviewColor = [1.0, 0.5, 1.0, 0.4];
gpuWater = true;
drawBCs = false;
drawVertices = false;
maxPointDist = 0.5;
drawScaleIndicator = true;
maxUndo = 40;
metaWater = true;
minPointDist = 0.15;
maxSPHSpawn = 2000;
laserWidth = 0.2;
maxBorderAreaSpecial = 0.4;
drawOBBs = false;
Grid -> {
grid = false;
base = 4;
numAxes = 2;
scale = 1.0;
snap = true
};
language = "English";
fadeTranslate = [0.0, 0.0];
waterTracerLightness = 0.75;
GUI -> {
geomGenTolerance = 1.2;
toolGestureSensitivity = 1.0;
drawDragLine = true;
dragUndo = true;
useHSL = false;
alikeTolerance = 0;
geomGenShrink = 0.0033;
toolGestures = true;
Forces -> {
normalText = "N";
totalText = "";
airFrictionText = "-fv";
attraction = false;
gravityText = "mg";
airBuoyancyText = "-adg";
airFriction = true;
airBuoyancy = true;
total = false;
attractionText = "A";
externalText = "ext";
friction = true;
drawValues = true;
drawNames = true;
external = true;
normal = true;
velScale = 1.0;
frictionText = "T";
springText = "-kx-bv";
forceScale = 1.0;
drawForces = false;
gravity = true;
contactCombinationDistance = 1.2;
spring = true;
velocities = false;
frictionProjection = true;
hingeText = "H";
hinge = true
};
trapUser = false;
geomGenMinArea = 0.0009;
drawHingesWhenRunning = true;
toolSpecificCursors = true;
zoomFactor = 0.2;
allowDrawSelect = true;
level = 3;
Scene.addWidget {
widgetID = "SimControl";
minimized = false;
pos = [0.0, 70.0];
size = [521.0, 40.0];
title = ""
};
Scene.addWidget {
widgetID = "Options";
minimized = false;
pos = [619.5, 0.0];
size = [517.0, 266.0];
title = "Options";
contents = {activeTab = 1}
};
Scene.addWidget {
widgetID = "Toolbar";
minimized = false;
pos = [0.0, 31.0];
size = [600.0, 32.0];
title = ""
};
Scene.addWidget {
widgetID = "EntityOptions";
minimized = false;
pos = [0.0, 117.0];
size = [178.25, 120.0];
title = "Settings"
}
};
laserEvents = true;
screenshotsWithAlpha = false;
laserBroadPhase = true;
Background -> {
skyColor = [0.3, 0.4, 1.0, 1.0];
cuteClouds = true;
drawClouds = true;
cloudOpacity = 0.9
};
scaleGravityField = false;
drawBodyCenters = false;
drawCables = false;
forceVertexPolygonDrawing = false;
maxPolygonBorderFactor = 0.75;
pointSize = 3.0;
chainDensityFactor = 1.0;
laserSuperBoost = 1.0;
dragToolStrength = 0.25;
HQPolygons = false;
drawParticleNeighbors = false;
waterElongation = 0.05;
fadeRotate = 0.0;
drawSelectionOBB = false;
drawVelocityFactor = 0.02;
lineWidth = 3.0;
drawParticleCenters = false;
fadeScale = [0.95, 0.95];
enableScriptMenu = true;
checkForUpdates = true;
DPI = 86.0;
waterTracers = 0;
autosaveTime = 300.0;
waterFanceyFactor = 10.0;
metaCutoff = 0.5;
numColorsInRainbow = 12;
drawCollisions = false;
drawMapOBBs = false;
waterTracerSize = 0.015;
showGravityField = false;
maxCogs = 128;
autosaveEnable = true;
laserWaterBVH = false;
marchingSquaresResolution = 1.0
};
Console -> {
fade = false;
screenSize = 0.35;
delay = 0.3;
scroll = true;
color = [0.1, 0.1, 0.1, 0.8]
};
Tablet -> {
rightClickOverride = false;
improveClickTolerance = true;
overrideMouseEvents = true
};
Resources -> {
textures = true;
force16BitTextures = false;
shaders = true
};
cos = {math.cos};
makeRing = (r, n)=>{
list = [];
for(n, (i)=>{
a = (2 * math.pi * i) / n;
list = list ++ [r * [cos(a), sin(a)]]
});
list
};
groovyOn = {
App.fadeColor = [0.8, 0, 0.9];
App.fadeTranslate = {[3 * sin(time), 2 * sin(time)]};
App.fadeRotate = {sin(System.time * 1.2)};
App.Background.skyColor = [0, 0, 0, 0]
};
Scene -> {
author = "Roman";
title = "Deformable Fiat Seicento";
description = "Ver. with 1.1 l engine (Sporting)";
Camera -> {
trackRotation = false;
zoom = 123.70363;
smoothRotation = true;
smoothPan = true;
smoothFactor = 0.9;
rotation = 0.0;
pan = [-45.407604, 1.1200255];
smoothZoom = true
};
gravityRotationOffset = NaN
};
time = 8.94;
GUI -> {
rightToLeft = false;
fontShadow = true;
fgColor = [1.0, 1.0, 1.0, 1.0];
font = "arial_black";
crispFonts = false;
clickTimeTolerance = 0.3;
opacity = 0.8;
cursorFPSLimit = 25.0;
scale = 1.0;
bgColor = [0.2, 0.2, 0.2, 1.0];
penInput = false;
forceOSCursor = true;
fontShadowOffset = [0.125, 0.125];
cursor = true;
crispFontFactor = 0.5;
tooltips = true;
clickTolerance = 5.0
};
Threading -> {numThreads = 1};
Input -> {
touchScreenDetection = true;
touchScreenDetectionGoodCutoff = 30;
touchScreenDetectionRelCutoff = 50
};
quit = {System.exit};
groovyOff = {
App.fadeColor = [0, 0, 0];
App.Background.skyColor = [0.45, 0.55, 1, 1]
};
Keys -> {
Keys.bind("f12", {System.screenshot});
Keys.bind("pause", {
Sim.running = false;
App.Step
})
};
System -> {
frame = true;
minFPS = 10.0;
resizable = true;
maximized = true;
maxFPS = 60.0;
antiAlias = 1;
regularScreenshots = 0;
fakeFullscreen = true;
depth = 32;
vSync = false;
fullscreen = false;
resolution = [1680, 988]
};
for = (n, what)=>{
n <= 0 ? false : {
for(n - 1, what);
what(n - 1)
}
};
FileInfo -> {
author = "Roman";
title = "Deformable Fiat Seicento";
version = 6;
description = "Ver. with 1.1 l engine (Sporting)"
};
spawnBoxRow = (offset, n)=>{for(n, (x)=>{Scene.addBox({pos = offset + [x, 0]})})};
spawnRing = {Scene.addPolygon({surfaces = [makeRing(1, 48), makeRing(0.5, 48)]})};
print = {Console.print}
I hope this is the right config file...
- HybridSanwitch
- Posts: 5
- Joined: Fri Oct 30, 2009 3:33 am
Re: high fps but low sim speed?
It is, Is your zoom 0.010?
-

Dadasas - Posts: 46
- Joined: Tue Sep 01, 2009 2:03 am
Re: high fps but low sim speed?
found out the cause. sim.frequency is set to 1000 on your config. the default value is 100.
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
-

RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
10 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 4 guests



