[Bug]Laser Phunlet saving issues
6 posts • Page 1 of 1
[Bug]Laser Phunlet saving issues
If you change the laser's maxrays variable, then save it as a phunlet, when you load that phunlet, the laser's MaxRays variable resets to 1000.
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
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RA2lover - Posts: 607
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- Location: Brazil
Re: [Bug]Laser Phunlet saving issues
This is a common issue with most variables. It isn't just for phunlets, it also happens when you load the scene or undo something. It's being worked on, I think.
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Chronos - [Most Active Member 2010]
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Re: [Bug]Laser Phunlet saving issues
wasn't that bug suppose to get fixed in phun?
When asking for help, READ THE STICKIES!
- electronicboy
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Re: [Bug]Laser Phunlet saving issues
lasers are algodoo-only.
also, MaxRays is not a custom variable - it's a variable for all lasers, which sets the max number of lines the laser can draw before it disappears.
a +inf value could cause recursive crashes while using mirrors, for instance.
also, MaxRays is not a custom variable - it's a variable for all lasers, which sets the max number of lines the laser can draw before it disappears.
a +inf value could cause recursive crashes while using mirrors, for instance.
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: [Bug]Laser Phunlet saving issues
I am not able to replicate this bug. I have done the following:
- Create a box
- Attach a laser to the box
- Change, through the script menu, maxRays to 5000
- Select the box and laser
- Save them as a phunlet through "Save selected.."
- Load the phunlet
The laser still has maxRays equal to 5000.
Does this cause maxRays to be reset for you?
- Create a box
- Attach a laser to the box
- Change, through the script menu, maxRays to 5000
- Select the box and laser
- Save them as a phunlet through "Save selected.."
- Load the phunlet
The laser still has maxRays equal to 5000.
Does this cause maxRays to be reset for you?
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- Joel
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Re: [Bug]Laser Phunlet saving issues
Did you try it with a custom variable?
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
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