by tadietz » Wed Mar 20, 2013 2:35 am
I have noticed that the friction slider now can be moved right to infinity and I seem to be able to manually enter values higher than 2 (which seems to be the highest numeric value you can set with the slider). I had not previously tried specifying values higher than 2 so don't know if this is new of not.
On the subject of friction, what do these values equate to in the 'real world' ? The highest values I have seen mentioned when I research this top out at slightly < 2, and that is for static friction. In the situations I am simulating, the surfaces are moving relative to each other and so would be more subject to kinetic frictional coefficients - or more accurately rolling friction, which has even lower values in most circumstances.
Does Algodoo 'figure out' what kind of frictional forces are occurring between objects, i.e., static, kinetic, or rolling? If not, should I set the frictional values manually according to what interactions various components will have with each other?
One other thing, I have noticed for beta 2.1.0, I can't seem to find a way to run Algodoo in other than full screen mode and cannot even minimize it. Is this working as designed? I noticed it on 2.1.0 b8 and am now on 2.1.0 b10, both of which exhibit the same behavior.
Thanks for any insights.
I have noticed that the friction slider now can be moved right to infinity and I seem to be able to manually enter values higher than 2 (which seems to be the highest numeric value you can set with the slider). I had not previously tried specifying values higher than 2 so don't know if this is new of not.
On the subject of friction, what do these values equate to in the 'real world' ? The highest values I have seen mentioned when I research this top out at slightly < 2, and that is for static friction. In the situations I am simulating, the surfaces are moving relative to each other and so would be more subject to kinetic frictional coefficients - or more accurately rolling friction, which has even lower values in most circumstances.
Does Algodoo 'figure out' what kind of frictional forces are occurring between objects, i.e., static, kinetic, or rolling? If not, should I set the frictional values manually according to what interactions various components will have with each other?
One other thing, I have noticed for beta 2.1.0, I can't seem to find a way to run Algodoo in other than full screen mode and cannot even minimize it. Is this working as designed? I noticed it on 2.1.0 b8 and am now on 2.1.0 b10, both of which exhibit the same behavior.
Thanks for any insights.