1.7 beta

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Expand view Topic review: 1.7 beta

Re: 1.7 beta

Post by dfdf » Sun Jun 20, 2010 7:00 pm

[quote="Nxdt"]Thanks for making this emil! I love the new skin and palettes features and the new button icons and general layout of stuff is much better. :) Thanks for bringing the right click menu back, construction is mcuh easier.[/quote]

Re: 1.7 beta

Post by Gryphen » Mon Apr 12, 2010 10:06 pm

When I install the deb package it dosn't create a menu shortcut.
And I thought that there was a discount for being a phunland member, yet I never received a discount.

Re: 1.7 beta

Post by Roast Beef » Tue Mar 23, 2010 5:10 pm

[quote="izacque"]make a simple ratchet[/quote]
dont you think i have tried that?
ratchets in algodoo keep iffrom turning a certain way but you cant put any pressure on it .

Re: 1.7 beta

Post by izacque » Mon Mar 22, 2010 11:21 pm

make a simple ratchet

Re: 1.7 beta

Post by Roast Beef » Mon Mar 22, 2010 5:13 pm

I would love to see an option to have a hinge only spin one way
i would use that all the time and it shouldnt be too hard to make
but im really not sure

Re: 1.7 beta

Post by Chronos » Mon Mar 22, 2010 11:19 am

[quote="Ian151"]I tried changing the attraction of any object through the material menu and it won't let me type. It seems fine in the other sliders in the material menu but I can't type any numbers into the attraction without having to go to the scripting menu. might be a bug in 1.6.6[/quote]
I've been having (and reported) this problem since the beta was released. I'm beginning to think this isn't a bug, but it was intentional...

Re: 1.7 beta

Post by Ian151 » Mon Mar 22, 2010 1:54 am

I tried changing the attraction of any object through the material menu and it won't let me type. It seems fine in the other sliders in the material menu but I can't type any numbers into the attraction without having to go to the scripting menu. might be a bug in 1.6.6

Re: 1.7 beta

Post by Grasber » Sat Mar 20, 2010 7:34 am

[quote="Dakta"]he's talking about wireframe mode. it doesn't make a lot of sense in algodoo, since wireframe mode is used in 3d modeling apps for showing nodes and vertices and not faces. Although, a node and vertice view would be nice.

Especailly nice if we could edit the nodes in polygons individually. Not THAT would be awesome![/quote]

He's not talking about wireframe mode. I've also used Garry's mod for Half Life and I know what he means.

It's like an electronic circuit in wich you wire things up. You can connect sensors that have an output to different parts that process the information given by the sensors and then transport it to an output object.

For instance, you can have 2 pressure sensors weighing other 2 objects. These pressure sensor could be connected to an adder module with multiple inputs, that gives a result that can be shown on a display.
The wiring of these things is very simple, just by connecting them with a wire from object to object. Nothing about scripting, variables, etc.

Hope you got it ;)

Re: 1.7 beta

Post by MEn » Fri Mar 19, 2010 5:46 am

I really love the skin editing, but I'm not to fond with the current GUI. I don't really like the rounded edges. It gives it a bulky look instead of the sleek clean classic skin. I know I can simply change the skin, but I really like the new icons. So if someone wants to convert it or teach me how to convert the icons to the classic skin, I'll really appreciate it.

Sorry for my inactivity.

Re: 1.7 beta

Post by kilebantick » Fri Mar 19, 2010 4:19 am

Ahh. Xray palette? What ingenious things are you up to now emilk? Sounds quite interesting.
Thankyou for posting that link by the way, it has given me a nice brainwave, and i'm going back to mess around with SVG2PHUN some more, i'm having a few ideas :)

Re: 1.7 beta

Post by Kutis - AHOX » Thu Mar 18, 2010 9:43 pm

I have an idea for you, Emilk.

An accelerating server!

If someone have more laggy scene than 60 percent (user will set this by slider), Algodoo will send scene to accelerating server, and the server will send simulation to user's server. It will make users more happy, because lotz people have enough fast connection to do this.

One problem: where to get the fast server that won't lag for less money ??? A supercomputer like KRAKEN will be enough :D ;)

Re: 1.7 beta

Post by Dakta » Thu Mar 18, 2010 8:18 pm

he's talking about wireframe mode. it doesn't make a lot of sense in algodoo, since wireframe mode is used in 3d modeling apps for showing nodes and vertices and not faces. Although, a node and vertice view would be nice.

Especailly nice if we could edit the nodes in polygons individually. Not THAT would be awesome!

Re: 1.7 beta

Post by Sonic » Thu Mar 18, 2010 8:14 pm

I'm just glad that Emil actually listened to my bug reports. I felt slightly better as I read the logfile, and realised that Emil actually listened. After a long day of standarized testing in school, this was the perfect thing to make up for it.

Re: 1.7 beta

Post by krzat » Thu Mar 18, 2010 6:56 pm

I mean wire-mode like in golems game/garrys mod, etc.

For algodoo:
wire could be just a connection between variables of two objects
+
some devices like switches, buttons, velocity meters, accelerometers and central unit(which will contain script) .

Example:
block and 2 hinged wheels, central unit and velocity meter on block. Unit contains thyme script and it is connected with motor(hinge) and velocity meter.

That will make scripting much simpler, I think.

Re: 1.7 beta

Post by emilk » Thu Mar 18, 2010 1:00 pm

krzat wrote:Are you planning wire mode in near-future?


What do you mean by "Wire-mode"?

Edit: tatt hinted that you may be referring to this: http://www.phunland.com/forum/viewtopic.php?id=4078

If so, 1.7 will have the X-ray palette, which when applied will give the effect you want. However, it will also permanently (well, until undo) change the look of the object, which is probably not what you want. I will consider adding an option to preview a palette (like X-ray) without actually applying it. It may not make it into 1.7 though, but maybe a future update.

Re: 1.7 beta

Post by Dadasas » Wed Mar 17, 2010 11:31 pm

I can't seem to download the new version.

Re: 1.7 beta

Post by krzat » Wed Mar 17, 2010 11:18 pm

Are you planning wire mode in near-future?

Re: 1.7 beta

Post by Dakta » Wed Mar 17, 2010 7:53 pm

[quote="emilk"]1.6.6 is out (Windows and Mac):
* Added slider for chain size (no longer zoom dependent)
* Being slow in using drag, move and rotate tools should now never open the context menu
[/quote]

This^^

Thank you Emil!

Re: 1.7 beta

Post by KarateBrot » Wed Mar 17, 2010 7:17 pm

wow awesome. emil you're the best. you work too hard. take a break :D

Re: 1.7 beta

Post by emilk » Wed Mar 17, 2010 5:18 pm

1.6.6 available for Windows, Mac and Linux64

Changelog 1.6.5 => 1.6.6:
* Removed shader linking spam
* Smoother auto-apply of palette
* Fixed a problem with Key.bind (F12 should now work again for screenshots)
* Reverted the "delete geometries both glued and fixated" fix from before since it caused more bugs that it solved
* Added cvar App.killerPlanes to easily add and remove the default killer planes
* Fixed a problem with drawing self-intersecting polygons (like pentagrams).
* Added slider for chain size (no longer zoom dependent)
* Fonts now have equal width for characters +-0123456789
* Slight redesign of entity information
* Button input chooser (for stuff like laser activation) now uses left/right shift/alt/ctrl/meta buttons explicitly instead of the commons (e.g. "left shift" instead of just "shift")
* Clicking and holding to open context menu now only occurs if no modifiers (CTRL, SHIFT, ...) are down.
* Being slow in using drag, move and rotate tools should now never open the context menu
* Script menu now comes in just one long list, but you can throw the window to "scroll" down.
* Fixed an issue with widgets disappearing when closing Algodoo with hidden windows.
* Scale tool now resizes single objects immediately even when ALT is not pressed.
* Added "Select by encircling" options to Sketch, cut, box and polygon tool options (all linked to App.GUI.allowDrawSelect)
* Added serialization of tool options (so that brush size etc are now saved between sessions).
* Added Swedish translation.

Re: 1.7 beta

Post by Mystery » Wed Mar 17, 2010 10:50 am

We don't need extra collision groups 7 is more then enough.

Re: 1.7 beta

Post by lethalsquirrel » Tue Mar 16, 2010 8:46 pm

i cant figure out how to turn off select by encircling, but other than that im lovin it

Re: 1.7 beta

Post by Mr. crash » Tue Mar 16, 2010 8:31 pm

Will more collision groups be added? Kilinich wants them so much!!

Re: 1.7 beta

Post by Roast Beef » Mon Mar 15, 2010 1:09 am

the chain should have the same slider as the brush does

Re: 1.7 beta

Post by oooyah » Fri Mar 12, 2010 5:27 am

I have been having problems not being able to see the bottom of the script menu can anyone help?

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