Meta_encoding = "UTF-8"; // This line can be commented out if the encoding is UTF-8, or if the file has a Byte Order Mark (BOM, see http://en.wikipedia.org/wiki/Byte-order_mark). If uncertain, leave out-commentated (//-ed) /* A note to translators: Each line starting with // is a comment and will be ignored. So will pieces of text surrounded by the /* things this section is surrounded by. When translating, only translate the parts within in the quotes ("this"). Check the Algodoo console for syntax errors in the translation. The console can be accessed via the button below Esc and above Tab. Any translation ending with _Tooltip is a special message shown when the mouse hovers over a button or slider etc. On touch screens, this message is shown when the user press-and-holds on a button. Some things have a special text for touch-only devices (like tablets). These ends with _Touch. For instance: ToolDrag = "Drag"; ToolDrag_Tooltip = "Drag tool (D) - drags objects when the simulation is running."; ToolDrag_Tooltip_Touch = "Drag tool - drags objects when the simulation is running."; */ // Support for right-to-left languages (like in Arabic and Hebrew) is activated by uncommenting the next line: //Meta_RightToLeft = true; // Made for Algodoo v2.1.0 // Official English original by Emil Ernerfeldt /* This is to keep track of what English original was used as a basis for a translation. When translating this file to another language, make sure the Meta_version of the translation file matches the version in the English original. */ Meta_version = 47; // Leave this untouched when making a translation! // Fallback fonts to use if the font set by a skin doesn't work with our encoding. In the order of precedence (first preferred). Meta_FontFallbacks = ["Verdana", "Tahoma", "Sans"]; // The font size set by skin will be multiplied by this. Lower to get smaller text. Meta_FontScale = 1.0; //////////////////////////////////////////////////////////////// /* FontTestText is used to preview a font, and so it should be a good test of the fonts' capabilities to show text in this language. Ideally it should be a pangram (http://en.wikipedia.org/wiki/Pangram). A font that manages to show all the letters in FontTestText will be accepted as a good font for this language. NOTE: it is VERY important that any special (non-latin) letters of your language are in this! */ FontTestText = "The quick brown fox jumps over the lazy dog. ∫∞²≈Σ³×180°"; // Standard English pangram, plus extra test for some special characters used in Algodoo. MoreTranslations = "More translations at\nwww.algodoo.com"; /* Loading messages are picked at random. Each message is split into two parts: a short title, and a longer content text. Add more if you like! */ LoadingMessages = [ // Algodoo tips ["А знаете ли вы что...", "...вы можете клонировать объекты зажав CTRL и передвинув мышь в нужное для вас место?"], ["А знаете ли вы что...", "...вы можете выбрать один объект в группе объектов зажав ALT и кликнув по нему?"], ["А знаете ли вы что...", "...вы можете вставить изображение в программу с вашего комп. или интернета?"], ["А знаете ли вы что...", "...вы можете рисовать прямые линии зажав SHIFT?"], ["А знаете ли вы что...", "...вы можете выбрать все копии объекта кликнув три раза по нему?"], ["А знаете ли вы что...", "...вы можете клонировать объект с помошью кнопки клонировать ?(капитан где-то рядом)"], ["А знаете ли вы что...", "...вы можете убрать сетку зажав ALT?"], ["А знаете ли вы что...", "...вы можете сбросить настроки для ползунка нажав СКМ(Средняя Кнопка Мыши)?"], ["А знаете ли вы что...", "...вы можете испольовать кисть/ластик для рисования/стирания произвольных геометричиских фигур?"], ["А знаете ли вы что...", "...вы можете добавить объект к выделенным объектам зажав сочетание клавиш CTRL+SHIFT?"], ["А знаете ли вы что...", "...вы можете убрать выделение с объекта зажав SHIFT и кликнув по объекту?"], ["А знаете ли вы что...", "...вы можете быстро сохранить части сцены перемистив их в меню объектов?"], ["А знаете ли вы что...", "...вы можете втавлять объекты в сцену из меню объектов ?"], ["А знаете ли вы что...", "...вы можете включить полноэкранный режим нажав ALT+Enter, CTRL+F или F11?"], ["А знаете ли вы что...", "...вы можете сделать снимок экрана нажав F12?"], ["А знаете ли вы что...", "...вы можете контролировать скорость симуляции нажимая на кнопки Пауза/Воспроизведение/и т.д. ?"], ["А знаете ли вы что...", "...вы можете найти настройки для гравитации, воздуха и для сетки инструментов?"], ["А знаете ли вы что...", "...вы можете найти подсказку о большинстве инструментов ?"], ["А знаете ли вы что...", "...перевод на русский язык сделал Галочкин Иван?"] ]; /* The first time Algodoo runs on a computer a font cache is created, which can take a minute or two. To make sure the user is not alarmed, thinking Algodoo has hanged, we show this message. */ FirstTimeLoadTitle = "Первый запуск Algodoo!"; FirstTimeLoadMessage = "займёт 2-3 минуты, после этого он будет запускатся за несколько секунд."; OpenFirstTimeRunning = "Откройте окно приветствия"; FirstTimeRunning = "Здравствуйте, и добро пожаловать в Algodoo!\n"; FirstTimeRunningTitle = "Привет!"; StartTutorial = "Зайдите в меню уроков"; ShowDialogAgain = "больше не показывать это сообщение"; Activate = "Активация"; Activate_Description = "Зарегистрируете Algodoo с помощью ключа!"; Setup = "Установки"; Setup_Description = "Выберете язык"; WelcomeTutorials = "Учебники"; WelcomeTutorials_Description = "Выучите основы за пару минут"; Content = "Сцены"; Content_Description = "Ищите и загружайти сцены в базу данных Algodoo"; WelcomeLessons = "Уроки"; Lessons_Description = "используйте программу для обучения"; WelcomeSetup = "Подстройте программу для себя."; WelcomeIntro = "Всего за пару минут Algodoo станет вашим любмым инструментом."; WelcomeSetLanguage = "Выберете свой язык"; WelcomeSetSkin = "Изменить цвет оболочки"; WelcomeSetPlatform = "выберете устройство ввода по умолчанию"; WelcomeSetActivate = "Зарегистрируете Algodoo"; WelcomeHeaderSetup = "Установки"; WelcomeHeaderLanguage = "Выберете свой язык"; WelcomeHeaderSkin = "Изменить цвет оболочки"; WelcomeHeaderPlatform = "выберете устройство ввода по умолчанию"; WelcomeHeaderActivate = "Зарегистрируете Algodoo"; WelcomeHeaderOptions = "Настройки"; WelcomeLanguageText = "Выберете свой язык. Всё будет на выбранном вами языке."; WelcomeLanguageInfo = "Вы также можете сменить язык в настройках."; WelcomeSkinText = "Подстройте программу для себя выбрав тёмную или светлую оболочку."; WelcomeSkinInfo = "Вы также можете сменить оболочку в соотв. меню."; WelcomeSkinDark = "Темный"; WelcomeSkinLight = "Светлый"; WelcomePlatformText = "Выберете платформу котрую вы используете."; WelcomePlatformInfo = "Вы также можете сменить платформу в соотв. меню."; WelcomePlatformKeyboard = "Мышь и клавиатура"; WelcomePlatformTouch = "сенсорная панель"; WelcomeActivateText = "Зарегистрируете Algodoo с помощью ключа!."; WelcomeActivateInfo = "Зарегистрируете Algodoo с помощью ключа позже в соотв.меню."; WelcomeOptionsText = "Мы закончили теперь вы можете исследовать мир Algodoo."; WelcomeOptionsInfo = "Настроки могут быть изменены в соот. меню."; SlowRenderingError = "Algodoo тормозит! Установите драйвера для видеокарты. Нажмите чтобы узнать больше."; // Pop-ups OK = "OK"; Close = "Закрыть"; Cancel = "Отменить"; Warning = "Внимание"; Error = "Ошибка"; OutOfMemory = "Загружена оперативная память!\n\nСохраните сцену и перезапустите Algodoo!"; // %1% will be replaced by e.g. "www.algodoo.com" InternetErrorX = "Ошибка подключения к %1% - пожалуйста проверте интернет соеденение."; InternetError = "Ошибка подключения к интернету - пожалуйста проверте интернет соеденение и попробуйте снова."; ///////////////////////////////////////////////////////////////////////////// // Window buttons: Window_Close_Tooltip = "Закрыть окно"; Window_Minimize_Tooltip = "Минимизировать/восстановить окно"; Window_ShowGroup_Tooltip = "Show associated group.\n Нажмите ещё раз для возврата."; ///////////////////////////////////////////////////////////////////////////// // Things for describing groups EmptyGroup = "пустая группа"; WaterGroup = "вода"; X_For_Y = "%1% - %2%"; // %1% is the type of menu, %2% the selection description. E.g.: "Appearance - 2 polygons"; // For window titles of right hand side menus when setting settings for new objects. // Example: X_For_Y("MaterialMenu", "New_Objects") => "Материалы - Новый объект"; New_Objects = "Новый объект"; /* Used for describing types (like "12 geometries"). To test this, right-click any number of objects and check the title of a sub-menu (like "Appearance menu for 7 circles"). These functions take the number of objects to describe and returns the appropriate form (singular, plural). You can do advanced stuff in there to suite the need of your language. Here's an example of a Type_Box that returns "Fizz" for multiples of 3, "Buzz" for multiples of 5 and "FizzBuzz" for multiples of both three and five. Type_Box = (n)=>{ n%3==0 && n%5==0 ? "FizzBuzz" : n%3==0 ? "Fizz" : n%5==0 ? "Buzz" : n==1 ? "a box" : n + " boxes" }; "%" is the modulus operator, "==" compares for equality while "&&" means "and". Think of "?" as "then" and ":" as "else". */ Type_Box = (n)=>{ n==1 ? "Квадрат" : n + " Квадраты" }; Type_Circle = (n)=>{ n==1 ? "Круг" : n + " Круги " }; Type_Polygon = (n)=>{ n==1 ? "полигон" : n + " полигоны" }; Type_Plane = (n)=>{ n==1 ? "Плоскость" : n + " Плоскости" }; Type_Geom = (n)=>{ n==1 ? "geometry" : n + " geometries" }; // A general geometry (i.e., any of the above) Type_FixJoint = (n)=>{ n==1 ? "Шарнир" : n + " Шарниры" }; Type_Hinge = (n)=>{ n==1 ? "ось" : n + " оси" }; Type_Spring = (n)=>{ n==1 ? "пружинна" : n + " Пружины" }; Type_Tracer = (n)=>{ n==1 ? "tracer" : n + " tracers" }; Type_LaserPen = (n)=>{ n==1 ? "Лазер" : n + " Лазеры" }; Type_Thruster = (n)=>{ n==1 ? "Ускоритель" : n + " Ускорители" }; Type_LineEndPoint = (n)=>{ n==1 ? "Конечная точка" : n + " Конечные точки" }; Type_Entity = (n)=>{ n==1 ? "Объект" : n + " Объекты" }; // The most general form ///////////////////////////////////////////////////////////////////////////// // The tools Toolbar = "Инструменты"; // Name of window ToolHelpButton_Tooltip = "Go to the description of how to use this tool"; ToolOptionsButton_Tooltip = "Further tool options"; ToolSketch = "Эскиз"; ToolSketch_Tooltip = "Инструмент Эскиза (K) - все инструменты в одном!"; ToolSketch_Tooltip_Touch = "Инструмент Эскиза - все инструменты в одном!"; ToolMove = "Переместить"; ToolMove_Tooltip = "Инструмент для перемещения воды или объектов (M)"; ToolMove_Tooltip_Touch = "Инструмент для перемещения воды или объектов"; ToolDrag = "Перетащить"; ToolDrag_Tooltip = "инструмент для перетаскивания исп. когда симуляция запущена (D)"; ToolDrag_Tooltip_Touch = "инструмент для перетаскивания исп. когда симуляция запущена"; ToolRotate = "Повернуть"; ToolRotate_Tooltip = "Повернуть объект или воду"; ToolPolygon = "Полигон"; ToolPolygon_Tooltip = "Полигональны инструмент (P) - рисуйте по клеточкам.\n" + "Зажмите Shift что бы рисовать прямые.\n" + "Очерчите объекты что бы их выделить .\n" + "\n" + "Поверните объект зажав среднию кнопку мыши\n" + "Перетащите фон зажав правую кнопку мыши\n" + "Приближайте и отдаляйте вид спомощью колёсика мыши ."; ToolPolygon_Tooltip_Touch = "Полигональны инструмент - рисуйте по клеточкам.\n" + "Очерчите объекты что бы их выделить."; ToolBrush = "Кисть"; ToolBrush_Tooltip = "Кисть (B) - свободное рисование.\n"+ "Рисуйте с помощью левой кнопки мыши. Стирайте с помощью правой кнопки мыши.\n"+ "для расширение фигуры начинате рисовать на ней же.\n"+ "Если часть фигуры будет нарисована в плоскости она вылетет от туда ."; ToolBrush_Tooltip_Touch = "Кисть - свободное рисование.\n"+ "для расширение фигуры начинате рисовать на ней же."; ToolEraser = "Ластик"; ToolEraser_Tooltip = "Ластик - Работает как кисть но только стирает.(капитан где-то рядом)"; ToolPlane = "Плоскость"; ToolPlane_Tooltip = "Плоскость (A) - создаёт плоскость (капитан где-то рядом).\n" + "Зажав shift вы можете крутить плоскость по 15 граусов внутри круга или свободно вне круга."; ToolPlane_Tooltip_Touch = "Плоскость - создаёт плоскость (капитан где-то рядом).\n" + "Зажав shift вы можете крутить плоскость по 15 граусов внутри круга или свободно вне круга."; ToolCircle = "Круг"; ToolCircle_Tooltip = "Инструмент для создания круга (C)"; ToolCircle_Tooltip_Touch = "Инструмент для создания круга"; ToolGears = "Шестерёнка"; ToolGears_Tooltip = "Инструмент для создания шестерни на оси (G)."; ToolGears_Tooltip_Touch = "Инструмент для создания шестерни на оси."; ToolBox = "Квадрат"; ToolBox_Tooltip = "Инструмент для создания Квадрата или прямоугольника (X)\n" + "Зажмите shift что бы создать квадрат."; ToolBox_Tooltip_Touch = "Инструмент для создания Квадрата или прямоугольника"; ToolChain = "Цепь"; ToolChain_Tooltip = "Инструмент для создания цепи (N) - создаёт цепь или верёвку.\n" + "Зажмите Shift что бы рисовать прямыми линиями.\n" + "Что бы создать свою цепь выберете объекты на которых как минимум две оси и нажмите \"Использовать как цепь\"."; ToolChain_Tooltip_Touch = "Chain tool - creates chains and ropes.\n" + "Инструмент для создания цепи - создаёт цепь или верёвку"."; ToolSpring = "Пружина"; ToolSpring_Tooltip = "Инструмент для создания пружины (S) - соеденяет два любых объекта пружиной."; ToolSpring_Tooltip_Touch = "Инструмент для создания пружины - соеденяет два любых объекта пружиной."; ToolFixJoint = "Гвоздь"; ToolFixJoint_Tooltip = "Гвоздь (F) - приваривает объекты к фону или другому объекту."; ToolFixJoint_Tooltip_Touch = "Гвоздь - приваривает объекты к фону или другому объекту."; ToolHinge = "Ось"; ToolHinge_Tooltip = "Инструмент для создания оси (H) - кликните на объекте что бы создать ось .\n" + "В настройках оси можно сделать из неё мотор."; ToolHinge_Tooltip_Touch = "Инструмент для создания оси - кликните на объекте что бы создать ось.\n" + "В настройках оси можно сделать из неё мотор."; ToolThruster = "Ускоритель"; ToolThruster_Tooltip = "Инструмент для создания ускорителя (O) - кликните в том месте где вы хотите его поставить(можно перетащить уже сущ. Ускоритель)."; ToolThruster_Tooltip_Touch = "Инструмент для создания ускорителя - кликните в том месте где вы хотите его поставить(можно перетащить уже сущ. Ускоритель)."; ToolTracer = "Трассировщик"; ToolTracer_Tooltip = "Инструмент для создания Трассировщика (E) - прикрипите трассировщик к объекту и он начёт рисовать след."; ToolTracer_Tooltip_Touch = "Инструмент для создания Трассировщика - прикрипите трассировщик к объекту и он начёт рисовать след."; ToolScale = "увеличитель\уменьшитель"; ToolScale_Tooltip = "Инструмент для изменения размеров объекта (R) - увеличивает\уменьшает выбранные объекты.\n" + "Зажмите shift что бы увеличить\уменьчить объект пропорционально.\n" + "Зажмите ctrl что бы увеличить\уменьчить в несколько раз \n" + "Вы так же можете зажать alt что бы увеличить\уменьчить объект в реальном времени"; ToolScale_Tooltip_Touch = "Инструмент для изменения размеров объекта - увеличивает\уменьшает выбранные объекты."; ToolCut = "Ножик"; ToolCut_Tooltip = "Ножик (T) - нарисуйте линию тем самым разрезав объект."; ToolCut_Tooltip_Touch = "Ножик - нарисуйте линию тем самым разрезав объект."; ToolTexture = "Текстуры"; ToolTexture_Tooltip = "Текстуры (U) - Используйте это инструмент для изменения текстуры.\n"+ "С помощью ЛКМ можно перетащить текстуру.\n"+ "С помощью ПКМ можно повернуть текстуру.\n"+ "Маштаб текстуры можно изменять с помошью Колёсика мыши."; ToolTexture_Tooltip_Touch = "Текстуры - Используйте это инструмент для изменения текстуры."; ToolLaserPen = "Лазер"; ToolLaserPen_Tooltip = "Инструмент для создания лазера (L)."; ToolLaserPen_Tooltip_Touch = "Инструмент для создания лазера"; ////////////////////////////////////////////////////////////// // Tool options ToolOptions = "Настройки инструмента"; CSGBrushSize = "Размер кисти"; CSGBrushMerge = "Авто-продолжение"; CSGBrushMerge_Tooltip = "Будет продолжать объект если вкл.."; CSGBrushCalligraphy = "Прямоугольная кисть"; CSGBrushPressureSensitive = "Давление"; AutoGlueToGeom = "Авто-клей"; AutoGlueToGeom_Tooltip = "Автоматически прикрепляет нарисованный объект"; GearSize = "Кол-во зубцов"; GearOuter = "Наружные зубцы"; GearInner = "Внутренние зубцы"; GearThickness = "Полые шестерни"; ChainTool_LinkDistance = "Длина"; ChainTool_LinkDistance_Tooltip = "Дистанция между ячейками цепи."; DragTool_ShowForce = "Вывод силы"; DragTool_CenterOfMass = "Таскать центр массы"; DragTool_CenterOfMass_Tooltip = "Таская центр массы вы не сможете перевернуть объект"; DragTool_NoRotate = "Выкл возможность поварачивать объекты"; DragTool_NoRotate_Tooltip = "Выкл возможность поварачивать перетаскиваемые объекты"; DragTool_Strength = "Сила"; DragTool_Strength_Tooltip = "Контроль над прилагаемой силой"; DragTool_MaxForce = "Максимальная сила"; DragTool_MaxForce_Tooltip = "Порог прилагаемой силы"; /////////////////////////////////////////////// // Tool options keys to hold down on touch-screens: Straight = "Прямолинейность"; // Straight lines Square = "Квадрат"; // Box tool EqualAxis = "пропорциональность"; // Scale tool: equal axis scale /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // The menu bar buttons: FileButton = "Файл"; FileTitle = "Файл"; OptionsButton = "Настройки"; OptionsButton_Tooltip = "Открыть Настройки"; OptionsTitle = "Настройки"; ///////////////////////////////////////////////////////////////////////// HelpButton = "Помощь!"; HelpButton_Tooltip = "омощь"; HelpTitle = "омощь"; AboutButton = "О программе"; AboutTitle = "Об Algodoo"; AboutText = "Создано Emil Ernerfeldt\n" + "Copyright 2008-2013, Algoryx simulation (www.algoryx.se)\n" + "algodoo@algoryx.se\n" + "www.algodoo.com"; Credits = "Создатели"; WidgetMenuButton_Tooltip = "Настройки меню."; HideWindows = "Спрятать окно"; HideWindows_Tooltip = "Спрятать все окна. Гор. Клавиша: TAB"; HideWindows_Tooltip_Touch = "Спрятать все окна."; ShowWindows = "Показать окно"; ShowWindows_Tooltip = "Показать все окна. Гор. Клавиша: TAB"; ShowWindows_Tooltip_Touch = "Показать все окна."; PlayMode_Tooltip = "Режим игры (нельзя строить).\nГор. Клавиша SHIFT+space."; PlayMode_Tooltip_Touch = "Режим игры нельзя строить."; EntityOptionsTitle = "Изменить"; InfoButton = "Показать информацию"; InfoTitle = "Информация"; Lessons = "Открыть уроки"; Lessons_Tooltip = "Нажмите что бы открыть PDF с уроками Algodoo"; BuyProduct = "Купить Algodoo"; BuyProduct_Tooltip = "Купить игру и получить ранний доступ"; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Right side properties menu Properties = "Свойства"; Visualization_ForceTab = "Сила"; Visualization_VelocityTab = "Скорость вращения"; Visualization_MomentumTab = "Импульс"; Visualization_OtherTab = "Другое"; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Simulation info window SimInfo_Realtime = " Время симуляции"; SimInfo_Paused = "На паузе"; SimInfo_SimTime = "Скорость симуляции"; SimInfo_Bodies = "тела"; SimInfo_Geometries = "Геомитрические"; SimInfo_Particles = "частицы"; SimInfo_NarrowCollisionTests = "Столкновения"; SimInfo_Contacts = "связи"; SimInfo_Springs = "пружины"; SimInfo_Cables = "Кабели"; SimInfo_Constraints = "ограничения"; SimInfo_Running = "Запуск в"; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// BackgroundOptionsButton = "Задний фон"; BackgroundOptions = "Задний фон"; LayerOptionsButton = "Слои"; LayerOptions = "Слои"; Layer_X = "Слой %1%"; Layer_Add = "Добавить слой"; // Left side scene menu SceneBar = "Сцена"; SceneWindow = "Сохранить и загрузить в интернет мою сцену"; LocalSceneBrowser = "Мои сцены"; LocalSceneletBrowser = "компоненты"; LocalSceneletBrowser_Tooltip = "'КОмпоненты' объекты которые можно вставить в сцену.\nСюда так же можно перетаскивать свои объекты."; AlgoboxBrowser = "Algobox"; AlgoboxBrowser_Tooltip = "Algobox сцены из интернета."; ShareOnAlgobox = "Загрузить сцену Algobox"; LessonsBrowser = "Уроки"; BrowserNoImages = "Нет Изображений"; BrowserSortByName = "Сортировать по имени"; BrowserLatestFirst = "От последнего к первому"; FeedbackButton = "Поддержка"; FeedbackButton_Tooltip = "Получить поддержку от Algodoo"; GiveFeedbackTitle = "Получить поддержку о Algodoo"; SettingsWindow = "Настройки"; SettingsVisualization = "визуализация"; // The save dialog SaveAsWhat = "Сохранить как?"; Scene_Title = "Название: "; Scene_Author = "Автор: "; Scene_Description = "Описание: "; Scene_Dir = "Директория: "; Save = "Сохранить"; ReloadScene = "Обновить"; ReloadScene_Tooltip = "Обновить текущую сцену"; Thumbnail = "Миниатюра"; Thumbnail_Tooltip = "Вы можете выбрать картинку для вашей сцены."; SaveAndPublish = "Сохранить и загрузить в интернет мою сцену"; SaveAndPublish_Tooltip = "Сохранить и загрузить в интернет мою сцену в Algobox. Убедитесь что заполнили все поля."; CantPublish = "Вы должны ввести название, указать автора и дать описание перед загрузкой в Algobox."; UpdateAlgoboxScene = "Сохранить и пере-загрузить в интернет"; UpdateAlgoboxScene_Tooltip = "Обновить сцену загруженную в Algobox"; ShowSceneOnAlgobox = "Показать сцену из Algobox"; ShowSceneOnAlgobox_Tooltip = "Открыть окно с этой сценой из Algobox. Вы можете так же оставить коментарий."; // Only shown when something went wrong with the scene upload UploadResultsWindowTitle = "Результаты Загрузки"; // File overwrite dialog OverwriteFileTitle = "Файл уже существует"; OverwriteFileQuestion = "название сцены \"%1%\" уже существует. Что вы хотите сделать?"; OverwriteX = "Перезаписать %1%"; // как %1% OverwriteX_Tooltip = "Перезаписать."; SaveAsX = "Сохранить как %1%"; // альтернативное имя для %1% SaveAsX_Tooltip = "Сохранить под новым названием"; SavedSceneToX = "Сцена сохранена в\n\n%1%"; SceneSaved = "Сцена сохранена"; // Renaming files in file browser: RenameError_X_Y = "Ошибка переименования \"%1%\" в \"%2%\""; NewFileNameIsTaken = "Название уже существует"; SavedScreenshotToX = "Снимок сохранен в\n\n%1%"; NewScene = "Новая сцена"; NewSceneInfo = "Выберите палитру для сцены:"; SaveSceneButton = "Сохранить"; SaveSceneMenu = "Сохранить"; LoadSceneButton = "Загрузить"; LoadSceneButton_Tooltip = "Загрузить сцену"; LoadSceneMenu = "Загрузить"; FileFilter = "Фильтр: "; FileFilter_Tooltip = "Искать только в видимых папках."; MyPictures = "Мои Изображения"; MyPictures_Tooltip = "В библеотеку изображений"; // Used in plot when saving as png or csv: ExploreFile = "Показать файл"; ExploreFile_Tooltip = "Показать файл в операционной системе"; ExploreSceneDir = "Показать директорию"; ExploreSceneDir_Tooltip = "Показать директорию в операционной системе."; SortByName = "Отсортировать по имени"; SortByDate = "От поздней к ранней"; ClearScene = "Почистить сцену"; Language = "Язык"; WaterButton = "Настройки жидкости"; WaterMenu = "Настройки жидкости"; EraseWater = "Удалить всю воду"; EraseWater_Tooltip = "удалить всю воду в сцене"; SolidifyWater = "Заморозить воду"; SolidifyWater_Tooltip = "Заморозить выбранную воду"; Slider_Tooltip = "Двойной клик, либо нажатие СКМ выставит настройки по умолчанию. С помощью ПКМ перетаскивайте ползунок"; Slider_Tooltip_Touch = "Двойное прикосновение для выставления настроек по умолчанию."; LabeledSlider_Tooltip = "Нажмите и введите новое значение"; LabeledSlider_Tooltip_Touch = ""; ZoomToScene = "Увеличение"; ZoomToScene_Tooltip = "Настройка цели для показа всех объектов в кадре."; ResetView = "Стандартный вид"; ResetView_Tooltip = "Двигает камеру в стартовую точку"; //////////////////////////////////////////////////////////////////////////////////// // Options Simulation = "Симуляция"; Interface = "Интерфейс"; Skin = "Оболочка"; Skin_Info = "Настройки для оболочек. Вы можете создать оболочку и загрузить её на сайт www.algodoo.com"; Unlock_Tooltip = "разблокируйте для удаления"; EraseFileButton_Tooltip = "Стереть этот файл"; Rendering = "Рендер"; Visualization = "визуализация"; Layers = "слои"; Option_KillerPlanes = "Убийца объектов"; Option_KillerPlanes_Tooltip = "Будет стирать всё чего коснётся.\n"+ "удобны для удаления часте которые вышли за экран.\n"+ "они так же могуь быть найдены в 10000 м во всех сторонах экрана."; SimulationFreq = "Скорость симуляции"; SimulationFreq_Tooltip = "При высоких значениях моторы, пружины и т.д будут работать быстрее(Не рекомендуется) .\n"+ "60 hz рекомендуемый параметр."; SimControl = "Симуляция"; Option_GravitySwitch = "Гравитация"; Option_GravitySwitch_Tooltip = "Вкл\Выкл"; Option_GravityStrength = "Сила"; Option_GravityStrength_Tooltip = "Контроль над ускорением при свободном падении"; Option_GravityAngleOffset = "Направление"; Option_GravityAngleOffset_Tooltip = "Изменить направление гравитации"; Option_AirFriction_Description = "Трение воздуха в Algodoo зависит от скорости у относительно ветра, а также диаметра объекта D поперек направления движения."; Option_AirSwitch = "Воздух"; Option_AirSwitch_Tooltip = "Вкл\Выкл трение воздуха и плавучесть"; Option_AirFrictionMultiplier = "Множитель"; Option_AirFrictionMultiplier_Tooltip = "Увеличить или уменьшить эффект трения воздуха"; Option_AirFrictionLinear = "Для линейных объектов"; Option_AirFrictionQuadratic = "Для кв. объектов"; Option_WindSpeed = "скорость ветра"; Option_WindSpeed_Tooltip = "Воздействие ветра также зависит от общей силы трения воздуха."; Option_WindAngle = "угол ветра"; Option_WindAngle_Tooltip = "Управление направлением ветра."; Option_UseAccelerometer = "Используйте акселерометр"; Option_UseAccelerometer_Tooltip = "Используйте акселерометр, чтобы управлять направлением и силой тяжести"; Option_SmartAccelerometer = "Умный акселерометр"; Option_SmartAccelerometer_Tooltip = "Устанавливает гравитацию к нулю, если компьютер находится рядом с уровнем"; Option_QuadraticAccelerometer = "Квадратичный ответ акселерометра"; Option_QuadraticAccelerometer_Tooltip = "Дает меньший ответ для меньших наклонов"; Option_CalibrateAccelerometer = "Калибровка акселерометра (Гаррус где ты)"; Option_CalibrateAccelerometer_Tooltip = "Установите текущее преобразование, как уровень"; Option_InvertedAccelerometer = "инвертировать акселерометр"; Option_PenInput = "Сенсорный экран"; Option_PenInput_Tooltip = "Оптимизировать интерфейс для сенсорного экрана ."; Option_Cursor = "без курсора"; Option_Cursor_Tooltip = "Нажмите что бы убрать курсор"; Option_ToolCursor = "Инструмент указатель"; Option_ToolCursor_Tooltip = "Нарисуйте на иконке что бы выбрать данный инструмент"; Option_BigUI = "Большие кнопки"; Option_BigUI_Tooltip = "Нажмите что бы сделать интерфейс больше"; Option_GUIScale = "Размер меню"; Option_GUIScale_Tooltip = "Сделайте его меньше или больше."; Option_LockGUI = "Закрепить окна"; Option_LockGUI_Tooltip = "Нажмите чтобы закрепить все окна и кнопки на свох местах"; Options_FixedContextMenu = "исправить меню редактирования"; Options_FixedContextMenu_Tooltip = "нажмите что бы исправить его для мыши"; Options_FixedContextMenu_Tooltip_Touch = "нажмите что бы исправить его для сенсорного экрана"; Option_ResetUI = "Обновить окна"; Option_ResetUI_Tooltip = "Обновить позиции окнон"; Option_AllowSelection = "Выберите путем обведения"; Option_AllowSelection_Tooltip = "очертите объект или полигон для выбора"; Option_Autosave = "Авто-сохранение"; Option_Autosave_Tooltip = "Автоматически сохранять сцену"; Option_ZoomFactor = "Скорость увеличения"; Option_ZoomFactor_Tooltip = "Устанавливает скорость масштабирования при прокручивании"; Option_KineticPanning = "Кинетическая панорама"; Option_KineticPanning_Tooltip = "Вы можете "бросить" камеру."; Option_AutomaticUpdates = "Проверять на наличие обновленй"; CheckForUpdatesNow = "Проверить на наличие обновлений"; CheckForUpdatesFailed = "Ошибка подключения"; DownloadAndInstallQuestion = "Скачать и Установить"; // For .phi:s Option_AutomaticNews = "Автоматически проверять новости"; CheckForNewsNow = "Проверить новости"; // For downloaded Algodoo installers UpdateNow_Title = "Загрузка завершена"; UpdateNow_Question = "Обновить сейчас?"; Option_MetaWater = "Мета-поверхность для рендеринга воды"; Option_MetaWater_Tooltip = "Рендер воды в виде непрерывной мета-поверхности."; Option_GPUWater = "нажмите для Аппаратной поверхности воды"; Option_GPUWater_Tooltip = "Переключение между апаратным или програмном рендеринге .\n" + "Аппаратная вода будет работать быстрее на новых гр.картах и будет выглядеть лучше при включенных шейдерах."; Option_DrawHinges = "Скрывать оси и гвозди при симуляции"; Option_DrawHinges_Tooltip = ""; Option_DrawClouds = "Рисовать облака"; Option_MaxAnisotropy = "Максимальная анизантропная фильтрация"; Option_MaxAnisotropy_Tooltip = "При больших значения всё будет выглядеть лучше"; Option_CalibrateJoysticks = "Калибровка джойстика"; Option_SimSpeed = "скорость симуляции"; ShowScaleIndicator = "Показать шкалу индикатора"; LayerFilterIntro = "Показать столкновения слоев:"; None = "Ни один"; AutoGlueToBackground = "Авто-клей для фона"; AutoGlueToBackground_Tooltip = "Автоматически клеит новые геометрические объекты к фону"; Defaults = "Стандартные"; Defaults_Tooltip = "по умолчанию"; Palette = "Палитра"; Palette_Info = "Вы можете сохранять и загружать палитры, и применять палитры к существующим объектам."; PaletteName = "Название: "; SavePalette = "Сохранить палитру"; SavePalette_Tooltip = "Сохранить текущую палитру."; PaletteSavedAsX = "ПАлитра сохранена как \n\n%1%"; SavePaletteFailed = "Ошибка при сохранении"; LoadPalette = "Загрузить палитру..."; LoadPalette_Tooltip = "Загрузить палитру с сайта"; PaletteWindowTitle = "ВЫбрать палитру"; AutoApplyPalette = "Применить к существующей сцене"; AutoApplyPalette_Tooltip = " все изменения в палитре будут применяться к уже существующим объектам, и при загрузке новой палитры, они будут применены ко всей сцене."; UseAsPalette = "Использовать как палитру"; UseAsPalette_Tooltip = "Использовать цвет как палитру"; ResetTab = "Обновить"; ResetInfo = "Нажмите если хотите обновить настройки."; ResetConfig = "Обновление..."; ResetButton = "Востоновить ст. настройки"; ResetWarning1 = "Вы уверены?"; ResetWarning2 = "Нажав кнопку все несохраненые изменения будут утеряны"; ////////////////////////////////////////////////////// Exit = "Выход"; Exit_Tooltip = "Закрыть Algodoo"; ToggleFullscreen = "Полноэкранный режим"; ToggleFullscreen_Tooltip = "Вы также можете нажать space+enter ,F11"; // Simulation control toolbar: UndoList_Tooltip = "Список Изменений"; Undo = "отменить"; Undo_Tooltip = "Шаг назад"; Redo = "Повторить"; Redo_Tooltip = "Вернет всё назад на один шаг"; RedoList_Tooltip = "Список Повторений"; PlayPause_Tooltip = "Пауза и Запук симуляции"; Zoom = "увеличение"; ZoomButton_Tooltip = "Нажмите что бы увеличить и вернутся в исходное положение"; PanButton_Tooltip = "Нажмите эту кнопку, чтобы панорамировать вид"; Gravity = "Гравитация"; Gravity_Tooltip = "Вкл\Выкл. Двойной клик для опций."; Air = "Воздух"; Air_Tooltip = "Вкл\Выкл трение воздуха и плавучесть. Двойной клик для опций."; Grid = "Сетка"; Grid_Tooltip = "Вкл\Выкл. Двойной клик для опций."; Accelerometer = "акселерометр"; Accelerometer_Tooltip = "Используйте акселерометр, чтобы управлять направлением и силой тяжести."; // Text menu TextMenuButton = "Текст"; TextMenu = "текст"; // Related to color: ColorMenuButton = "внешний вид"; ColorMenu = "внешний вид"; Hue = "H"; Hue_Tooltip = "оттенок"; Saturation = "S"; Saturation_Tooltip = "насыщенность"; Lightness = "L"; Lightness_Tooltip = "легкость"; Value = "V"; Value_Tooltip = "значение"; Alpha = "A"; Alpha_Tooltip = "Альфа / Непрозрачность"; RandomColor = "Случайный цвет"; RandomColorsEach = "Выбирает Случайные цвета"; DrawBorders = "Нарисовать границы"; OpaqueBorders = "Непрозрачные границы"; OpaqueBorders_Tooltip = "Задает границы объекта"; TextSize = "масштаб текста"; BoxTextConstrain = "Ограничить текст"; BoxTextConstrain_Tooltip = "Если вкл то текст будет внутри определенных границ"; Typeface = "Начертание"; Typeface_Tooltip = "Нажмите, чтобы выбрать тип"; TypefaceFilter = "Поиск: "; TypefaceMenu = "Начертание"; TestText = "тестовый текст: "; TestText_Tooltip = "Текст для предварительного просмотра каждого шрифта.\n" + "проверяются, только те шрифты, которые могут отображать все эти символы"; OnlyCompatibleFonts = "Показать только совместимые"; OnlyCompatibleFonts_Tooltip = "Скрыть любой шрифт, который не может показывать все символы в тексте теста"; NumFonts = (n)=>{ n==1 ? "Один шрифт найден" : n + " шрифты найдены" }; FontSize = "размер шрифта"; // Used in Skin options FontSize_Tooltip = "Размер шрифта в пикселях "; FontResolution = "разрешение шрифта"; // Used in box text options FontResolution_Tooltip = "разрешение шрифта в пикселях"; DefaultFont = "По умолчанию"; Various = "различные"; EscapeForMarkup = "Escape selection"; EscapeForMarkup_Tooltip = "Escape selected text so it can be used within markup.\n" + "This will, for instance, turn \"foo\" into \"<b>foo</b>\"" + "which will change the text's final appearance from " + "\"foo\" into \"<b>foo</b>\" " + "(assuming the text starts and ends with <markup> tags)"; BoxRuler = "линейка"; BoxRuler_Tooltip = "Добавляет линейную маркировку"; DrawCake = "Draw circle cake"; EdgeBlur = "Пограничное размытие"; EdgeBlur_Tooltip = "Размытие краев"; Protractor = "транспортир"; VisualizeWhat = "Визуализация: "; ShowGeomForces = "силы"; ShowGeomForces_Tooltip = "Показывает силы, действующих на объект, рисуя стрелки"; ShowGeomVelocity = "Визуализация"; ShowGeomVelocity_Tooltip = "Показывает скорость объекта, рисуя стрелки"; ShowGeomMomentum = "импульс"; ShowGeomMomentum_Tooltip = "Показывает импульс объекта, рисуя стрелки"; LoadTexture = "Выбрать текстуру"; Texture = "текстура"; TextureFind = "Найти текстуру"; TextureMatrixGenerate = "Выбрать позицию для текстуры"; NoTexture = "прозрачная текстуру"; AutogenGeom = "Создание геометрии из текстуры"; AutogenGeom_Tooltip = "Установите столкновения сеткою изображения путем автоматического удаления фона. Это будет работать только на подходящих изображений (не ожидайте чудес)."; MaterialMenuButton = "материал"; MaterialMenu = "материал"; SelectionButton = "выборать"; SelectionMenu = "выбор"; // Some popup options NoFollow = "Прекратьть следовать за обектом"; NoGravityGroup = "Отключить гравитацию"; NoGravityGroup_Tooltip = "Больше не основание направления силы тяжести на вращение любого объекта"; FollowObject = "следовать за обектом"; FollowObject_Tooltip = "камера будет следовать за обектом"; GravityGroup = "Направление силы тяжести следует ориентации"; GravityGroup_Tooltip = "При включении этой опции камера будет повораиватся вслед гравитации"; TrackRotation = "Слежение за поворотом"; TrackRotation_Tooltip = "При включении этой опции камера будет повораиватся вслед за объектом"; Erase = "Удалить"; Clone = "клонировать"; Clone_Tooltip = "Вы можете перетащить клон. кнопку, чтобы выбрать, где клон должен быть создан"; Mirror = "зеркало"; NoChain = "Растворить цепи"; NoChain_Tooltip = "Звенья цепи не будут соеденены друг с другом"; InvertSelection = "Инвертировать выбор"; InvertSelection_Tooltip = "Выберите все, что не выбрано сейчас."; DeselectAll = "Убрать выделение для всего"; SelectAlike = "Выбрать идентичные"; SelectAlike_Tooltip = "выбрать объекты идентичные выбранным"; MoveToBack = "Переместить выбранные обекты на задний план "; MoveToFront = "Переместить выбранные обекты на передний план"; Group = "Групировать"; Ungroup = "Разгрупировать"; UseAsChain = "Использовать как цепь"; SelectMenuButton = "Выбрать"; SelectPoly = "Выбрать полигоны"; SelectBox = "Выбрать прямоугольники"; SelectCircle = "Выбрать круги"; SelectPlane = "Выбрать плоскости"; SelectSpring = "Выбрать пружины"; SelectFix = "Выбрать гвозди"; SelectHinge = "Выбрать оси"; SelectTracer = "Выбрать трассировщики"; SelectLaserPen = "Выбрать лазеры"; SelectThruster = "Выбрать ускорители"; SelectChain = "Выбрать цепи"; SelectWater = "Выбрать жидкости"; DestroyKey = "Destroy key"; DestroyKey_Tooltip = "Select a key that when pressed will destroy the affected objects"; MirrorKey = "Mirror key"; MirrorKey_Tooltip = "Select a key that when pressed will mirror a group of objects.\n"+ "If several objects are bound to be mirrored by the same key, all objects will be mirrored together along their longest axis."; SpringMenuButton = "Пружины"; SpringMenu = "Настройки"; SpringConstant = "Жесткость пружины"; SpringConstant_Tooltip = "Сила пружины, в ньютонах на растягивание/сжатие метр."; SpringDamping = "Затухание"; SpringDamping_Tooltip = "низкое значение означает много колебаний. А значение 1 означает критическое затухание."; SpringLength = "Длина"; SpringLength_Tooltip = "Идеальная длина пружины."; HingeMenuButton = "ось"; HingeMenu = "Опции"; HingeMotor = "Мотор"; HingeMotor_Tooltip = "если включено ось получит мотор. Если ключевые кнопки привязаны к этим моторам то при нажатии на эти кнопки будет происходить кручение и т.д. "; HingeReversed = "Обратить"; ChainMenuButton = "цепи"; ChainMenu = "цепи"; ChainConstant = "Сила"; ChainConstant_Tooltip = "выше значение, тем более жесткий трос / цепь, но также это сделает менее стабильной (она может взорваться)."; ChainBreakImpulse = "предел разрыва"; ChainBreakImpulse_Tooltip = "Цепь сломается, если она когда-либо испытает импульс больше, чем заданный порог."; ChainBreakImpulse_Tooltip_Touch = "Цепь сломается, если она когда-либо испытает импульс больше, чем заданный порог."; ThrusterMenuButton = "Ускорители"; ThrusterMenu = "Опции"; ThrusterForce = "Сила"; ThrusterFollowGeometry = "следует геометрическому вращению"; ThrusterActivationKey = "Кнопка активации"; MotorSpeed = "Скорость мотора"; MotorSpeed_Tooltip = "Единица измерения: оборотов в минуту."; MotorTorque = "Крутящий момент двигателя"; MotorTorque_Tooltip = "Максимальный крутящий момент двигателя для достижения требуемой частоты вращения двигателя, указанной выше."; MotorAutoBrake = "тормоз"; MotorAutoBrake_Tooltip = "Автоматически останавливает двигатель, если ни одна из кнопок управления не нажата"."; HingeBreakeImpulse = "Порог"; HingeBreakeImpulse_Tooltip = "ось сломается, если она когда-либо испытывает импульс больше, чем заданный порог"; Hinge_ForwardKey = "вперед"; Hinge_BackKey = "назад"; Hinge_BrakeKey = "тормоз"; MotorSpeedConstant = "Speed constant"; MotorSpeedDamping = "Speed damping"; MotorTurnTorque = "Turn torque"; MotorTorqueConstant = "Torque constant"; MotorResistance = "Resistance"; // For binding keyboard keys to motors, lasers, thrusters Button_Tooltip = "Click to select a keyboard key to bind."; Button_NoneSelected = "[None selected]"; Button_PressAButton = "[Press a key]"; Button_Toggle = "Toggle"; TracerMenuButton = "Tracers"; TracerMenu = "Options"; TracerLife = "Fade time"; TracerLife_Tooltip = "Specifies the time it takes for the tracer trail to fade out"; TracerScale = "Diameter"; TracerScale_Tooltip = "Set the size of the tracer"; TracerClearTrail = "Clear trail"; TracerClearTrail_Tooltip = "Removes the current trail"; CollisionMenuButton = "Collision layers"; CollisionMenu = "Collision layers"; CollisionGroup = "Collision layer"; // Usage: "Collision group A", "Collision group B", ... WaterCollisionOn = "Collides with water"; HeteroCollisionOn = "No self collision"; HeteroCollisionOn_Tooltip = "If checked this geometry will not collide with anything with identical collision settings (groups, water and this checkbox)"; CollisionShiftUp_Tooltip = "Shift the collision layers up"; CollisionShiftDown_Tooltip = "Shift the collision layers down"; // Used in collision menu, options->layers, and forces menu: CheckAll = "Check all"; UncheckAll = "Uncheck all"; // Material Density = "Density"; Density_Tooltip = "The density of an object is its mass devided by its area.\n\n" + "The density in Algodoo corresponds to real-world units g/cm³ or kg/dm³ if one assumes objects in Algodoo are 1 mm thick."; Mass = "Mass"; Mass_Tooltip = "The mass of an object is its area multiplied by its density."; Friction = "Friction"; Friction_Tooltip = "Coefficient of friction. This corresponds to the traction of an object."; Adhesion = "Adhesion"; Adhesion_Tooltip = "Adhesion provides a per-contact adhesive force between objects. Adhesion is additive, meaning an adhesive material will stick to a non-adhesive one."; Restitution = "Restitution"; Restitution_Tooltip = "The coefficient of restitution specifies the bounciness of the material.\n\n" + "Formally this is the ratio [relative speed after collision]/[relative speed before collision].\n\n" + "Two objects with restitution=1 will bounce elastically, i.e. without losing any energy."; Attraction = "Attraction"; Attraction_Tooltip = "Add a force that acts like Newton's law of gravity. This value corresponds to the gravitational constant (G)"; AttractionFalloff = "Falloff: "; AttractionFalloff_Tooltip = "Choose the falloff of the attraction force over distance"; AttractionLinearFalloff = "Linear"; AttractionLinearFalloff_Tooltip = "Let the amount of the attractive force decrease linearly with the distance"; AttractionQuadraticFalloff = "Quadratic"; AttractionQuadraticFalloff_Tooltip = "Let the amount of the attractive force decrease quadratically with the distance"; KillerGeom = "Killer"; KillerGeom_Tooltip = "If true, this geometry will kill any other geometry it comes in contact with (except for immortals)."; ImmortalGeom = "Immortal"; ImmortalGeom_Tooltip = "If true, this geometry will never be killed by a killer geometry."; AirFrictionMult = "Air friction multiplier"; // Not used // Geometry actions FiniteGeomActionButton = "Geometry actions"; FiniteGeomAction = "Geometry actions"; GlueToBackground = "Glue to background"; GlueToBackground_Tooltip = "Glue selected objects to background"; GlueTogether = "Glue together"; GlueTogether_Tooltip = "Glue together selected objects"; Loosen = "Loosen"; Loosen_Tooltip = "Loosen from any attachments"; Liquify = "Liquify"; Liquify_Tooltip = "Turn into water!"; Spongify = "Spongify"; CenterHinge = "Add center axle"; CenterHinge_Tooltip = "Attach an axle at the center of mass"; CenterThruster = "Add center thruster"; CenterThruster_Tooltip = "Attach a thruster at the center of mass"; AttachTracer = "Attach tracer"; AttachTracer_Tooltip = "Attach a tracer to the center of mass"; TurnIntoCircle = "Transform into circle"; TurnIntoBox = "Transform into box"; Gearify = "Gearify"; Gearify_Tooltip = "Add gear-teeth to selected object"; SendIntoOrbit = "Send into orbit"; SendIntoOrbit_Tooltip = "Send the object into orbit"; ControllerButton = "Controller"; ControllerButton_Tooltip = "Control objects with key bindings, joysticks etc"; ControllerMenuName = "Controller"; GeomControllerMenu = "Geometry controller"; GeomControllerAcc = "Controller acceleration"; GeomControllerReverseXY = "Reverse axes"; GeomControllerInvertX = "Invert X-axis"; GeomControllerInvertY = "Invert Y-axis"; DirSelector_Tooltip = "Click with your middle mouse button to reset"; DirSelector_NoneSelected = "No directional controller"; DirSelector_ChooseInput = "Select input"; // CSG menu: CSGMenuButton = "Combine shapes"; CSGMenu = "Combine shapes"; CSG_Cut = "Cut"; CSG_Cut_Tooltip = "Cut underlying objects by the edges of the selected object"; CSG_Intersect = "Intersect"; CSG_Intersect_Tooltip = "Give the intersection of the selected object and the underlying"; CSG_Difference = "Subtract"; CSG_Difference_Tooltip = "Remove the intersecting area from the underlying object"; CSG_Union = "Add"; CSG_Union_Tooltip = "Add the selected object to the underlying objects"; EntInfoButton = "Information"; EntInfoMenu = "Information"; EntInfoArea = "Area"; EntInfoArea_Tooltip = "The summed area"; EntInfoMass = "Mass"; EntInfoMass_Tooltip = "The summed mass"; EntInfoTorque = "Motor torque"; EntInfoTorque_Tooltip = "The summed motor torque"; EntInfoMaxHingeImpulse = "Axle impulse"; EntInfoMaxHingeImpulse_Tooltip = "The largest axle impulse"; EntInfoPosition = "Position"; EntInfoPosition_Tooltip = "The center of mass"; EntInfoVelocity = "Velocity"; EntInfoVelocity_Tooltip = "The average velocity"; EntInfoAngVel = "Angular velocity"; EntInfoAngVel_Tooltip = "The average angular velocity"; EntInfoMomentum = "Momentum"; EntInfoAngularMomentum = "Angular momentum"; EntInfoAngularMomentum_Tooltip = "Angular momentum around center of mass"; EntInfoMomentOfInertia = "Moment of inertia"; EntInfoMomentOfInertia_Tooltip = "The moment of inertia around the center of mass"; EntInfoEnergy = "Energy (total)"; EntInfoEnergy_Tooltip = "The potential and kinetic energy"; EnergyKineticLinear = "Kinetic linear energy"; EnergyKineticAngular = "Kinetic angular energy"; EnergyPotentialGravity = "Potential energy (gravity)"; EnergyPotentialAttraction = "Potential energy (attraction)"; EnergyPotentialSpring = "Potential energy (spring)"; ScriptMenuButton = "Script menu"; ScriptMenu = "Script menu"; ScriptMenuIntro = "Algodoo scripting is for advanced users only and is an unsupported feature. Use at own risk!"; PhunLoadingAlgodoo = "The scene you have loaded was made with the full edition of Algodoo.\nIt may not work as intended in Algodoo Phun edition."; LoadingNewerVersion = "This scene was made with a newer version of Algodoo.\nGo to www.algodoo.com and download the latest version of Algodoo!"; Released = "released"; // Usage: "Algodoo 2.1.0 " + Released; NewVersionAvailable = "A new version of Algodoo is now available for download!"; OK_Stop_Bugging_Me = "Don't remind me again"; // Shown when the user is informed of a newer version of Algodoo. ClickForMoreInfo = "Click here for more information!"; NoUpdatesAvailable = "No updates available"; NoNewsAvailable = "No news available"; //////////////////////////////////////////////////////////////////////////////////////////////////////////// // PHI installers: Install_Question_Title = "Install %1%?"; // %1% is replaced with the file name Install_Question = "Would you like to install %1%?"; // %1% is replaced with the file name Install_Description = "File description"; Install_Replace = "The installer will replace the following files:"; Install_More = "Another %1% files"; // %1% is replaced with the number of replaced files that can't be shown Install_Success = "%1% was installed successfully."; // %1% is replaced with the file name Install_Error = "An error occurred in the installation"; //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Tutorials: Help_Info = "If you are a beginner to Algodoo, it is recommended to run the \"Crash course\"."; Tutorials = "Tutorials: "; Tutorial_Search = "Search help: "; SeeTutorials = "See online video tutorials"; SeeTutorials_Tooltip = "Learn how to use Algodoo by watching tutorial videos (requires internet access)"; Tutorial_MainMenuButton = "Back to help menu"; //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Beginner tutorial: Tutorial_Beginner_Title = "Crash course"; Tutorial_Beginner_Title_Tooltip = "For beginners (\"noobs\"). Learn the basics of Algodoo"; Tutorial_Beginner_Start = "Welcome to the Algodoo beginners tutorial! You can navigate in this tutorial by using the back and forwards arrows above. Click the right-pointing arrow to the top right to start."; Tutorial_Beginner_NewScene = "First we create a new scene. Start by clicking the icon for \"New scene\"."; Tutorial_Beginner_NewPalette = "Now select the palette for the new scene. You can select any palette that suits your taste, or the \"Default\" palette if you cannot make up your mind."; Tutorial_Beginner_CreateCircle = "Now create a circle with the circle tool."; Tutorial_Beginner_Play = "Start your simulation by pressing \"play button\" in the Simulation controller."; Tutorial_Beginner_Undo = "You can undo mostly anything by clicking on \"Undo button\" or ctrl-z. Please try it now."; Tutorial_Beginner_Clone = "Create a copy of your circle by right-clicking it and pressing \"Clone\". Alternatively, you can drag the clone button to place the clone where ever you like. For now, place it alongside the original."; Tutorial_Beginner_CreateBox = "Now use the \"Box tool\" to create a beam (a box) over your circles."; Tutorial_Beginner_Move = "Use the \"Move tool\" to arrange your circles and box so that the box covers the centers of the circles. Click the right-arrow to continue."; Tutorial_Beginner_CreateHinges = "Use the \"Axle tool\" to create axles. Click in the center of each circle to connect them to the box. Click the right-arrow to continue."; Tutorial_Beginner_Play2 = "Play your scene by pressing the \"play button\"."; Tutorial_Beginner_Drag = "Interact with your car and apply forces to it with the \"drag tool\"."; Tutorial_Beginner_Pause = "Pause the simulation."; Tutorial_Beginner_Zoom = "Zoom in and out by holding and dragging the \"zoom button\" sideways. You can also use the scroll wheel on your mouse. Click the right-arrow to continue."; Tutorial_Beginner_Pan = "Try panning the scene by dragging the \"pan button\". You can also pan by dragging the background with your right or middle mouse button. Click the right-arrow to continue."; Tutorial_Beginner_Motor = "Turn one axle into a motor. Right-click on one of your axles and in the \"Axles\" menu check the box in front of \"Motor\"."; Tutorial_Beginner_CreatePolygon = "Draw a new object with the \"polygon tool\"."; Tutorial_Beginner_Liquify = "Create water by right-clicking on your new object and choose \"Liquify\" in the edit menu."; Tutorial_Beginner_Play3 = "Play the simulation."; Tutorial_Beginner_Save = "Now save you scene by selecting \"Save scene\" under the file menu."; Tutorial_Beginner_Load = "Now load any scene. You find \"Load scene\" in the left sidebar in \"My scenes\" or in the file menu."; Tutorial_Beginner_Undo2 = "Even though you have loaded a new scene you can still get back to your old scene by pressing the undo button."; Tutorial_Beginner_Done = "Congratulations, you now know the basics of Algodoo!\n\nTo learn more, either run the other tutorials or just play around exploring Algodoo and its menus. Good luck!"; //////////////////////////////////////////////////////////////////////////////////////////////////////////// Tutorial_Tools_Title = "Tools"; Tutorial_Tools_Start = "This tutorial will teach you the details of each tool in Algodoo. Click the right-arrow to continue."; Tutorial_Tools_Move = "The move tool allows you to move objects around. Select and drag any object to try it out. You can also select objects by drawing a rectangle around them using this tool."; Tutorial_Tools_Drag = "The drag tool can only be used when the simulation is running. It lets you drag geometries around by applying a force to them.\n\nSince it works by means of a force, it cannot move planes or objects fixated or glued to the background. To move such geometries, use the move tool."; Tutorial_Tools_Rotate = "The rotate tool rotates objects by dragging them. Try it!"; Tutorial_Tools_Rotate2 = "When rotating, a white ring appears around the axis of rotation. When moving the mouse inside this ring the rotation angle is automatically snapped to increments of 15°. Moving the mouse outside the ring gives you more precision.\n"+ "\nThe rotate tool can also be activated by dragging something with the right mouse button, no matter what tool is selected."; Tutorial_Tools_Scale = "The scale tool can be used to resize objects and make them smaller or larger. Pick the tool, select one or more objects and a rectangle with small circles will appear around them. To resize just drag any of those small circles as you like." + " To scale an object equally along both axes, hold down SHIFT.\n" + "\nScaling water won't change the size of the water particles, only their spacing."; Tutorial_Tools_Cut = "The knife is as fun as it is useful. Just draw a line across any geometry and it will be cut in half. Draw a closed shape inside a geometry to cut out that section.\n"+ "\nYou can make a straight cut by holding down SHIFT."; Tutorial_Tools_Polygon = "The polygon tool is used for drawing arbitrarily shaped objects. Just draw a closed line to see the results."; Tutorial_Tools_Polygon2 = "You can also select objects with the polygon tool by encircling a collection of objects. "; Tutorial_Tools_Polygon3 = "You can also draw straight lines with the polygon tool by holding down SHIFT. To draw multiple straight edges, let go of SHIFT and press it down again at each corner of the polygon you are making."; Tutorial_Tools_Brush = "The brush works like a painters brush.\nJust like with the polygon tool you can draw straight lines by holding down SHIFT."; Tutorial_Tools_Eraser = "The eraser works like a pencil eraser.\nJust like with the brush you can erase in straight lines by holding down SHIFT."; Tutorial_Tools_Box = "The box tool makes boxes. To create a square, hold down SHIFT. Just like with the polygon tool, you can select objects using the box tool."; Tutorial_Tools_Circle = "The circle tool creates circles."; Tutorial_Tools_Gear = "The gear tool lets you conveniently create gears. In the gear options, you can set the teeth-size and also make gears that are turned outside-in."; Tutorial_Tools_Plane = "The plane tool creates infinite planes that are useful for keeping objects from falling or from escaping your view. \n\nWhen making planes, you will see a circle appear. Moving the mouse inside this circle makes the plane angle snap to 15° increments."; Tutorial_Tools_Chain = "The chain tool creates different chains and ropes. If you draw a line between two objects you will connect them with a chain. If you draw a line in the background a chain will be attached to the point where you started to draw the line."; Tutorial_Tools_Spring = "The spring tool attaches objects to the background or to each other with a spring. Note that the spring must be attached to at least one geometry."; Tutorial_Tools_Fixate = "Fixate tool. Click on a geometry with the fixate tool to attach it to whatever is behind it. If there is nothing behind it the object will become stationary."; Tutorial_Tools_Hinge = "Axle tool. Click on a geometry with the axle tool to attach it to whatever is behind it with an axle (a bearing). This object will freely rotate around the axle."; Tutorial_Tools_Tracer = "Tracer tool. Click on a geometry with the tracer tool to attach a pen that draws a line when the object moves. This is useful for tracing the paths of pendulums, objects in free fall, etc."; Tutorial_Tools_Laser = "Laser tool. With the laser tool, you can click and drag on a geometry, or on the background, to place a laser pen. \n\nNotice! You can change fade distance and color of your laser by right-clicking or double-clicking the laser."; Tutorial_Tools_Thruster = "The thruster tool applies a constant force to your objects. Just click and drag on an object to set size and direction of the force you wish to add."; Tutorial_Tools_Thruster2 = "To edit your thruster just right-click or double-click it. In the thruster menu you can change the size of the force or set if your thrusters force should follow geometry rotation or if it should be fixed. You can also set an activation key to turn on/off the thruster force.\n\nUse Move tool and Rotate tool (or right-click on object and rotate) to change placement and direction.\n\nPress the arrow to the right to continue."; Tutorial_Tools_Texture = "The texture tool can be used to rotate, translate (move) and scale textures. To try it out, first create a textured object (you can for instance make a circle and change its material to wood), and then drag it using the texture tool. You will notice that the texture moves, but not the object. Dragging it with your right mouse button rotates the texture, and using the scroll wheel of your mouse while hovering over a selected, textured object will make the texture scale."; Tutorial_Tools_Sketch = "Finally, there is the sketch tool. The sketch tool is a very powerful tool that combines the functionality of a lot of the other tools. If you want to learn how to use it, there is a special tutorial just for the sketch tool."; Tutorial_Tools_Done = "Well done! You now know all the Algodoo tools!"; //////////////////////////////////////////////////////////////////////////////////////////////////////////// Tutorial_Sketch_Title = "Sketch tool"; Tutorial_Sketch_Start = "The sketch tool is the most versatile tool of Algodoo. If you master it you will very seldom need any other tool.\n" + "The sketch tool is based on gestures, which this tutorial will teach you. In each step you will be tested to make sure you can make that gesture. Click the right-pointing arrow to the top right to start."; Tutorial_Sketch_FreePolygon = "Just like with the polygon tool, the sketch tool can be used to draw an arbitrary shape.\n\nDraw a polygon to continue."; Tutorial_Sketch_Circle = "The sketch tool can also be used to draw perfect circles. To do this, you will need to draw something close to a circle but instead of releasing the mouse button keep it pressed. If the shape you've drawn is close enough to a circle, it will in a second or so morph into a perfect circle."; Tutorial_Sketch_Box = "The same goes for a box. Draw a box-shaped polygon, and once again don't release the mouse button until the shape you've drawn has morphed into a perfect box. Once the morph is complete, you can move the mouse to rotate and scale the box before releasing the mouse."; Tutorial_Sketch_SimplePolygon = "Like with the polygon tool you can use SHIFT to draw perfectly straight lines. However, unlike the polygon tool, you can accomplish the same thing without SHIFT. Just draw a shape with reasonably straight edges and sharp corners, and when holding down the mouse button (like with the circle and box) it will morph into a polygon with perfectly straight edges."; Tutorial_Sketch_Select = "To select objects you can just encircle them (like with the polygon tool)."; Tutorial_Sketch_Erase = "To erase an object; just draw a straight line right through the object. Drawing a line over a selected object will delete all selected objects."; Tutorial_Sketch_Cut = "You can also cut objects with the sketch tool. This is done by drawing an arbitrary line through an object and ending it with a sharp turn, so that it won't be confused for an erase gesture. The sketch tool will preview the intended action before it is performed if you just keep the mouse button pressed."; Tutorial_Sketch_Undo = "To undo with the sketch tool, simply draw a straight line from right to left on the background."; Tutorial_Sketch_Redo = "To redo, draw a straight line from left to right on the background."; Tutorial_Sketch_PlayPause = "Drawing a line straight down on the background will play/pause the simulation."; Tutorial_Sketch_Chain = "You can make a chain by drawing a line connecting a geometry to another (or to the background)."; Tutorial_Sketch_Spring = "Drawing a line with a loop on it will create a spring if at least one endpoint is on a geometry."; Tutorial_Sketch_Fixate = "To fixate an object (either to something behind or to the background), make sure it is not selected and draw a cross on it in one stroke."; Tutorial_Sketch_Hinge = "Create an axle by drawing a small circle inside of an unselected geometry (that isn't already fixated to the background)."; Tutorial_Sketch_JointConnect = "If you draw a new geometry so that it covers an existing joint (axle or fixate) that joint will attach to the new geometry, unless it was already attached to two geometries. Make a box with an axle on it and attach a new polygon to it."; Tutorial_Sketch_Plane = "To create a plane, do as the image on the left: draw a straight line, turn 180° and go halfway back, then turn 90°. Try it!"; Tutorial_Sketch_Tracer = "Drawing a pen tracer is as easy as doodling around on one spot on a geometry (not attached to background), until a uni-colored circle appears to show that the sketch tool understands it to be a tracer."; Tutorial_Sketch_HalfWay = "The sketch tool is designed so that it can be used effectively on a touch screen, and so it has a few features designed specifically for you who lack the advantage of a right mouse button. Go to Options->Interface and check \"Touchscreen\" to continue. If you do not have a touch-screen, you can still check the \"Touchscreen\" checkbox temporarily and complete the tutorial.\n\nClick the right-arrow to continue."; Tutorial_Sketch_Rotate = "To rotate one object, select it with the simulation paused and drag on the geometry outside the small circle that appears. You can also rotate several objects this way.\n\nNote: The circle only appears on single touch screens, and you may have to zoom in slightly to see it. On multi-touch screens you can rotate using two fingers."; Tutorial_Sketch_Move = "To move one object, select it (by clicking it) with the simulation paused and drag the object inside the small circle that appears. You can also move several objects this way."; Tutorial_Sketch_Drag = "To drag a geometry when the simulation is running, select it then drag it."; Tutorial_Sketch_Pan = "To pan the scene; do a quick click followed by a drag. That is click, release, click and drag."; Tutorial_Sketch_Zoom = "To zoom the view, do a quick double-click followed by a drag. That is click, release, click, release, click and drag. Practice until you get the hang of it!"; Tutorial_Sketch_Done = "Well done! You are now a certified master of the sketch tool!"; // Tutorial SMART Tutorial_SMART_Title = "SMART Board"; Tutorial_SMART_Start = "Welcome to the tutorial on how to use Algodoo on your SMART Board. To start the tutorial, press the right-pointing arrow at the top right in this window."; Tutorial_SMART_PensFingers = "Your SMART Board knows the difference between your finger and your pen. \n\nStart by picking up the red pen."; Tutorial_SMART_DrawPolygon = "Select the sketch tool in the toolbar. When selected, draw a shape with your pen."; Tutorial_SMART_MoveWithFinger = "You can see that the shape created is in the same color as the pen. We will get back to that later.\n\nNow try moving your object using your finger."; Tutorial_SMART_PanWithFinger = "As you see, your finger moves the object. \n\nYou can also use your finger on the background to pan the view."; Tutorial_SMART_ChangeDrawWithFinger = "You can draw with your finger instead of interacting with it. \n\nDeselect the \"Interact with finger\"-button now by clicking it to try this mode."; Tutorial_SMART_DifferentColors = "You can now use your finger just as you would use a regular pointer. If you create objects with your finger they will get random colors. \n\nHowever, if you create objects with your pen they will get the color of the pen. If you want these colors to be random as well, you can deselect the \"Use pen colors\"-button by clicking it. Try this mode now."; Tutorial_SMART_ChangeBackColors = "Now when drawing with your pen, you will see that the created objects get random colors. \n\nWhen you are done, change back to use pen colors by selecting the \"Use pen colors\"-button again."; Tutorial_SMART_SpecialColors = "The black pen and the blue pen can create special types of objects. \n\nTo try this, create a new scene (File - New Scene)."; Tutorial_SMART_PressPlay = "Press play."; Tutorial_SMART_PickUpBlackPen = "Pick up the black pen."; Tutorial_SMART_ToBrushTool = "Change to the brush in the toolbar."; Tutorial_SMART_BlackPenBrush = "Draw a U-shaped bowl with the black pen."; Tutorial_SMART_ChangeBlackIsFixed = "As you see, the bowl does not fall down, it is glued to the background. \n\nIf you want to draw black objects that are not fixed to the background, deselect the \"Black is fixed\"-button by clicking it. Try this now."; Tutorial_SMART_PickUpBluePen = "If you now draw objects with the black pen they will not be glued to the background. \n\nLet us move on to the blue pen. Start by picking it up."; Tutorial_SMART_ToSketchTool = "Change to the sketch tool in the toolbar."; Tutorial_SMART_BluePolyCreate = "Draw a shape using the blue pen inside the bowl you created earlier."; Tutorial_SMART_ChangeBlueIsWater = "As you can see, the blue pen creates water. \n\nIf you want to draw blue objects that are not turned into water, deselect the \"Blue is water\"-button by clicking it. Try this now."; Tutorial_SMART_Erase = "The eraser can be used to remove objects by stroking over them. \n\nPick it up and try it on the objects you have created."; Tutorial_SMART_Done = "Good job! You have now completed the SMART Board tutorial."; // Tutorial SMART multitouch Tutorial_SMARTMultitouch_Title = "SMART Board Multitouch"; Tutorial_SMART_Multitouch_Start = "Welcome to the SMART Multitouch Tutorial. Here you will learn how to use multiple touches on your SMART Board. \n\nTo start the tutorial, press the right-pointing arrow in the top right of this window."; Tutorial_SMART_Multitouch_CreateBox = "Create a box."; Tutorial_SMART_Multitouch_MultitouchOnObject = "Using two fingers, you can pull inside the box to scale it, rotate it and move it. \n\nFor scaling - move two fingers closer or further from each other. \nFor rotating - turn one or both fingers around. \nFor moving - move both your fingers in the same direction. \n\nTry this now."; Tutorial_SMART_Multitouch_MultitouchOnBackground = "You can also use two fingers on the background to zoom and pan. \n\nTo zoom the view - move your fingers closer or further from each other on the background. \n\nTo pan the view - push and pull your finger on the background"; Tutorial_SMART_Multitouch_TwoPlacesAtOnce = "You can use two pens to draw in two places at once."; Tutorial_SMART_Multitouch_ToSketchTool = "Now switch to the sketch tool."; Tutorial_SMART_Multitouch_Shift = "A finger can be used as a shift key for the tools. \n\nPress and hold you finger still on the SMART Board background while drawing with the pen and you will notice that it now draws straight lines. You can stop this by lifting your finger."; Tutorial_SMART_Multitouch_Clone = "Using your finger and a pen you can also easily clone objects. \n\nPress and hold an object with your finger, then drag the object using a pen. A clone of your object will then be created under the pen."; Tutorial_SMART_Multitouch_Done = "Good job! You have now completed the SMART Board Multitouch Tutorial."; /////////////////////////////////////////////////////////////////////////////// // Common lesson terms: LessonTutorials = "Lesson Tutorials: "; Lesson_Back_To_Lessons = "Back to the other lessons"; Lesson_Append_Next = "
Click \"Next\" when done."; Lesson_Append_Next_Question = "
Click \"Next\" when you have answered the question."; Lesson_Next = "Next"; Lesson_Prev = "Prev."; Lesson_Home = "Well done! Click \"Back to help menu\" to run more tutorials or close this window to explore Algodoo by yourself."; Lesson_Upload_Current_Scene = "Upload current scene"; Lesson_Upload_Other_Scene = "Select another scene to upload"; Lesson_Create_A_Scene = "Create a scene"; Lesson_Make_A_Prediction = "Make a prediction"; Lesson_Run_Interact = "Run/interact"; Lesson_Evaluate = "Evaluate"; Lesson_Revise_Scene = "Revise scene"; Lesson_Run = "Run the simulation."; Lesson_Pause = "Pause the simulation."; // Float and sink lesson tutorial: Lesson_Float_Title = "Float and sink"; Lesson_Float_Goal = "The goal of this lesson is to learn about the buoyancy of different materials."; Lesson_Float_CreateContainer = "Select the brush and create a container, about 2m wide."; Lesson_Float_CreateBody = "Draw a large body inside the container."; Lesson_Float_LiquifyBody = "Click the right mouse button on the body and select Liquify."; Lesson_Float_RunFill = "Run the simulation to fill the container."; Lesson_Float_SelectCircle = "Select the circle tool."; Lesson_Float_DrawCircles = "Draw a couple of circles above the water."; Lesson_Float_AssignMaterials = "Assign different materials to the circles."; Lesson_Float_WhichFloat = "Which objects will float and which will sink?"; Lesson_Float_RunWatch = "Run the simulation and watch objects float and sink."; Lesson_Float_WhatProperties = "What properties are different between the objects?"; Lesson_Float_WhyFloat = "Why do some float and why do some sink?"; Lesson_Float_WhatWater = "What happens with the water when the objects are put in?"; Lesson_Float_CreateIceberg = "Create an iceberg with the polygon tool.
Remove items from the container if it gets too crowded."; Lesson_Float_HowFloat = "How do you expect the iceberg to float?"; Lesson_Float_HappensPieces = "What happens when the iceberg melts or pieces fall off?"; Lesson_Float_HappensWater = "What happens if you turn the iceberg into water?"; Lesson_Float_UseKnife = "Use the knife and cut pieces of the iceberg to change its shape."; Lesson_Float_LiquifyPieces = "Liquify the pieces. Liquify the iceberg."; Lesson_Float_HowDoesFloat = "How does the iceberg float?"; Lesson_Float_HappensShape = "What happens when its shape is changed?"; Lesson_Float_HowWaterLevel = "How does the water level change when the iceberg melts?"; // Friction lesson tutorial: Lesson_Friction_Title = "Friction of a sliding object"; Lesson_Friction_Goal = "The goal of this lesson is to learn about the difference between high and low friction."; Lesson_Friction_CreateBoxes = "Create several flat surfaces by using the box tool."; Lesson_Friction_RotateBoxes = "Rotate the surfaces to get the same slope on all of the surfaces."; Lesson_Friction_FixateBoxes = "Fixate the slopes so they do not fall."; Lesson_Friction_AssignBoxes = "Assign different materials to the slopes."; Lesson_Friction_ShowForces = "Turn on force and velocity vector visualization by selecting \"View forces\" and \"View velocities\" in their respective tab."; Lesson_Friction_FrictionBox = "Create a small box to investigate friction by letting it slide on the different surfaces."; Lesson_Friction_AreSpeed = "Are there differences in how the box is picking up speed when sliding down the different surfaces? Why?"; Lesson_Friction_RunWatch = "Run the simulation and watch the box slide down the different slopes."; Lesson_Friction_WhatAngle = "What happens when the angle of the plane is increased? Decreased?"; Lesson_Friction_AllPlanes = "Is it the same for all planes?"; Lesson_Friction_CreatePlanes = "Create several parallel planes using rectangular boxes of different materials."; Lesson_Friction_CreateStopper = "Add a stopper on each end to prevent the box from falling off the track."; Lesson_Friction_IdenticalBox = "Use identical boxes on each track to watch the simultaneous sliding down the planes with different friction properties."; Lesson_Friction_Investigate = "Investigate the influence on contact area on friction by using boxes of different sizes."; Lesson_Friction_SameMass = "Make sure the boxes have the same mass."; Lesson_Friction_InfluenceMass = "Investigate the influence of mass on friction by assigning different mass to the boxes."; // Rainbows lesson tutorial: Lesson_Rainbows_Title = "Rainbows"; Lesson_Rainbows_Goal = "The goal of this lesson is to understand that white light is a mix of all colors."; Lesson_Rainbows_CreatePrism = "Select the sketch tool and create a prism, i.e. a triangle."; Lesson_Rainbows_PrismToGlass = "Select the prism and change the material to glass."; Lesson_Rainbows_WhatPrism = "What happens when white light hits the prism?"; Lesson_Rainbows_WhiteWay = "Is the light white all the way through the prism?"; Lesson_Rainbows_WhatColor = "What happens when the color of the laser beam is changed?"; Lesson_Rainbows_AllColors = "Do all colors behave the same?"; Lesson_Rainbows_CreateLaser = "Select the laser tool and create a laser."; Lesson_Rainbows_ChangeWhite = "Select the laser and change the color of it to white by decreasing Saturation."; Lesson_Rainbows_MoveRotate = "Move and rotate the laser and watch the effect."; Lesson_Rainbows_Scattered = "Add more glass objects after the prism and investigate what happens with the scattered light from the prism."; Lesson_Rainbows_DifferentColors = "How do the different colors behave?"; Lesson_Rainbows_Refract = "Do they refract in the same way?"; Lesson_Rainbows_CreateCircle = "Model a raindrop by creating a circle."; Lesson_Rainbows_MakeTransparent = "Select the circle and make it transparent."; Lesson_Rainbows_SetRefraction = "Set the refraction index to 1.3."; Lesson_Rainbows_WhatLight = "What happens with a white light beam when it hits the raindrop?"; Lesson_Rainbows_WhereRainbow = "Where will the rainbow appear?"; Lesson_Rainbows_SunLight = "Let a white laser represent the sun and let the beam hit the raindrop. Rotate the laser or move it up and down to alter the angle of incidence."; Lesson_Rainbows_WhatIntensity = "What happens with the intensity of the refracted light?"; Lesson_Rainbows_ActuallyRainbow = "Which refracted beam is actually the rainbow?"; Lesson_Rainbows_OtherSide = "What happens with the light that goes out of the other side of the rainbow?"; //////////////////////////////////////////////////////////////////////////////////// // All the undos, should start with lower case to fit into a "Undo foo" sentence. // //////////////////////////////////////////////////////////////////////////////////// UndoPolygon = "polygon"; UndoPlane = "plane"; UndoCircle = "circle"; UndoGear = "gear"; UndoChain = "chain"; UndoBox = "box"; UndoFixate = "fixate"; UndoHinge = "axle"; UndoSpring = "spring"; UndoTracer = "tracer"; UndoCenterHinge = "center axle"; UndoAttachTracers = "tracers"; UndoThruster = "thruster"; UndoClone = "clone"; UndoMirror = "mirror"; UndoScale = "scale"; UndoErase = "erase"; UndoDrag = "drag"; UndoMove = "move"; UndoRotate = "rotate"; UndoLoosen = "loosen"; UndoLiquify = "liquify"; UndoSpongify = "spongify"; UndoSolidifyWater = "freeze"; UndoToCircle = "to circle"; UndoToBox = "to box"; UndoGearify = "gearify"; UndoSliderChange = "slider change"; UndoClear = "clear"; UndoNewScene = "new scene"; UndoSnapshot = "snapshot"; UndoDissolveChain = "dissolve chain"; UndoImportScenelet = "import component"; UndoLoadScene = "load scene"; UndoSimStart = "sim start"; UndoGroupInclusion = "group inclusion"; UndoGroupExclusion = "group exclusion"; UndoGroupAssignment = "group assignment"; UndoGroupRemoval = "group removal"; UndoRandomColor = "random color"; UndoRandomColors = "random colors"; UndoTextEdit = "text edit"; UndoCodePaste = "component paste"; UndoGlueToBackground = "glue to background"; UndoGlueTogether = "glue together"; UndoDestroy = "destruction"; UndoCut = "cut"; UndoCSG_Cut = "cut"; UndoCSG_Intersect = "intersection"; UndoCSG_Difference = "difference"; UndoCSG_Union = "union"; UndoCSGBrush = "brush"; UndoCSGBrushErase = "eraser"; UndoTexture = "texture"; UndoDrop = "drop"; // When dropping images into Algodoo UndoAutogenGeom = "geometry generation"; UndoMaterial = "material"; UndoStep = "time step"; // Used for debugging purposes UndoPalette = "palette"; UndoDeletePalette = "palette erase"; UndoDeleteSkin = "skin erase"; UndoDeleteFile = "file erase"; // Camera NoWebcam = "No camera found!"; CaptureFromCamera = "Capture camera image"; CameraFlipVertically = "Flip vertically"; CameraFlipHorizontally = "Flip horizontally"; // Unlock UnlockMenuTitle = "Unlock Algodoo"; UnlockMenuButton = "Unlock Algodoo"; UserID = "User ID: "; Mail = "E-mail address: "; SerialKey = "Serial key: "; UnlockExplanation = "Enter the unlock information given to you at the time of purchase. The entered information should look something like this:\n\n"+ "John Doe\n" + "john@doe.com\n" + "1234-5678-9ABC-DEF0-1234-5678-9ABC-EF01"; UnlockSuccess = "Thank you for purchasing the full edition of Algodoo!"; UnlockSuccessButUserOnly = "Unlock succeeded, but for the current user only. To unlock Algodoo for all users of this computer you will have to run Algodoo as administrator."; UnlockSuccessNoSave = "Unlock succeeded, but the registry information could not be saved! This means that you will have to unlock Algodoo each time you run it.\n"+ "Please make sure you are running Algodoo as administrator and try again"; UnlockTooShortSerial = "The serial key you entered is too short"; UnlockTooLongSerial = "The serial key you entered is too long"; UnlockMalformedSerial = "The serial key you entered is malformed"; UnlockBadSerial = "The serial key you entered is invalid.\nPlease make sure that you have entered the correct user ID, e-mail and serial key. All three have to match the information you entered when buying Algodoo."; UnlockWrongProduct = "The serial key you entered is not for Algodoo"; UnlockExpiredLicense = "The given license has expired"; RegisteredTo = "Algodoo is registered to"; LicenseExpires = "This license expires"; UsageTime = "Total usage time"; UnlockSuccessFromFailed = "Unlock succeeded, Algodoo is no longer locked!"; UnlockSerialIsLocked = "This Algodoo serial key has been locked. If you have any questions, please visit http://www.algodoo.com/wiki/Special:Contact"; UnlockTooManyInstallations = "This Algodoo serial key is installed on too many locations. If you have any questions, please visit http://www.algodoo.com/wiki/Special:Contact"; UnlockNoSuchSerial = "The Algodoo serial key you have does not exist. If you have any questions, please visit http://www.algodoo.com/wiki/Special:Contact"; UnlockCouldNotConfirm = "Could not confirm the serial key. Make sure you are connected to the internet and restart Algodoo. Must confirm serial key before %1%"; // Demo stuff DemoInfo = "This is a limited demo of Algodoo."; DemoLimit = "You have to buy the full version of Algodoo to save scenes with more than 100 objects"; DemoIsOver = "Your Algodoo demo period is over.\nAlgodoo is now locked in play-mode."; ObjectCountText = "Objects"; DemoTimeLeft = "Run time left on demo"; // Laser related LaserPenMenuButton = "Laser pens"; LaserPenMenu = "Laser pen options"; LaserPenFadeDistance = "Fade distance"; LaserPenFadeDistance_Tooltip = "How far before the laser fades away?"; LaserPenVelocity = "Speed of light"; LaserPenVelocity_Tooltip = "Lower this to see the gravitational effects on light"; LaserPenScale = "Size"; LaserPenScale_Tooltip = "Sets the length of the laser pointer"; ShowLaserBody = "Show laser body"; // Deprecated ShowLaserBody_Tooltip = "Controls whether the actual laser pointer (laser generator device) should be visible"; LaserCutter = "Cutter"; LaserActivationKey = "Activation button"; RefractiveIndex = "Refractive index"; RefractiveIndex_Tooltip = "Specifies how much light refracts (bends) in the material.\n"+ "Formally it specifies the slowdown of light in the medium, so light travels at half the speed in a material with the refractive index of 2."; WaterRefractiveIndex = "Refractive index of water"; UndoLaserPen = "laser pen"; ///////////////////////////////////////////////////////////////////////////////////////////// // Plots: PlotButton = "Show plot"; PlotWindow = "Plot"; Plot_Clear = "Clear"; Plot_Clear_Tooltip = "Clear current plot. Hold down SHIFT or ALT to clear all plots in all windows."; Plot_DrawAxes = "Show axes"; Plot_DrawLegends = "Show legends"; Plot_TimeSpan = "Time span"; Plot_TimeSpan_Tooltip = "Show at most the values from the last X seconds"; Plot_SmoothWidth = "Smoothing"; Plot_SmoothWidth_Tooltip = "Smooth plot over this many samples"; Plot_Axis = "axis"; // e.g. X-axis Plot_SaveAsImage = "Save as image file"; Plot_SaveAsImage_Tooltip = "Save the current plot as an PNG image file"; Plot_SaveAsCSV = "Save as CSV file"; Plot_SaveAsCSV_Tooltip = "Saves the plot data in text format as comma separated values (CSV)"; Plot_OnSavedPlot = "Plot saved as"; Plot_OnSaveError = "An error occurred"; // Plot sources Plot_SimTime = "Time"; Plot_Speed = "Speed"; Plot_Velocity_Angle = "Velocity angle"; Plot_Position_X = "Position (x)"; Plot_Position_Y = "Position (y)"; Plot_Velocity_X = "Velocity (x)"; Plot_Velocity_Y = "Velocity (y)"; Plot_Angular_Velocity = "Angular velocity"; Plot_Momentum_X = "Momentum (x)"; Plot_Momentum_Y = "Momentum (y)"; Plot_Angular_Momentum = "Angular momentum"; Plot_Acceleration_Magn = "Acceleration (magnitude)"; Plot_Acceleration_X = "Acceleration (x)"; Plot_Acceleration_Y = "Acceleration (y)"; Plot_ForceSum_Magn = "Force (magnitude)"; Plot_ForceSum_X = "Force (x)"; Plot_ForceSum_Y = "Force (y)"; Plot_Energy_Kinetic_Linear = "Linear kinetic energy"; Plot_Energy_Kinetic_Angular = "Angular kinetic energy"; Plot_Energy_Kinetic = "Kinetic energy (sum)"; Plot_Energy_Potential_Gravity = "Potential gravitational energy"; Plot_Energy_Potential_Attraction = "Potential attraction energy"; Plot_Energy_Potential_Spring = "Potential spring energy"; Plot_Energy_Potential = "Potential energy (sum)"; Plot_Energy = "Energy (sum)"; ///////////////////////////////////////////////////////////////////////////////////////////// // Options NewFluids = "Incompressible fluids"; NewFluids_Tooltip = "Incompressible fluids are more realistic, but can also take more computing power"; // Forces Force_Info = "Here you can choose to visualize the forces that act on objects."; Fit_All = "Fit arrows to screen"; Force_Master = "View forces"; Force_ChangeSim = "Improve arrow stability. With this on, the physics solver will behave slightly differently when showing force arrows."; Force_Names = "Show names"; Force_Values = "Show values"; Force_Components = "Show components"; Force_Angles = "Show angles"; Force_Scale = "Force arrows scale"; Force_Scale_Tooltip = "The size of the force arrow will be this many meters for every Newton of force."; Force_Fit = "Fit force arrows"; Force_Fit_Tooltip = "Tries to make all relevant arrows fit in the Algodoo window."; Force_View = "Select forces to view:"; Force_ViewTotal = "Total"; Force_ViewGravity = "Gravity"; Force_ViewAttraction = "Attraction"; Force_ViewSpring = "Spring"; Force_ViewHinge = "Axle"; Force_ViewNormal = "Normal"; // Normal force Force_ViewFriction = "Friction"; Force_ViewAirFriction = "Air friction"; Force_ViewTorque = "Torque"; Force_ViewAirBuoyancy = "Air buoyancy"; Force_ViewExternal = "Controller"; // Forces external to the simulation. This is only due to geometry controllers at the moment. Force_ViewThruster = "Thruster"; // Forces external to the simulation. This is only due to geometry controllers at the moment. Force_ViewChain = "Chain"; // Velocities Velocity_Master = "View velocities"; Velocity_Rotation = "View angular velocities"; Velocity_Scale = "Velocity arrow scale"; Velocity_Scale_Tooltip = "The velocity arrow indicates the distance the object will travel during this number of seconds. The unit, s, is equivalent to m/(m/s), i.e. distance per velocity."; // Momentums Momentum_Master = "View momentums"; Momentum_Angular = "View angular momentums"; Momentum_Scale = "Momentum arrow scale"; // Gravity ShowGravityField = "Show gravity field"; ShowGravityField_Tooltip = "Show the gravitational fields around attractive objects, i.e. objects with a non-zero attraction"; ScaleGravityField = "Scale field arrows with gravity strength"; // Grid ShowGrid = "Show grid"; Snap = "Snap to grid"; Base = "Grid base"; Base_Tooltip = "Controls the number of steps between larger grid cells"; NumAxes = "Numbers of axes"; // Velocity menu: VelocityMenuButton = "Velocities"; VelocityMenu = "Velocities"; Vel_Freeze = "Freeze velocities"; Vel_Freeze_Tooltip = "Set all velocities to zero."; Vel_Speed = "Speed"; Vel_Angle = "Angle"; Vel_Angle_Tooltip = "The direction of travel (i.e. the angle of the velocity vector)"; Vel_VelX = "Velocity (X)"; Vel_VelY = "Velocity (Y)"; Vel_AngVel = "Angular velocity"; // White board menu: WhiteboardBar = "Whiteboard"; WB_MoveWithFinger_Tooltip = "Move objects with the finger and draw using the pen."; WB_ApplyPenColors_Tooltip = "Set colors of objects based on the color of the pen"; WB_BlackIsFixed_Tooltip = "Objects drawn with black pen will automatically be glued to background"; WB_BlueIsWater_Tooltip = "Objects drawn with blue pen will automatically be turned into liquid"; NetOps = "Loading..."; X_by_Y = "%1% by %2%"; // %1% is the name of a scene, %2% is the author - e.g. "Moby Dick by Herman Melville". Used in download window. //////////////////////////////////////////////////////////////////////////////////// OnScreenKeyboard = "Keyboard"; //////////////////////////////////////////////////////////////////////////////////// // Bug reporting: ReportBugButton = "Report a bug"; BugReporter = "Report a bug"; // Window title Bug_Intro = "So Algodoo did something bad? Tell us what went wrong, and we'll try to fix it!\n\n"+ "Please try to be as verbose as possible when describing the problem. If you can recreate the problem consistently, tell us how! The more you tell us, the more likely it is that we can fix it!\n\n"+ "Give us your name and e-mail and we will respond with a potential solution."; Bug_FAQ_Link = "Please make sure the issue is not already covered by our FAQ."; Bug_Subject = "Short description: "; Bug_Subject_Tooltip = "Short description of the problem"; Bug_Description = "Full description: "; Bug_Description_Tooltip = "Please tell us as much as possible about the problem."; Bug_Author = "Author: "; Bug_Author_Tooltip = "Enter a pseudonym to remain anonymous"; Bug_EMail = "E-mail: "; Bug_EMail_Tooltip = "Enter your e-mail address so that we can respond to you."; Bug_AttachWhat = "To help understand your problem, we would like to know as much as possible about your computer. Please choose what to attach to the bug report.\n\n" + "Nothing that is sent in this report will be shared to anyone outside Algoryx."; Bug_Logfile = "Logfile"; Bug_Logfile_Tooltip = "The log-file may contain descriptions of the cause of the error. It also contains details about your hardware."; Bug_Config = "Config file"; Bug_Config_Tooltip = "Your Algodoo settings file."; Bug_Screenshot = "Screenshot"; Bug_Screenshot_Tooltip = "Take a screenshot of the current view and attach"; Bug_Scene = "Scene"; Bug_Scene_Tooltip = "Attach the opened scene"; Bug_Post = "Submit"; Bug_Post_Tooltip = "This may take a while - be patient, and don't close Algodoo until it is complete!"; Bug_WriteMore_Tooltip = "Please fill in all the fields!"; BUG_PleaseWait = "Waiting for confirmation..."; BugReportCompleted = "Bug report upload results"; //////////////////////////////////////////////////////////////////////////////////// // "Quick tour" welcome scene: QuickTour = "Quick Tour"; QuickTour_TopMenu = "TOP MENU\nChange language, Toggle fullscreen, Open options, Hide windows, Run tutorials and much more."; QuickTour_TopMenu_Touch = "TOP MENU\nChange language, Open options, Hide windows och View tutorials."; QuickTour_Browser = "\nBROWSER\nBrowse & Save scenes.\nFind & Share scenes online.\nDrag & Drop components."; QuickTour_Toolbar = "TOOLBAR\nTools for Drawing, Editing and Interact with your scenes."; QuickTour_ToolOptions = "TOOL OPTIONS\nOptions for the selected tool."; QuickTour_SimControl = "SIMULATION CONTROL\nPlay, pause, undo and redo."; QuickTour_Enviroment = "ENVIRONMENT\nTurn on/off Gravity, Air friction and Background grid."; QuickTour_Edit = "RIGHT-CLICK (or DOUBLE-CLICK)\nMake water, Clone, Show info, Add mechanics, etc."; QuickTour_Edit_Touch = "DOUBLE-TAP\nMake water, Clone, Show info, Add mechanics, etc."; QuickTour_Properties = "\nPROPERTIES\nSet material and color."; //////////////////////////////////////////////////////////////////////////////////// // "Quick tour" Algodoo Play Start scene: PlayTour = "Quick Tour"; PlayTour_Drag = "START -> Swing the ball with the Drag tool (D)"; PlayTour_Drag_Touch = "START -> Swing the ball with the Drag tool"; PlayTour_Cut = "Cut the rope with the Knife tool (T)"; PlayTour_Cut_Touch = "Cut the rope with the Knife tool"; PlayTour_Zoom = "Use the Zoom tool to get a bigger picture or closer look \n(or scroll up/down with your mouse)"; PlayTour_Zoom_Touch = "Zoom in/out witha pinch gesture"; PlayTour_Pan = "Use the Pan-tool to move your camera view \n(or drag the background with your right mouse button)"; PlayTour_Pan_Touch = "Use the Pan-tool to move your camera view \n(or drag the background with two fingers)"; PlayTour_Drag2 = "Drag (D) to speed up the ball"; PlayTour_Drag2_Touch = "Drag to speed up the ball"; PlayTour_Drag3 = "Drag (D) to shoot the ball"; PlayTour_Drag3_Touch = "Drag to shoot the ball"; PlayTour_Drag4 = "Drag (D) to help the ball"; PlayTour_Drag4_Touch = "Drag to help the ball"; PlayTour_Enter = "Press and hold Enter to start the elevator"; PlayTour_Reload = "Reload your scene to try again"; PlayTour_Algobox = "Well done! \nBrowse & Load scenes in Algobox"; PlayTour_Scenes = "Play scenes \nfrom Algobox"; //////////////////////////////////////////////////////////////////////////////////// /* These are translations of names, currently only names of materials, skins and palettes. Basically, the file name of the material, skin or palette is here mapped directly to a translation. This mapping is case insensitive. Any file name not matching any of these will just have its file name shown. */ // A list of String-String pairs (key-value) mapping name to translation. // So change the right, SECOND string, NOT first (see Svenska.cfg for example). Names = [ // Common ["default", "Default"], ["Classic", "Classic"], // Colors (some included Palettes) ["White", "White"], ["Grey", "Grey"], // British English ["Light grey", "Light grey"], ["Black", "Black"], ["Blue", "Blue"], ["Yellow", "Yellow"], ["Orange", "Orange"], ["Red", "Red"], ["Green", "Green"], ["Pink", "Pink"], ["Purple", "Purple"], ["Dark", "Dark"], ["Pale", "Pale"], // Materials ["Wood", "Wood"], ["Steel", "Steel"], ["Rubber", "Rubber"], ["Ice", "Ice"], ["Helium", "Helium"], ["Gold", "Gold"], ["Glass", "Glass"], ["Stone", "Stone"], // Palettes ["Autumn", "Autumn"], // British English ["Blueprint", "Blueprint"], ["Chalkboard", "Chalkboard"], ["Greyscale", "Greyscale"], // British English ["Optics", "Optics"], ["Sunset", "Sunset"], ["X-ray", "X-ray"], ["Lush", "Lush"], ["Sweet", "Sweet"], ["Pastel", "Pastel"], // Skins ["Contrast", "Contrast"], ["Digital", "Digital"], ["Whiteboard", "Whiteboard"], ["Blackboard", "Chalkboard"], // Chains ["chain", "Chain"], ["rope", "Rope"], ["CustomChain", "Custom"] // Chain created by user ]; //////////////////////////////////////////////////////////////////////////////////// // Algodoo Lessons - Translate everything to the right of => in the single quotes Algodoo_Lessons = @" 'create-lesson' => 'New lesson', 'lesson-edit' => 'Edit', 'lesson-translate' => 'Translate/Copy', 'login-tooltip' => 'Login to your account', 'preferences-tooltip' => 'Go to your account', 'logout-tooltip' => 'Logout from your account', 'create-lesson-tooltip' => 'Create a new lesson plan', 'lesson-welcome' => 'Welcome to Algodoo Lessons', 'lesson-quick-tour' => 'Quick Tour', 'lesson-quick-tour-desc' => 'Learn more about how to use Algodoo Lessons', 'lesson-account' => 'Create Account', 'lesson-account-desc' => 'Sign up to start create, save and share your own Algodoo Lessons', 'lesson-browse' => 'Browse Lessons', 'lesson-browse-desc' => 'Find pre-made lessons for your activities in the classroom', 'lesson-qt-title-find' => 'How to find lessons', 'lesson-qt-title-read' => 'How to read', 'lesson-qt-title-create' => 'How to create', 'lesson-qt-title-edit' => 'How to copy and edit a lesson', 'lesson-qt-find-menu' => 'Menu', 'lesson-qt-find-account' => 'Your account', 'lesson-qt-find-create' => 'Create a lesson', 'lesson-qt-find-login' => 'Log in/out', 'lesson-qt-find-filter' => 'Filter', 'lesson-qt-find-filter-text' => 'Combine different search fields to find lessons', 'lesson-qt-find-results' => 'Results', 'lesson-qt-find-results-text' => 'Lessons that match your filter values', 'lesson-qt-find-nav' => 'Navigation', 'lesson-qt-find-nav-text' => 'Home, Reload and Back/Forward', 'lesson-qt-find-search' => 'Search', 'lesson-qt-find-search-text' => 'Quick search for lessons', 'lesson-qt-read-layout' => 'Layout', 'lesson-qt-read-layout-text' => 'General info about the lesson, target group, goal, etc', 'lesson-qt-read-scenes' => 'Scenes', 'lesson-qt-read-scenes-text' => 'Load and work with attached lesson scenes', 'lesson-qt-read-steps' => 'Steps', 'lesson-qt-read-steps-text' => 'Step-by-step on how to perform the lesson with Algodoo', 'lesson-qt-create-describe' => 'Describe', 'lesson-qt-create-describe-text' => 'Insert info about target group, discipline, goal, etc', 'lesson-qt-create-scenes' => 'Add Scene', 'lesson-qt-create-scenes-text' => 'Add related lesson scenes to load and work with', 'lesson-qt-create-steps' => 'Add Steps', 'lesson-qt-create-steps-text' => 'Describe how to perform the lesson within Algodoo', 'lesson-qt-edit-copy' => 'Copy', 'lesson-qt-edit-copy-text' => 'Create a copy for translating or developing lesson', 'lesson-qt-edit-edit' => 'Edit', 'lesson-qt-edit-edit-text' => 'Change, resume or update an existing lesson', 'lesson-qt-edit-rename' => 'Rename', 'lesson-qt-edit-rename-text' => 'Rename or translate the lesson title', 'lesson-qt-edit-data' => 'Insert data', 'lesson-qt-edit-data-text' => 'Change or translate the lesson content. Save lesson', 'lesson-language' => 'Language', 'lesson-add-desciption' => 'Describe the lesson', 'lesson-title' => 'Title', 'lesson-description' => 'Description', 'lesson-target' => 'Target', 'lesson-type' => 'Category', 'lesson-keywords' => 'Discipline', 'lesson-objectives' => 'Learning objectives', 'lesson-in-class' => 'In class', 'lesson-scene' => 'Scene ID', 'lesson-add-scene' => 'Add scene', 'lesson-add-scene-button'=> 'Add more scenes', 'lesson-headline' => 'Headline/Step', 'lesson-text' => 'Describe', 'lesson-image' => 'Add Image', 'lesson-image-caption' => 'Caption', 'lesson-add-section' => 'State the lesson steps in Algodoo', 'lesson-add-section-button'=> 'Add a new step', 'lesson-keystage1' => 'Key Stage 1', 'lesson-keystage2' => 'Key Stage 2', 'lesson-keystage3' => 'Key Stage 3', 'lesson-keystage4' => 'Key Stage 4', 'lesson-keystage5' => 'Key Stage 5', 'lesson-keystage6' => 'Key Stage 6', 'lesson-demonstration' => 'Demonstration', 'lesson-exercise' => 'Exercise', 'lesson-laboratory' => 'Laboratory', 'lesson-groupwork' => 'Group work', // Keywords 'lesson-static-forces' => 'Static forces', 'lesson-dynamic-forces' => 'Dynamic forces', 'lesson-friction' => 'Friction', 'lesson-gravity' => 'Gravity', 'lesson-motion' => 'Motion', 'lesson-energy' => 'Energy', 'lesson-momentum' => 'Momentum', 'lesson-optics' => 'Optics', 'lesson-fluids-gases' => 'Fluids and gases', 'lesson-thermodynamics' => 'Thermodynamics', 'lesson-work' => 'Work', // Filter 'sd_browsedata_docu' => 'Click on one or more items below to narrow your results.
To reset filters, click here:', 'sd_browsedata_addanothervalue' => 'Add values by clicking - To remove a value, click again.', 'lesson-clear' => 'Clear', // Sphinx 'sphinxSearchDidYouMean' => 'Did you mean:', // Duplicator 'duplicator-header' => 'This page allows you to make a copy of the lesson. This is useful if you want to make your own version, expand the content or translate the lesson in to another language.', 'duplicator-options' => 'Translate or Copy', 'duplicator-source' => 'Lesson to copy:', 'duplicator-dest' => 'New Lesson title:', 'duplicator-submit' => 'Start translating/copying', 'duplicator-failed' => 'The lesson could not be duplicated. An unknown error occurred.', 'duplicator-source-invalid' => 'Please provide a valid lesson title.', 'duplicator-source-notexist' => '[[$1]] does not exist. Please provide the title of a lesson that exists.', 'duplicator-dest-invalid' => 'Please provide a valid destination title.', 'duplicator-dest-exists' => '[[$1]] already exists. Please provide a destination title which does not exist.', // Login info 'yourname' => 'Username/E-mail:', 'loginprompt' => 'Your login info was e-mailed to you together with your license info.
The username is the same as the license e-mail you provided.', // Drafts 'drafts-new-lesson' => 'New lesson', "; // End of Algodoo_Lessons multiline string