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Nope, put scene.my.speedtorque for example, because every variable delete since you upload it.
I tried to make a car with it... didnt work as I realized...
But you can use any of my engines if you want!
Thanks!
WOW!
@Parvizio: That's because he rewrote the variables, and he didn't use scene.my.variables.
I don't know, all the red parts are of collideSet 0, but it may work better if you convert the polygons that are fixed to background into boxes.
Make the altitude and distance text of 10 px, it is better.
Fixed. But it worked anyways for me. You could see that in the script menu in the onCollide section there was the scene.RemoveEntity(e.other).:|
It's just sim.frequency!
Ok
Fix the cover.
With a fixjoint LOL
Use 200 Hz, works equal
11/10 :lol:
Fast! 10/10
I'm playing with 2.0.1 and it works perfect!
Low Difference Stirling
Done!
Just ran out of ideas.
I think that this engine is from Conundrumer. Anyways nice!
Got 110 with 500kg :bonk:
Last edited at 2012/01/18 15:45:34 by The Linkage
It sounds me to...
http://www.algodoo.com/algobox/details.php?id=59920
@Gear97: No, he isnt the first person! I can bet I saw this in another scene...
Do you want a collision engine? I can make a V6 if you want.
I didn't do that because I wanted to make it realistic. Although there's a killer to delete smoke after some time.
Oh sh**. Really fast!
I reccomend to put to the spring transmissions a 2 dampening, because they shake much.
Density jetpacks are better than air friction ones. Just put the down collider onCollide= (e)=>{e.other.density=1} and in the upper one onCollide= (e)=>{e.other.density=100}. You'll se the difference!
The last two levels were the easiest ones. Well done!
Well, problems fitting this on my Passat, so I used Rotary2.1. Please help on it!
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